ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

Razzle 13 DIC 2024 a las 23:30
Anyone else thinks this is just like ravenswatch ?
if you know the game ravenswatch this is just the same concept
not saying this in a negative way at all I loved that game and gonna buy this too

it just feels so damn similar
characters to pick from abilities and levle up to get their ultimate, decaying world 3 days to save it and kill the final boss each day forced boss fight in the end of it
all same as that game


I am not A HUGE fan of timed games like it (Or swords of ditto or Tribes of midgard)
but they were cool games for what they were
didnt have any exploration it was all about objective thro objective and a total of maybe 1 hour each run if you did super well
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Mostrando 1-11 de 11 comentarios
MadHamster 14 DIC 2024 a las 1:36 
Well, I mean the concept of a COOP Roguelike with a time-limit is not something new and original but...
Última edición por MadHamster; 14 DIC 2024 a las 1:36
Corona Scurrae 14 DIC 2024 a las 2:17 
I'm not surprised. Fs wasn't original when they released ds back in 2009. Even before the souls success the company was copying from their competitors.
I mean the company hasn't released anything new since 2015 haha. We got 50 shades of bloodborne.
Outlaw Mugen 14 DIC 2024 a las 3:45 
I mean... the whole point of games like Elden Ring was character creator / build ( weapon, stats, armour and tools ).

This concept better have some GOOD PROGRESSION otherwise I don't think I'll be interested.
Publicado originalmente por Outlaw Mugen:
I mean... the whole point of games like Elden Ring was character creator / build ( weapon, stats, armour and tools ).

This concept better have some GOOD PROGRESSION otherwise I don't think I'll be interested.
It literally WILL NOT have progression. Do you not know what a roguelike is?
Razzle 14 DIC 2024 a las 7:29 
Publicado originalmente por 93@*&^%jdttk36FGT2d@lt%(fjs569:
Publicado originalmente por Outlaw Mugen:
I mean... the whole point of games like Elden Ring was character creator / build ( weapon, stats, armour and tools ).

This concept better have some GOOD PROGRESSION otherwise I don't think I'll be interested.
It literally WILL NOT have progression. Do you not know what a roguelike is?
they said there will be skill trees and level up
so it might be a roguelite (they never said word roguelike thats just assumption based on RNG worlds we got)
So it can have progression
such as your run is over ? Sucks buuut you can upgrade your character for next run
games like gunfire/roguelegacy comes to mind for that.

I'd love that, I like progression in these games
Reaper 16 FEB a las 19:21 
yeah but even Ravenswatch its more fleshed out, at least the perks you get during a run are unique for your character, on nightreing all the perks are just generic and really boring
I think I might give Ravenswatch a looksie now
Razzle 16 FEB a las 21:19 
Publicado originalmente por Reaper:
yeah but even Ravenswatch its more fleshed out, at least the perks you get during a run are unique for your character, on nightreing all the perks are just generic and really boring
mhm you also get a different world each day in ravenswatch

so far from the network test n demo its the same world with some RNG here n there for loot n some enemies
i't'd be very disapponinting if turns out its always the same map
It's Black 14 MAR a las 4:25 
I bought Ravenswatch these past two days, and I was quite surprised. When I saw the game mechanics in the news for Elden Ring Nightreign, I couldn’t shake the feeling that it had quite a few similarities to Ravenswatch, almost as if it might have been inspired by it.

Over three days, random locations appear on the map where you can obtain treasures, fight mini-bosses, level up, or complete quests.
CO-OP gameplay with multiple professions working together.
A forced boss fight on the third day.
Of course, Nightreign also adds its own twists, like having mini-boss fights on the first two nights and a shrinking poison zone.
Both Ravenswatch and Nightreign have Roguelike or Roguelite elements with random three-choice upgrades, but Ravenswatch feels like it has crafted its own unique gameplay (at least to me, I haven’t played anything exactly like it. Of course, many games share similar mechanics—for example, you could compare it to Tribes of Midgard without the building and resource-gathering aspects).

That said, to me, the resemblance between Nightreign and Ravenswatch still feels quite strong. It surprised me, considering how big of an IP Nightreign belongs to, that it might have taken some cues from Ravenswatch without making significantly distinct changes.

I’m an Elden Ring player—not exactly a hardcore Souls fan—but this coincidence (or possible homage) still caught me off guard. That said, this is just my personal impression, and maybe it’s simply a case of conceptual similarity with no intentional connection at all.

On a side note, I really recommend Ravenswatch, and I think it deserves more attention and recognition. It may not be a top-tier game, but I genuinely enjoyed its gameplay and experience.
Última edición por It's Black; 14 MAR a las 4:25
Razzle 14 MAR a las 9:34 
Publicado originalmente por It's Black:
I bought Ravenswatch these past two days, and I was quite surprised. When I saw the game mechanics in the news for Elden Ring Nightreign, I couldn’t shake the feeling that it had quite a few similarities to Ravenswatch, almost as if it might have been inspired by it.

