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proceeds to just be wrong and do no research that takes at most 10 minutes.
not once has anyone ever given any real evidence of a kernel anti-cheat being a security risk. the only possible way for that to happen is for you to give someone direct access to your computer. whether that be through something like teamviewer or in person. or you downloaded something you shouldn't have.
Heck I would even trade that with game that DOES have pvp.
People who cheat won't be long is any game. Better to do clumsy report/ban/blacklist than using EAC
I can survive person who kills boss in 1 stroke, especially in game like that, or crashed mine game along with them.
First off, a couple of Discord servers is far from providing sources. If the information is there then you could link to the studies or whatever is being used as a basis for those arguments.
Secondly, I think you would have a much better time making your point if you didn't needlessly attack people in the defense of your opinion. Trying to attack linux users, game developers, anti cheat developers, and Valve is just doing you a disservice. It doesn't help that those kinds of statements also attack people doing a thankless job in the service of making everyone's experience better. I may not like kernel level anti cheats, but I am not going to attack the people that work hard to try and make those flawed systems work at all.
As I said, kernel level anti cheats are only good for blocking the lowest effort cheating. Regardless of whether it is on linux, windows, or whatever. The issue is the cost of that is at the risk of user security and privacy. To claim these block 99% of cheats is going to require a reputable source, however.
To the linux specific statements, how do you reconcile the fact that games like Valorant (which cannot be played on linux at all) are still plagued with cheaters? You're also ignoring fact that many EAC games do block linux and they also have cheaters.
As for the peer to peer statement. You're right, server side does not work if you do not have a server. However, you could also code the same kinds of server side solutions into the peer to peer networking so that if one player is cheating the others auto ban them from the session. In the case that all players are cheating, then let them go at it and not bother the rest of the world that wants to have fun without cheats. If that doesn't work due to some global system (such as the one in Helldivers 2) then you have a server and can do the anti cheat there in tandem to prevent cheated data from impacting your metagame. Again, expensive and custom I know, but way better than canned systems like EAC that are shown over and over again to be ineffective due to how much more rapidly cheat development happens.
As I said, the reason things like EAC exist is that its cheaper, and it often makes sense as a business strategy to rely on a dedicated library than it is to build it yourself. It's done all over the place in software because it makes sense. However, the whole argument I am making is that kernel level anti cheats do not work well enough to justify installing software that has complete control over the system presenting additional avenues of attack for malicious actors.
@MLGRocket
Here is an article that was written regarding a case where the Kernel level driver used in the Genshin Impact anti cheat was used to install randsomware on pcs.
https://www.pcgamer.com/ransomware-abuses-genshin-impacts-kernel-mode-anti-cheat-to-bypass-antivirus-protection/
They are a security risk because any holes in those code bases are now part of the system that has installed it. It's even worse when the driver remains installed and running after the games that use them are uninstalled because that system never gets updated and so a version with an exploit becomes an attack vector that is never updated.
You are right that it is more likely a person will be hit with social engineering or other means to gain access to their system. However, to state that it is the only way is going too far.
I also would point out that not all anti cheat systems are kernel level, its just that many of the commonly used solutions are. Which is ultimately why I have spent the time to try and provide some information and context as to why I believe we should move away from them.
Ultimately if my words inspire someone to do even a little extra research before they agree to use one of these anti cheats then what I set out to do is done.
You're probably right that bypassing EAC is easier on Linux -- I wouldn't be surprised -- but what thrill are you getting from pushing for more AC and calling for Steam Deck users to hit the road? Cheaters are going to cheat no matter how much BS everyone installs, Windows or not.
All that comes of this increased "security" (for me) is games I own just randomly becoming unsupported on cool consoles like Steam Deck, having more BS eating system resources when I'm not even playing games anymore (and probably doing datamining/sales in the background -- who really knows), and now, apparently, new leftovers I need to clean up when I uninstall games... all to make it annoying for a <1% of players who get a kick out of "winning"... cool beans...
I don't like cheaters either, but this obsession with people simping so hard for AC like it's the holy grail of making/breaking their fun is insanity. I remember simpler times, when people had class/community and didn't need automated client side anti-cheat, chat moderation/username censorship (i.e. I could actually name my character "Knight" not "K***ht" and "Sir Thomas" not "Sir T**mas") and could just have fun, and I know I'm not alone. That we're at the point where a cooperative PvE game decides anti cheat is necessary is hilarious to me.
I just hope this game supports true offline mode (as rumored) so it can live on after the initial popularity dies down. Too many cool games with artificial online requirements just fade into the abyss in recent years.
When you say stuff like this, do you not recognise the hypocrisy you are putting on full display here?
Everyone sees it. Don't you?
Hasn't it occurred to you, that there a more than a dozen games you yourself have sunk hundreds of hours into, that actively use kernel-level anti-cheat software?
What's the goal here? You tell people not to play those games, when you yourself actively play them?
How can anyone take you seriously?
Are you just that ignorant?
While I am not fond of the way that user is conducting themselves, the statement that they made is a reference to an event that did happen. I actually linked the PC gamer coverage in a prior comment.
Furthermore, depending on what games they have, some of them may be installed on a linux machine which would mean that the anti cheat does not have kernel level access. This would be the case of anything in my library since 2017 when I swapped to full linux.
Also, it may be the case that the user has only recently been made aware of the problems in anti cheat systems like EAC. I pointed it out above that I would not be surprised if a lot of people are seeing the phrase "kernel level anti cheat" for the first time with this game and the store page. Valve's policy did not exist when Elden Ring was released, so it was not clearly noted there like it is here.
My point is that it may not be hypocrisy at all. Though it definitely does not excuse the hostile demeanor in which they are expressing themselves. As I said to another commenter, they do themselves a disservice by attacking people in the defense of their opinion. It undermines their arguments and leads to reactions such as yours. In other words, I agree that it makes comments like that hard to take seriously.
LOOOOOOOOOOOOOOOOOOOL
F*ck You <3
i would like to call out this blatant piece of misinformation (or simply ignorance i don't judge), as EAC in particular is linux compatible out of the box and simply runs in userspace without ever interacting with the kernel when under proton