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This is some next-level entitlement. “The game should be free” just because you don’t think it’s worth $40? FromSoft isn’t a charity, and game development isn’t free. If you don’t think its worth it, then don’t play simple as that. Acting like you’re owed a free game just because it doesn’t meet your personal wishlist is ridiculous.
NG+ is an epitome of repetitive content and saying it is not is fighting windmills. With exceptions (to my limited knowledge) being ds2 that somewhat changes encounters and whatnot and armored core 6 having the whole plot scattered all over ng+ looping.
Can't believe someone expects the game that combines soulslike loop and roguelite loop (also repeating content incarnate) to not be repetitive
A roguelike is inherently repetitive in structure, but what makes it engaging is that the details of each run change. Unlike a traditional Souls game where enemy placements and encounters are largely static, a roguelike constantly forces you to adapt whether it's through randomized loot, shifting enemies and locations and other random encounters.
Yes, you’re going through the same core gameplay loop, but that loop is never exactly the same. The randomness, the risk-reward mechanics, and the way you optimize each run prevent it from feeling like you’re just going through the motions.
That being said, of course it’s repetitive to an extent every game with a core gameplay loop is. If repetition itself were a flaw, then every Souls game, every fighting game, every roguelike, and even most open-world games would be "bad" by that logic. What matters is how the repetition is designed, and in Nightreign’s case, it’s designed to be dynamic, reactive, and engaging rather than stale and predictable.
Spawns and maps. You play this game in rounds.
It not an adventure game like Elden Ring.
More like Helldivers 2 with swords and a fortnite circle.
Its more like they have made same locations, like for example in the play test there was a medium sized cathedral that has a couple different forms it can appear in with different enemies/boss enemy alongside some structural changes that allowed you to climb up to some different places with loot spots.