Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reviving by mashing
The animation critique is fair, but this is a fast-paced action game, not a tactical healer simulator. A simple, quick revive keeps the flow going. As for you being pressured, that adds some risk-reward you cannot just walk up and revive without paying attention to your resources and surroundings. It’s not a broken system. Also what makes the Recluse bad for reviving?
No fall damage
This is a roguelike first and foremost, not a traditional Souls game. If the map is designed for aggressive traversal, punishing players for taking advantage of that would just be frustrating. And saying the map will get "less interesting" assumes players only engage with terrain via fall damage, which is a stretch. Movement itself can be part of the challenge, especially if enemy spawns and objectives push you to optimize how you navigate.
Climbing mechanics too generic
This assumes every class should have wildly different traversal mechanics, which could be cool but isn’t necessary for gameplay depth.
Too much randomness in loot/loadout
Roguelikes thrive on adapting to what you find. If you could just choose your loadout every run, it removes the tension and problem-solving that makes these games engaging.
Also, FromSoft isn’t clueless about loot balancing. If certain builds feel under-supported, that’s something they can tweak post-launch, but randomness itself isn’t inherently bad it’s the core roguelike strcture, if you don't like control being taken away roguelikes just aren't for you.
A single map
The idea that one map means instant boredom ignores how roguelikes work. Look at Hades, Dead Cells, or even Monster Hunter players spend hundreds of hours in the same environments because the encounters and objectives keep changing. There is some more environments to come come. But starting with what we have it looks to be around what is expected from a rogue-like.
Complaints like these mostly boil down to "it’s not a traditional Souls game" which is true, but that’s also the point. Nightreign isn’t trying to be Elden Ring 2; it’s experimenting with new ideas while keeping FromSoft’s DNA. If that’s not appealing, fair enough, but it’s not inherently a failure.
He has no other hobbys then talking obviously bad design decission in this game away - and that 24/7 straight.
Even if the devil himselfe would have made this game to bring doom above the world he would change it to something good, new and refreshing.
At this point only annoying. Best thing to do is ignor and think for yourself.
So your opinion is the only one that matters? Everyone else’s points are just noise, huh? You’d probably walk into a cinema to watch a movie from a genre you don’t like and then walk around telling everyone how bad it is. Real insightful.
You’re not doing anything wrong here.
Just report and ignore. I agree with your other comment.
I am well aware these are just bad actors, but its entertaining letting them make a clown out of themselves.
Your opinion is the only one that matters it seems.
No matter how many people complain about something YOU are there to prove them wrong.
Just stop.. its annoying and weired.
You made your point 17468583 times now.
You are the one here wasting a ton of lifetime with thise nonsense.
But go on. Do what you have to do..
It's funny you say that, even though I’ve actually been receptive and understanding of reasonable criticism. I’m not shutting down different perspectives, just engaging with them. But hey, I get it, constant discussion can be exhausting when it challenges your point of view, especially if you don't have the mental capacity to consider other angles beyond your own rigid perspective.
Oh, so you’re the wise one here, huh? If I’m wasting time, what does that make you? I’m actually engaging in discussion and enjoying myself, but what’s your excuse? You’re out here flailing around like a clown, spewing nonsense with no rhyme or reason. Must be exhausting trying so hard to say nothing at all.
And DUDE WHAT? Recluse was the best healer in the network test, she can just spam spells on the fallen ally from a safe distance!
The no fall damage and climbing stuff is because you need fast traverse options to run from the closing circle.
The randomness is what gives the game replayability.
And the game will have more than one map.
And oh, wait, this was written by that Shoah guy, why did I even waste my time? Dude gets paid by the hour to spew negativity about the game.