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I'll need private lobbies, invites, and two-player runs before I'd become receptive to splaying my man-purse akimbo for FromSoft's latest thrusting weapon...
They could always change this in the future i suppose.
Being able to have a 2 player party and the game adding a random third is good news. Thats in line with how matchmaking works with most games nowadays.
I envisage this ending up with situations where people insta-quit the moment a player drops out, and/or just hara-kiri if there is some dumb "penalty" for straight up leaving a session. This will grow increasingly common, as people realise that two players (much less, solo) with three-player scaling, is a game-breaker; which will lead to an exponentially diminished player base; thereby, obviously, killing the longevity of the game.
NB: If two-player scaling does exist, then omitting two player / duo co-op as an option (even if only in private lobbies), is an even dumber design omission than leaving two players / one player stranded with three-player scaling. That is, why disallow duo co-op if the mechanics are already in place for it?!