ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

Beta/Alpha/Demo?
For starters the game should infidelity be free. i dont know why From Software is hurting for money. I dont care if its 40 dollars its not even worth that price. its got to many flaws. needs too much work. ill play if its free, but regardless you all are repeating content which is weird. you all dont repeat your content. if you release this game tbh is an insult to the souls games. the only reason why i play (ds er) is because you all are different than the other companies.
Further more instead of killing us make the monsters stronger so they can drop better loot during the night fall to help with the boss. Classes need to be selected in the character creation that we can be a faith user or pyromancer, mage, heavy hitter or a tank that can keep aggro. make the boss fight harder give us a 400+ grand-master difficulty. this way you can be more efficient with getting more ppl to play and stay. these ideas are free this time next time you pay me for any more ideas to fix this crap of a game.
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If you don't want to spend 40$, why you need demo?
Originally posted by DivineOathKeeper:
For starters the game should infidelity be free. i dont know why From Software is hurting for money. I dont care if its 40 dollars its not even worth that price. its got to many flaws. needs too much work. ill play if its free, but regardless you all are repeating content which is weird. you all dont repeat your content. if you release this game tbh is an insult to the souls games. the only reason why i play (ds er) is because you all are different than the other companies.
Further more instead of killing us make the monsters stronger so they can drop better loot during the night fall to help with the boss. Classes need to be selected in the character creation that we can be a faith user or pyromancer, mage, heavy hitter or a tank that can keep aggro. make the boss fight harder give us a 400+ grand-master difficulty. this way you can be more efficient with getting more ppl to play and stay. these ideas are free this time next time you pay me for any more ideas to fix this crap of a game.

This is some next-level entitlement. “The game should be free” just because you don’t think it’s worth $40? FromSoft isn’t a charity, and game development isn’t free. If you don’t think its worth it, then don’t play simple as that. Acting like you’re owed a free game just because it doesn’t meet your personal wishlist is ridiculous.
Damokl Feb 22 @ 11:56pm 
Originally posted by Hollow-Enigma:
This is some next-level entitlement. “The game should be free” just because you don’t think it’s worth $40? FromSoft isn’t a charity, and game development isn’t free. If you don’t think its worth it, then don’t play simple as that. Acting like you’re owed a free game just because it doesn’t meet your personal wishlist is ridiculous.
Just a master baiter, i can barely comprehend his repetitive lines about repeating content not repeating content. Like all soulsborne challenge runs people do for self' and other's entertainment, — willfully putting restrictions on what they can and cannot do, how far can they get like this, — isnt a repetitive content.
NG+ is an epitome of repetitive content and saying it is not is fighting windmills. With exceptions (to my limited knowledge) being ds2 that somewhat changes encounters and whatnot and armored core 6 having the whole plot scattered all over ng+ looping.
Can't believe someone expects the game that combines soulslike loop and roguelite loop (also repeating content incarnate) to not be repetitive
Originally posted by Damokl:
Originally posted by Hollow-Enigma:
This is some next-level entitlement. “The game should be free” just because you don’t think it’s worth $40? FromSoft isn’t a charity, and game development isn’t free. If you don’t think its worth it, then don’t play simple as that. Acting like you’re owed a free game just because it doesn’t meet your personal wishlist is ridiculous.
Just a master baiter, i can barely comprehend his repetitive lines about repeating content not repeating content. Like all soulsborne challenge runs people do for self' and other's entertainment, — willfully putting restrictions on what they can and cannot do, how far can they get like this, — isnt a repetitive content.
NG+ is an epitome of repetitive content and saying it is not is fighting windmills. With exceptions (to my limited knowledge) being ds2 that somewhat changes encounters and whatnot and armored core 6 having the whole plot scattered all over ng+ looping.
Can't believe someone expects the game that combines soulslike loop and roguelite loop (also repeating content incarnate) to not be repetitive

A roguelike is inherently repetitive in structure, but what makes it engaging is that the details of each run change. Unlike a traditional Souls game where enemy placements and encounters are largely static, a roguelike constantly forces you to adapt whether it's through randomized loot, shifting enemies and locations and other random encounters.

Yes, you’re going through the same core gameplay loop, but that loop is never exactly the same. The randomness, the risk-reward mechanics, and the way you optimize each run prevent it from feeling like you’re just going through the motions.

That being said, of course it’s repetitive to an extent every game with a core gameplay loop is. If repetition itself were a flaw, then every Souls game, every fighting game, every roguelike, and even most open-world games would be "bad" by that logic. What matters is how the repetition is designed, and in Nightreign’s case, it’s designed to be dynamic, reactive, and engaging rather than stale and predictable.
Originally posted by Hollow-Enigma:
Unlike a traditional Souls game where enemy placements and encounters are largely static, a roguelike constantly forces you to adapt
So, the enemy spawns are randomised?
Originally posted by Shoah Kahn:
Originally posted by Hollow-Enigma:
Unlike a traditional Souls game where enemy placements and encounters are largely static, a roguelike constantly forces you to adapt
So, the enemy spawns are randomised?

Spawns and maps. You play this game in rounds.

It not an adventure game like Elden Ring.

More like Helldivers 2 with swords and a fortnite circle.
Originally posted by Shoah Kahn:
Originally posted by Hollow-Enigma:
Unlike a traditional Souls game where enemy placements and encounters are largely static, a roguelike constantly forces you to adapt
So, the enemy spawns are randomised?

Its more like they have made same locations, like for example in the play test there was a medium sized cathedral that has a couple different forms it can appear in with different enemies/boss enemy alongside some structural changes that allowed you to climb up to some different places with loot spots.
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Date Posted: Feb 21 @ 11:49pm
Posts: 7