ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

🖤Lyra🖤 Dec 26, 2024 @ 5:41am
A Disappointed Perspective on Elden Ring: Nightreign
As an avid fan of Elden Ring, my excitement was palpable when I first heard about Elden Ring: Nightreign. At a glance, I presumed it was a sequel—a continuation of the rich lore and challenging gameplay that made the original such an unforgettable masterpiece. However, upon closer inspection, I realized it’s not a sequel but a spin-off designed to emphasize cooperative gameplay. While I appreciate the developers’ intent to innovate and bring something new to the table, I can’t help but feel a sense of disappointment.

The introduction of a co-op-focused experience in the Elden Ring universe feels like a step away from what made the original game so rewarding. For me, Elden Ring was a deeply personal journey. Each boss fight was a trial by fire, forcing me to learn, adapt, and improve on my own. The satisfaction of finally defeating a boss I’d been stuck on for hours—or even days—was unmatched. That sense of accomplishment came from knowing it was my perseverance, my growth as a player, and my mastery of the mechanics that made victory possible.

With Nightreign, the focus shifts to teamwork. While that has its merits and will undoubtedly appeal to some players, it risks diluting the essence of what made Elden Ring special. Cooperative gameplay introduces the potential for less experienced players to be carried by seasoned veterans, reducing the challenge and, consequently, the reward. The sense of individual accomplishment—the hallmark of FromSoftware titles—could be overshadowed by reliance on others.

To be clear, I don’t think Nightreign is without value. A co-op experience set in the Elden Ring world will undoubtedly attract new audiences and offer long-time fans a chance to enjoy the game in a fresh way. However, for players like me who cherished the solitary grind, the triumphant feeling of “getting good,” and the deeply personal connection to overcoming adversity, this shift in focus feels like a departure from the heart of what made the original game resonate so deeply.

I’ll reserve final judgment until I see how Nightreign plays out in practice, but as it stands, I’m left yearning for the personal, solitary challenge that made Elden Ring a truly unforgettable journey.
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Showing 1-15 of 29 comments
Modus Dec 26, 2024 @ 6:05am 
You'll be able to play solo, so there should be plenty of solitary challenge.
N0o*Sox* Dec 26, 2024 @ 9:52am 
ChatGPT I see you. To answer yes it is a step away from the classic invasions but we have ENOUGH Souls Games. GIVE IT A LITTLE BREAK AND WAIT FOR THE NEXT SOULS GAME. Plus I welcome Fromsoft trying new things since they are always creating bangers even with new things.
Last edited by N0o*Sox*; Dec 26, 2024 @ 9:53am
echo_ML Dec 26, 2024 @ 2:08pm 
There's a whiff of chatgpt vomit on the wind...
Jet Dec 26, 2024 @ 6:35pm 
Saw me in half, but I'd rather have someone translate their 3rd-grade education grammar level on an a.i. than have my brain cells die in real time trying to make sense of said 3rd-grade education grammar. :dip:
0wnz0r Dec 27, 2024 @ 8:39am 
seamless coop was the most popular mod for a souls game of all time n severely hampered the base game playerbase.

a coop focused spinoff game is the smartest thing they can do.
Mecharion Jan 13 @ 11:21am 
Originally posted by N0o*Sox*:
ChatGPT I see you. To answer yes it is a step away from the classic invasions but we have ENOUGH Souls Games. GIVE IT A LITTLE BREAK AND WAIT FOR THE NEXT SOULS GAME. Plus I welcome Fromsoft trying new things since they are always creating bangers even with new things.

Elden ring released 2022. Its 2025 now. We waited long enough already.
Last edited by Mecharion; Jan 13 @ 11:21am
0wnz0r Jan 13 @ 7:03pm 
lol aint no way ima read all that, good for u tc or im sry to hear that
The game doesn't appeal to you, don't play it. ER sold more than the other souls games combined, ofc they're gonna exploit the ip.
Can't expect a sequel this early. They need to cook next souls-like for another 2-3 years.

Yeah, the coop is a huge disappointment for me too, I'd rather prefer another ER DLC. Would rather gift ER to a friend than buy this, sorry FromSoft.
N0o*Sox* Jan 14 @ 7:15am 
Originally posted by Mecharion:
Originally posted by N0o*Sox*:
ChatGPT I see you. To answer yes it is a step away from the classic invasions but we have ENOUGH Souls Games. GIVE IT A LITTLE BREAK AND WAIT FOR THE NEXT SOULS GAME. Plus I welcome Fromsoft trying new things since they are always creating bangers even with new things.