Over three days, random locations appear on the map where you can obtain treasures, fight mini-bosses, level up, or complete quests.
CO-OP gameplay with multiple professions working together.
A forced boss fight on the third day.
Of course, Nightreign also adds its own twists, like having mini-boss fights on the first two nights and a shrinking poison zone.
Both Ravenswatch and Nightreign have Roguelike or Roguelite elements with random three-choice upgrades, but Ravenswatch feels like it has crafted its own unique gameplay (at least to me, I haven’t played anything exactly like it. Of course, many games share similar mechanics—for example, you could compare it to Tribes of Midgard without the building and resource-gathering aspects).

That said, to me, the resemblance between Nightreign and Ravenswatch still feels quite strong. It surprised me, considering how big of an IP Nightreign belongs to, that it might have taken some cues from Ravenswatch without making significantly distinct changes.

I’m an Elden Ring player—not exactly a hardcore Souls fan—but this coincidence (or possible homage) still caught me off guard. That said, this is just my personal impression, and maybe it’s simply a case of conceptual similarity with no intentional connection at all.

On a side note, I really recommend Ravenswatch, and I think it deserves more attention and recognition. It may not be a top-tier game, but I genuinely enjoyed its gameplay and experience.
Ravenswatch does have minibosses (Optional) just gotta find the key to unlock their specific dungeon in each day.
But yeah its a fantastic game and i cant even tell you what other games out there with similar concept
I played way waaaaaay too much roguelike/lite games and ravenswatch system is unique, iv played many that were timed but not like this
So far only ones i know of are elden ring and ravenswatch.
Swords of ditto came close with the timed thing to doomsday (but they updated the game and removed all of that cuz ppl complained so eh)

it'd certainly be very interesting to see it be done again cuz i did love ravenswatch and so did my friends, i just hope they keep the game loop interesting and actually randomized locations and different worlds (Ravenswatch has many) And all the demo/playtest showed the same exact map
It's Black 14 MAR a las 12:45 
Publicado originalmente por Razzle:
Publicado originalmente por It's Black:
I bought Ravenswatch these past two days, and I was quite surprised. When I saw the game mechanics in the news for Elden Ring Nightreign, I couldn’t shake the feeling that it had quite a few similarities to Ravenswatch, almost as if it might have been inspired by it.

Over three days, random locations appear on the map where you can obtain treasures, fight mini-bosses, level up, or complete quests.
CO-OP gameplay with multiple professions working together.
A forced boss fight on the third day.
Of course, Nightreign also adds its own twists, like having mini-boss fights on the first two nights and a shrinking poison zone.
Both Ravenswatch and Nightreign have Roguelike or Roguelite elements with random three-choice upgrades, but Ravenswatch feels like it has crafted its own unique gameplay (at least to me, I haven’t played anything exactly like it. Of course, many games share similar mechanics—for example, you could compare it to Tribes of Midgard without the building and resource-gathering aspects).

That said, to me, the resemblance between Nightreign and Ravenswatch still feels quite strong. It surprised me, considering how big of an IP Nightreign belongs to, that it might have taken some cues from Ravenswatch without making significantly distinct changes.

I’m an Elden Ring player—not exactly a hardcore Souls fan—but this coincidence (or possible homage) still caught me off guard. That said, this is just my personal impression, and maybe it’s simply a case of conceptual similarity with no intentional connection at all.

On a side note, I really recommend Ravenswatch, and I think it deserves more attention and recognition. It may not be a top-tier game, but I genuinely enjoyed its gameplay and experience.
Ravenswatch does have minibosses (Optional) just gotta find the key to unlock their specific dungeon in each day.
But yeah its a fantastic game and i cant even tell you what other games out there with similar concept
I played way waaaaaay too much roguelike/lite games and ravenswatch system is unique, iv played many that were timed but not like this
So far only ones i know of are elden ring and ravenswatch.
Swords of ditto came close with the timed thing to doomsday (but they updated the game and removed all of that cuz ppl complained so eh)

it'd certainly be very interesting to see it be done again cuz i did love ravenswatch and so did my friends, i just hope they keep the game loop interesting and actually randomized locations and different worlds (Ravenswatch has many) And all the demo/playtest showed the same exact map

I agree with your opinion. In my long gaming journey, I indeed haven't encountered any other game with a core gameplay mechanism quite like Ravenswatch.

Perhaps because this isn't a widely used game mechanic like survivors-likes, Souls-like, D2-like, or extraction shooters, and currently, there are only these two games (Ravenswatch and Nightreign), the comparison becomes more "pronounced," which makes me feel a bit "ambivalent" about it. Maybe this is also why I think Ravenswatch deserves more attention and recognition.

I don't oppose the concept of drawing inspiration from other games, as every game has its own sources of influence and innovation. But I do hope that later entries can bring more original ideas. I was particularly surprised to see that even the number of in-game days is set to three, as well as the way players navigate a randomly generated map, encounter different event locations, acquire random treasures, and gradually power up in preparation for the third-day boss fight.

Compared to the massive IP of Nightreign (a spin-off of Elden Ring), Ravenswatch is developed by Passtech Games, a small studio with around 24-28 people.

I'm not here to praise or criticize Nightreign. I'm also looking forward to its release and might purchase it. For me, I'm even excited about seeing similar gameplay mechanics, like extraction shooters, being "expanded" or further innovated, as having more games with similar mechanics would be great.

Overall, I feel happy to see others share my feelings, and I hope both games (Elden Ring and Ravenswatch) continue to grow and shine on their own.
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Publicado el: 13 DIC 2024 a las 23:30
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