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Point 3/4 is a problem for the exact reason you said it is. At release delayed DLC sales locking maps and characters? That's not good. Especially for a co-op game. You don't do that for co-op games with longevity. High price (I know it's not "full price", but it's still laughably high) for a game where 95% of the assets are reused from previous titles with no regard for cohesion? Also not good.
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But my main point? It's going to get stale, really quick. Now that there have been influencer preview events, we can see how the game actually functions, and it's not good. Anybody who has played roguelikes knows you need variety. Nightreign lacks that. Maps have little variation, weapons are mostly just stat sticks, buffs are (mostly) boring, and levelling up is just a process of "spend runes, get strong" with no player choice.
Sure, the game will probably be fun. But $40 (Or $55 for the intended experience) is way too much for a couple of hours of fun. It's a game built around replayability that lacks replayable elements.
In short: Very few friend groups are going to want to drop a collective $165 for a collective 30-45 hours of fun. And not many solo are going to want to drop the $55 for 10 hours. The game is just too expensive for how poorly designed it is.
Hm, that's a good question.
Off the top of my head, I think the simplest answer is "more randomisation, and more choice."
In regards to randomisation, the fact that maps seem to be fixed is very bad. Sure, the loot scattered around is different, but if you traverse the same map in the same way every run, it's going to get really boring. While I think having a semi-fixed layout is okay, the locations at each point of interest need to shuffle around, so people don't find a route that works and then only do that.
For more choice, right now, you make very few decisions about your run. You pick a class, you pick your... relics? I think they were called (basically minor meta progression boosts), and then in the run you pick equipment. Except, that since your stats are determined only by your class, your usable equipment is basically already decided from the start. To fix this, I think leveling up actually need to allow for some control over stats, instead of just preset increases. Let us adapt to our gear if we want. Also, for relics and run buffs, many seem to be boring stat boosts (+30% when two-handing, +12% bow damage, you get the idea.) They basically all need to have more interesting effects (an example that I've heard that is currently in the game is causing lightning to strike when rolling, we need more stuff like that.)
Once we have both of those fixed up, runs no longer start to follow a single route, loot becomes more interesting, player choices more meaningful, and the player can adapt loot to their class, or stats to their loot. Suddenly, the game is no longer nearly as repetitive, and I think that would be "good enough" to justify the price tag for a lot more people.
"Acceptable", maybe. But only if you find it not working properly a fairly large amount of the time acceptable. "No rejoin is really a minor inconvenience" is only true for short games and/or stable games. Fromsoft games are neither. Everyone who has tried Fromsoft multiplayer knows this. The devs should know this. And yet, no rejoin (at least currently, I suspect they will at least try to add it).
True. And like I said, it DOES look fun. The issue being, that it will stop being fun quite fast due to the repetitive nature of it. And this is from someone who love roguelikes - I know repetitive. What has been shown is bad repetitive. Repetition can be good, but this isn't it.
And you're right, low unique enemy counts can be fine for this type of game. And honestly, I think that's one thing Nightreign will actually excel at - I doubt there will be low enemy diversity, because they've just copied all the enemies from ER across, which is a lot. And so, I think once place it won't be repetitive will be the enemy groups. MAYBE. We haven't got confirmation of that, it's an educated guess.
Not (completely) true. There are a bunch of game design elements that can't really be fixed this far along in development without massive changes. We can absolutely point at those and say they are badly designed. Because they are.
That said, yes, some people are taking it too far. Some elements are still subject to chance, and others are subjective criticism being stated as fact. That's why I posted in this thread - OP wanted an actual discussion on why people don't think the game will be good, instead of coming out swinging with bad-faith or thoughtless arguments for either side.
personally I think more people want to see either dark souls 4, bloodborne remastered or sekiro 2.
This game is not that.
It might be fun for a while, but I probably would just beat it once or twice then get bored - I'm not a Roguelite enjoyer even (Roguelikes on the other hand with proper depth...).
Shadow of the Erdtree was great too, but I'm disappointed they announced this before even announcing another mainline game. I wanted Sekiro 2, and I got this instead.
Maybe if this goes on sale for $20 eventually I'll pick it up, but I'm just not excited. But I'm hoping this is just a small diversion from their main projects and won't negatively affect them. Considering most of the assets are ripped from their past games, I'm confident they are making this at a relatively cheap price to hopefully they are actively making other games too and just haven't announced them yet.
I mean this doesn't even give off the impression that it's a roguelike game. Is there even any meta progression? Is there a single player option or is the game strictly balanced around multiplayer?
Beyond that, the amount of reused assets is egregious with some monsters not even having any tweaks made to them whatsoever. It's cool if they want to experiment making something new but I can't help but look at all of this as extremely low effort, especially for the price attached.
The souls formula clearly needs some fresh ideas and experimental stuff to evolve. Nightreign could possibly be such experiment to make future games even better.
I bet, even if it fails, Fromsoft is going to learn something out of it.
I'll buy this game by buying DS5(DS4 was Elden Ring) which will reuse literally ALL the new things from this one except will have the only pleasurable content for a non-ADHDzoomers - PVP.