Elden ring released 2022. Its 2025 now. We waited long enough already.
Relax. A DLC released 2024 which is like a new souls game on its own.
Originally posted by 𒈒kaiyan𒈒:
As an avid fan of Elden Ring, my excitement was palpable when I first heard about Elden Ring: Nightreign. At a glance, I presumed it was a sequel—a continuation of the rich lore and challenging gameplay that made the original such an unforgettable masterpiece. However, upon closer inspection, I realized it’s not a sequel but a spin-off designed to emphasize cooperative gameplay. While I appreciate the developers’ intent to innovate and bring something new to the table, I can’t help but feel a sense of disappointment.

The introduction of a co-op-focused experience in the Elden Ring universe feels like a step away from what made the original game so rewarding. For me, Elden Ring was a deeply personal journey. Each boss fight was a trial by fire, forcing me to learn, adapt, and improve on my own. The satisfaction of finally defeating a boss I’d been stuck on for hours—or even days—was unmatched. That sense of accomplishment came from knowing it was my perseverance, my growth as a player, and my mastery of the mechanics that made victory possible.

With Nightreign, the focus shifts to teamwork. While that has its merits and will undoubtedly appeal to some players, it risks diluting the essence of what made Elden Ring special. Cooperative gameplay introduces the potential for less experienced players to be carried by seasoned veterans, reducing the challenge and, consequently, the reward. The sense of individual accomplishment—the hallmark of FromSoftware titles—could be overshadowed by reliance on others.

To be clear, I don’t think Nightreign is without value. A co-op experience set in the Elden Ring world will undoubtedly attract new audiences and offer long-time fans a chance to enjoy the game in a fresh way. However, for players like me who cherished the solitary grind, the triumphant feeling of “getting good,” and the deeply personal connection to overcoming adversity, this shift in focus feels like a departure from the heart of what made the original game resonate so deeply.

I’ll reserve final judgment until I see how Nightreign plays out in practice, but as it stands, I’m left yearning for the personal, solitary challenge that made Elden Ring a truly unforgettable journey.
How can I read this? There's no mention of the glorious Garf.
SudoPwnr Jan 15 @ 2:35am 
Originally posted by 𒈒kaiyan𒈒:
As an avid fan of Elden Ring, my excitement was palpable when I first heard about Elden Ring: Nightreign. At a glance, I presumed it was a sequel—a continuation of the rich lore and challenging gameplay that made the original such an unforgettable masterpiece. However, upon closer inspection, I realized it’s not a sequel but a spin-off designed to emphasize cooperative gameplay. While I appreciate the developers’ intent to innovate and bring something new to the table, I can’t help but feel a sense of disappointment.

The introduction of a co-op-focused experience in the Elden Ring universe feels like a step away from what made the original game so rewarding. For me, Elden Ring was a deeply personal journey. Each boss fight was a trial by fire, forcing me to learn, adapt, and improve on my own. The satisfaction of finally defeating a boss I’d been stuck on for hours—or even days—was unmatched. That sense of accomplishment came from knowing it was my perseverance, my growth as a player, and my mastery of the mechanics that made victory possible.

With Nightreign, the focus shifts to teamwork. While that has its merits and will undoubtedly appeal to some players, it risks diluting the essence of what made Elden Ring special. Cooperative gameplay introduces the potential for less experienced players to be carried by seasoned veterans, reducing the challenge and, consequently, the reward. The sense of individual accomplishment—the hallmark of FromSoftware titles—could be overshadowed by reliance on others.

To be clear, I don’t think Nightreign is without value. A co-op experience set in the Elden Ring world will undoubtedly attract new audiences and offer long-time fans a chance to enjoy the game in a fresh way. However, for players like me who cherished the solitary grind, the triumphant feeling of “getting good,” and the deeply personal connection to overcoming adversity, this shift in focus feels like a departure from the heart of what made the original game resonate so deeply.

I’ll reserve final judgment until I see how Nightreign plays out in practice, but as it stands, I’m left yearning for the personal, solitary challenge that made Elden Ring a truly unforgettable journey.


Dude, this game looks effing sick! Every time FromSoft iterates on their combat, they get game of the year. So, get off the GPT and watch the trailer again but this time try to not have baked in biases from over a decades worth of FromSoft titles. It's gonna be fun. nuff said.:sad_seagull:
Then play it in singleplayer you furry weirdo.
iamcorn Jan 21 @ 7:22pm 
I was honestly hoping that Nightreign was going to be DLC for Elden Ring and was quite disappointed to discover that it isn't.
Originally posted by N0o*Sox*:
ChatGPT I see you. To answer yes it is a step away from the classic invasions but we have ENOUGH Souls Games. GIVE IT A LITTLE BREAK AND WAIT FOR THE NEXT SOULS GAME. Plus I welcome Fromsoft trying new things since they are always creating bangers even with new things.
Amen to that
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Date Posted: Dec 26, 2024 @ 5:41am
Posts: 29