ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

Some lazy things which I don't like...
1. Reviving by mashing the downed player:
- looks like a mod (lack of unique animations to use), which is nonsensical, given they added a dedicated crawl animation
- makes the Recluse the worst reviver by default, when a mage should be a surrogate healer
- is messy and mindless, resulting in revive attacks also hitting enemies... just doesn't sit right... it would not have been difficult to simple give them the loot animation and a revive button

2. No fall damage / penalty:
- renders the map less of an environment and more of glorified arena (see: MH Wilds)
- encourages mindless environment traversal which, in the medium-longer term, will make the map feel less interesting, and exponentially so (the game is already meant for repeated replaying -- the environment should not be treated as an afterthought)

3. Generic climbing etc, mechanics:
- they all hop up escarpments like goats on crack, when a mage should levitate; a rogue / archer, grapple
- jumping from heights, again, a mage should float down; a warrior, just drop down to a knee

4. Too much randomness:
- the inability to choose something in the load-out, will make the game feel very throw-away -- some control over character builds adds replay value (trying different load-outs and how it synergises with loot)
- loot drops do not seem to be geared towards the class (at least, not nearly heavily enough); meaning, despite playing a given class, the player will still be forced to compromise with loot that they really don't want -- e. g., a mage sifting through lowly melee weapons is ick; a warrior has no need for glorified toothpick staves

5. A single map:
- even if more are to come, for most players, one map will grow boring in <10 hours (I started to get that "seen it already" feeling from merely watching the play tests); for those who've spent thousands of hours in ER, even sooner
- more maps, some indeterminate months down the track may be too little, too late... and if the game really is on-line only / FS server locked and does not allow private invites, it will be dead literally
- it should launch with three maps / areas (Limgrave, Caelid, Atlus), which roll randomly, and even if its release has to be pushed back a few months to accomplish this... for I fear that a single map will have a very deleterious effect on the game's reception... heck, I may not get it based solely on this shortcoming, and certainly not until there are three or more maps available... what's the point if it's boring before a normal 'Souls' game would even get out of it's proxy tutorial areas? 😑
Last edited by Shoah Kahn; Feb 20 @ 2:36am
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Showing 1-15 of 21 comments
Its all about personal preferences. Only because you feel that this points are negative for you, others may enjoy it alot. Maybe you should rethink your subjective point of view and just let go. For example the reusing of assets. Some might tell you that its scam but if you change up your negative mind you will see its a design decission to let players fell all cosy, comfortable and welcome home in the lands between. There is so much more to come which is warped from us right now. Im totally sure about it. Best solution for all would be that you dont think that much and just preorder the delux-edition.
Last edited by Mecharion; Feb 20 @ 2:51am
Originally posted by Shoah Kahn:
1. Reviving by mashing the downed player:
- looks like a mod (lack of unique animations to use), which is nonsensical, given they added a dedicated crawl animation
- makes the Recluse the worst reviver by default, when a mage should be a surrogate healer
- is messy and mindless, resulting in revive attacks also hitting enemies... just doesn't sit right... it would not have been difficult to simple give them the loot animation and a revive button

2. No fall damage / penalty:
- renders the map less of an environment and more of glorified arena (see: MH Wilds)
- encourages mindless environment traversal which, in the medium-longer term, will make the map feel less interesting, and exponentially so (the game is already meant for repeated replaying -- the environment should not be treated as an afterthought)

3. Generic climbing etc, mechanics:
- they all hop up escarpments like goats on crack, when a mage should levitate; a rogue / archer, grapple
- jumping from heights, again, a mage should float down; a warrior, just drop down to a knee

4. Too much randomness:
- the inability to choose something in the load-out, will make the game feel very throw-away -- some control over character builds adds replay value (trying different load-outs and how it synergises with loot)
- loot drops do not seem to be geared towards the class (at least, not nearly heavily enough); meaning, despite playing a given class, the player will still be forced to compromise with loot that they really don't want -- e. g., a mage sifting through lowly melee weapons is ick; a warrior has no need for glorified toothpick staves

