Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
This doesn't mean that upgrades cannot happen. DS2 was a B team game and it was the first one to officially include 60 fps support, but it should be noted how terribly that was handled. Most notably was the durability bug which From and Bamco denied in the face off easily reproduceable proof. They fixed it when they released it again as a separate title only months after the original finished its round of DLC.
In theory fakes frames could get us past 60fps without flagging us as cheaters, but considering this is also releasing as a last gen console title I don't expect that to be a priority either. And of course inserting frames in between true 60fps is only going to get you so far. As it is a coop focused game you can bet that a lot of it will be a more about following a meta script rather than your creative and reflexive prowess.
Unfortunately 60 FPS does not feel or look good on high refresh rate monitors. I used to have 60 FPS in 2004, it's 2024 and about to be 2025.
It's very hard to argue for engine framerate caps, especially when 99.99% of games we play do not have one that low.
I have a high refresh rate monitor. it feels fine
Also lots of ghosting and input lags if you play on 144hz or higher with only 60fps.
The devs said before that 60fps was a choice to eliminate advantges with players with good pcs and high fps as they obv have way less input lags and more responsive gameplay.
Big if true.
No sorry, i posted a reply in the wrong game forum, playing to much games atm.
I removed it :)
Also you've got the input delay on 60FPS twisted. 60FPS On a high refresh-rate monitor is not the same as running the game at 60Hz. It is a norm to run high refresh-rate monitors (120Hz+) but capping the game, that way you get the low input delay without the issue of low Hz/V-Sync (capping to monitor's refresh rate). Your frametime is still much lower. Don't believe me? Try it out next time with an OSD from something like MSI Afterburner. 60 FPS at higher monitor refresh rate looks way better than 120FPS+ that fluctuates wildly due to not being able to keep up stable frametimes.
60FPS is the bare acceptable minimum but don't delude yourself into thinking it feels incredible. Compared to 120/144/165/240? No way.