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3440x1440 is 43:18 aspect ratio
and 3840x1600 is actually 24:10 aspect ratio
as well as 5120x1440 being 32:9
If you gonna add ultrawide support do it right, do not ignore other aspect ratios.
You are right - but there are 30% of PC users using 21:9 - lets say downed to 25% is 1/4 of entire PC community on steam. and 3440x1440 is 21:9.
still you are right.. PC ports should be made with mention on PC functions - proper resolution support, properr DLSS/FSR implementation for Ray Tracing, properly keyboard + mouse navigation.. Just look at sony games - like god of war and the last of us. Those are masterpiece ports but fromsoftware is know from lowest quality of ports on pc in entire game industry.
You mean ultrawide not everyone uses 21:9
It's clear like grass is green. There's no need for silly comments that we know. but 21:9 is the most popular and overwhelm other apsec ratios by massive amounts based on steam surveys as UW monitors are more and more popular and taken place of a few monitors setups.
every single souls game - but not from software supports it. Armored Core VI have 21:9 support but it's much different game. Even every single e-sport game. Lol, dota, cod, cs 1.6, cs go/2, apex - everything.. but from software hard-coding Ui even in single player sekiro - it feels more like they are just trolling players on that sekiro example. Elden Ring have ready files for it and it works great - but we can't edit files on official servers and players who want immersion by just having 21:9 as other games offer it - so we are forced to play seamless coop to make it work.
Still a valid question...