5. A single map:
- even if more are to come, for most players, one map will grow boring in <10 hours (I started to get that "seen it already" feeling from merely watching the play tests); for those who've spent thousands of hours in ER, even sooner
- more maps, some indeterminate months down the track may be too little, too late... and if the game really is on-line only / FS server locked and does not allow private invites, it will be dead literally
- it should launch with three maps / areas (Limgrave, Caelid, Atlus), which roll randomly, and even if its release has to be pushed back a few months to accomplish this... for I fear that a single map will have a very deleterious effect on the game's reception... heck, I may not get it based solely on this shortcoming, and certainly not until there are three or more maps available... what's the point if it's boring before a normal 'Souls' game would even get out of it's proxy tutorial areas? 😑


Reviving by mashing

The animation critique is fair, but this is a fast-paced action game, not a tactical healer simulator. A simple, quick revive keeps the flow going. As for you being pressured, that adds some risk-reward you cannot just walk up and revive without paying attention to your resources and surroundings. It’s not a broken system. Also what makes the Recluse bad for reviving?

No fall damage

This is a roguelike first and foremost, not a traditional Souls game. If the map is designed for aggressive traversal, punishing players for taking advantage of that would just be frustrating. And saying the map will get "less interesting" assumes players only engage with terrain via fall damage, which is a stretch. Movement itself can be part of the challenge, especially if enemy spawns and objectives push you to optimize how you navigate.

Climbing mechanics too generic

This assumes every class should have wildly different traversal mechanics, which could be cool but isn’t necessary for gameplay depth.

Too much randomness in loot/loadout

Roguelikes thrive on adapting to what you find. If you could just choose your loadout every run, it removes the tension and problem-solving that makes these games engaging.
Also, FromSoft isn’t clueless about loot balancing. If certain builds feel under-supported, that’s something they can tweak post-launch, but randomness itself isn’t inherently bad it’s the core roguelike strcture, if you don't like control being taken away roguelikes just aren't for you.

A single map

The idea that one map means instant boredom ignores how roguelikes work. Look at Hades, Dead Cells, or even Monster Hunter players spend hundreds of hours in the same environments because the encounters and objectives keep changing. There is some more environments to come come. But starting with what we have it looks to be around what is expected from a rogue-like.


Complaints like these mostly boil down to "it’s not a traditional Souls game" which is true, but that’s also the point. Nightreign isn’t trying to be Elden Ring 2; it’s experimenting with new ideas while keeping FromSoft’s DNA. If that’s not appealing, fair enough, but it’s not inherently a failure.
Dont mind him.

He has no other hobbys then talking obviously bad design decission in this game away - and that 24/7 straight.

Even if the devil himselfe would have made this game to bring doom above the world he would change it to something good, new and refreshing.

At this point only annoying. Best thing to do is ignor and think for yourself.
Originally posted by Mecharion:
Dont mind him.

He has no other hobbys then talking obviously bad design decission in this game away - and that 24/7 straight.

Even if the devil himselfe would have made this game to bring doom above the world he would change it to something good, new and refreshing.

At this point only annoying. Best thing to do is ignor and think for yourself.

So your opinion is the only one that matters? Everyone else’s points are just noise, huh? You’d probably walk into a cinema to watch a movie from a genre you don’t like and then walk around telling everyone how bad it is. Real insightful.
Originally posted by Hollow-Enigma:
Originally posted by Mecharion:
Dont mind him.

He has no other hobbys then talking obviously bad design decission in this game away - and that 24/7 straight.

Even if the devil himselfe would have made this game to bring doom above the world he would change it to something good, new and refreshing.

At this point only annoying. Best thing to do is ignor and think for yourself.

So your opinion is the only one that matters? Everyone else’s points are just noise, huh? You’d probably walk into a cinema to watch a movie from a genre you don’t like and then walk around telling everyone how bad it is. Real insightful.
Hollow, you should really stop giving people like mecharion attention.
You’re not doing anything wrong here.

