艾尔登法环 黑夜君临

艾尔登法环 黑夜君临

OnePumpDan 2024 年 12 月 30 日 上午 9:49
So is this going to be From soft's version of monster hunter?
As title says, is it like their own version of monster hunter? As in we are just farming bosses, or is it more story driven?
< >
正在显示第 1 - 15 条,共 18 条留言
Nakjiste 2024 年 12 月 30 日 上午 9:56 
The former, you'll explore and survive until facing a boss while the circle shrinks.
ElviraDemonQueen 2024 年 12 月 31 日 上午 1:16 
i dont see anything that looks as monster hunter it more looks like a Rogue like souls game wich might be fun
Lu2 2024 年 12 月 31 日 上午 6:02 
引用自 ElviraDemonQueen
i dont see anything that looks as monster hunter it more looks like a Rogue like souls game wich might be fun
there is literal clawn like in monster hunter world for fast traversal and special atacks
Hollow-Enigma 1 月 1 日 上午 10:14 
引用自 Lu2
引用自 ElviraDemonQueen
i dont see anything that looks as monster hunter it more looks like a Rogue like souls game wich might be fun
there is literal clawn like in monster hunter world for fast traversal and special atacks

You can also run and jump, so this is also their version of Mario.
最后由 Hollow-Enigma 编辑于; 1 月 1 日 上午 10:14
Azel 1 月 3 日 上午 7:32 
引用自 drunk driver
while the circle shrinks.

is this gona be like PUBG? im not sure about this circle thingy..
JocularJosh 1 月 3 日 上午 7:40 
引用自 Azel
引用自 drunk driver
while the circle shrinks.

is this gona be like PUBG? im not sure about this circle thingy..
The world getting smaller/circle getting tighter is literally the only similarity between the two.

Nightreign is purely PvE and offers zero PvP. It's a solo/3 people coop game that is more roguelike with different classes to choose from.
Modus 1 月 3 日 上午 9:13 
Why do people feel the need to describe things by "is this just <insert unrelated game here>"... let the game be what it is, no need to stretch the definition of game design concepts just to appeal to an analogy that serves no purpose to begin with :)
0wnz0r (已封禁) 1 月 3 日 上午 9:37 
its monster hunter + fortnite + dead cells
Cymtastique 1 月 4 日 上午 12:27 
引用自 Modus
Why do people feel the need to describe things by "is this just <insert unrelated game here>"... let the game be what it is, no need to stretch the definition of game design concepts just to appeal to an analogy that serves no purpose to begin with :)

Because it's new and unreleased, so it's pretty much all people can do when describing the game for now.
I don't think it's a big deal. Everone's kind of throwing everything around and there's some very interesting comparisons.
LexAnimex 1 月 4 日 上午 3:29 
I wish
Modus 1 月 4 日 上午 7:36 
引用自 Cymtastique
it's pretty much all people can do when describing the game for now.
Not true at all! You can describe the game like it was described in the press interview! Most of the comparisons made about this game that I've seen so far are "wow, this is just a copy of X game", which fall apart once you read the interview... so why not just start there in the first place?
最后由 Modus 编辑于; 1 月 4 日 上午 7:39
引用自 Lu2
引用自 ElviraDemonQueen
i dont see anything that looks as monster hunter it more looks like a Rogue like souls game wich might be fun
there is literal clawn like in monster hunter world for fast traversal and special atacks
What is a clawn?

if you mean those birds that you can hang on too, well thats nothing new and thats not fast travel in MHW. Thats just a zone transition. You dont control where you go too.


Fast travel = between camps.
The Hof 1 月 8 日 上午 8:45 
Nothing about this is remotely similar to Monster Hunter beyond fighting repeatable bosses.
引用自 The Hof
Nothing about this is remotely similar to Monster Hunter beyond fighting repeatable bosses.

it depends on wether the good items are far away from the starting point.
the old MH games are battles against time, where you need powerups to proceed solo or play very recklessly to save every second you can.

Solo could very realistically become just like the old MH games if From doesnt adjust it properly. I think we dont know yet wether time progession stops in the boss fights.
最后由 cybercybercybercyber4 编辑于; 1 月 8 日 下午 1:37
< >
正在显示第 1 - 15 条,共 18 条留言
每页显示数: 1530 50

发帖日期: 2024 年 12 月 30 日 上午 9:49
回复数: 18