Just report and ignore. I agree with your other comment.
Originally posted by JocularJosh:
Originally posted by Hollow-Enigma:

So your opinion is the only one that matters? Everyone else’s points are just noise, huh? You’d probably walk into a cinema to watch a movie from a genre you don’t like and then walk around telling everyone how bad it is. Real insightful.
Hollow, you should really stop giving people like mecharion attention.
You’re not doing anything wrong here.

Just report and ignore. I agree with your other comment.

I am well aware these are just bad actors, but its entertaining letting them make a clown out of themselves.
Originally posted by Hollow-Enigma:
Originally posted by Mecharion:
Dont mind him.

He has no other hobbys then talking obviously bad design decission in this game away - and that 24/7 straight.

Even if the devil himselfe would have made this game to bring doom above the world he would change it to something good, new and refreshing.

At this point only annoying. Best thing to do is ignor and think for yourself.

So your opinion is the only one that matters? Everyone else’s points are just noise, huh? You’d probably walk into a cinema to watch a movie from a genre you don’t like and then walk around telling everyone how bad it is. Real insightful.

Your opinion is the only one that matters it seems.

No matter how many people complain about something YOU are there to prove them wrong.

Just stop.. its annoying and weired.

You made your point 17468583 times now.
Originally posted by Hollow-Enigma:
Originally posted by JocularJosh:
Hollow, you should really stop giving people like mecharion attention.
You’re not doing anything wrong here.

Just report and ignore. I agree with your other comment.

I am well aware these are just bad actors, but its entertaining letting them make a clown out of themselves.

You are the one here wasting a ton of lifetime with thise nonsense.

But go on. Do what you have to do..
Originally posted by Mecharion:
Originally posted by Hollow-Enigma:

So your opinion is the only one that matters? Everyone else’s points are just noise, huh? You’d probably walk into a cinema to watch a movie from a genre you don’t like and then walk around telling everyone how bad it is. Real insightful.

Your opinion is the only one that matters it seems.

No matter how many people complain about something YOU are there to prove them wrong.

Just stop.. its annoying and weired.

You made your point 17468583 times now.

It's funny you say that, even though I’ve actually been receptive and understanding of reasonable criticism. I’m not shutting down different perspectives, just engaging with them. But hey, I get it, constant discussion can be exhausting when it challenges your point of view, especially if you don't have the mental capacity to consider other angles beyond your own rigid perspective.
Originally posted by Mecharion:
Originally posted by Hollow-Enigma:

I am well aware these are just bad actors, but its entertaining letting them make a clown out of themselves.

You are the one here wasting a ton of lifetime with thise nonsense.

But go on. Do what you have to do..

Oh, so you’re the wise one here, huh? If I’m wasting time, what does that make you? I’m actually engaging in discussion and enjoying myself, but what’s your excuse? You’re out here flailing around like a clown, spewing nonsense with no rhyme or reason. Must be exhausting trying so hard to say nothing at all.
Nyx Feb 20 @ 6:47am 
Dude, what? I like the revival by attacking, it's simple and unique and it fits the pace of the game. When a boss is wrecking havoc on the battlefield, you want to attack and dodge fast and be on the move, not to hold a button to heal while your character crouches and does an unique "let me just touch the palm of my hand on you a dozen times" animation just to get interrupted immediately by the boss hitting you.
And DUDE WHAT? Recluse was the best healer in the network test, she can just spam spells on the fallen ally from a safe distance!
The no fall damage and climbing stuff is because you need fast traverse options to run from the closing circle.
The randomness is what gives the game replayability.
And the game will have more than one map.
And oh, wait, this was written by that Shoah guy, why did I even waste my time? Dude gets paid by the hour to spew negativity about the game.
Last edited by Nyx; Feb 20 @ 6:53am
I'm gonna put it in your butt
Sunami Feb 20 @ 9:29am 
Saying the recluse is weak to revive is being bad at the game. It's the only character with long range heavy hitters that passes trough enemies, the arc, comets and other spells go trough mobs and bosses, so you have to simply aim the body and it will reach it. Can even farcast to it.
If you have a Multi-hit spell, mage can get another player up in a single cast as opposed to melee classes bonking 2, 3, 4 times, or reviving with multiple arrows.
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