艾爾登法環 黑夜君臨

艾爾登法環 黑夜君臨

Dash 2024 年 12 月 12 日 下午 6:34
4
2
2
Elden Ring: Nightreign Quick FAQ
https://www.famitsu.com/article/202412/27477

Summary from Claude:

The game is a cooperative survival action game directed by Junya Ishizaki, who previously worked on battles in ELDEN RING and other FromSoftware titles. Here are the key details:

Core Gameplay:

3-player cooperative game where players must survive for three in-game days

Each day has a day/night cycle, with boss battles occurring at night

The playable area shrinks over time, with rain marking the boundaries

Sessions last approximately 40 minutes when successful

Character System:

Features 8 fixed characters called "Yoruwatari" (Nightwalkers)

Each character has unique skills, arts, and initial equipment

Characters start at level 1 in each session and reset afterward

Players can collect "Relics" (similar to Bloodborne's Blood Stones) for permanent character improvements

Setting and Story:

Takes place in a parallel world to ELDEN RING

Shares only the basic premise that "there was once a Shattering War in the Land Between"

Features both ELDEN RING enemies and some DARK SOULS series enemies

New main antagonist called the "King of Night"

Gameplay Elements:

Random generation of bases, dungeons, and item locations in each session

Weapons have random stats and combat skills

Players can explore separately or together

Features a "loose connection" multiplayer style with minimal communication tools (pings and gestures)

No PvP elements - purely cooperative

Players can rescue fallen allies by attacking them

The game is designed to be what the development team calls a "short RPG," condensing the RPG elements of exploration, character growth, and boss battles into compact sessions. While it uses ELDEN RING's assets and basic control scheme, it's being developed as a distinctly different experience with its own unique gameplay systems.

The game is scheduled for release in 2025.
最後修改者:Dash; 2024 年 12 月 12 日 下午 6:36
< >
目前顯示第 31-45 則留言,共 71
Lestrad 2024 年 12 月 13 日 上午 6:57 
"Say it aint so FromSoft!"

I can already hear the tears of rage and cried of betrayal from the "Git Gud" kiddies and the sheer thought of a co-op only Souls game with no invasions. "That's not the way Soulslikes are supposed to be!" cry the gatekeepers. What happened to respecting the developer's intentions?

The Souls community has the hypocritical habit of trying to voraciously gatekeep what a Souls game can be, within a very narrow framework. When people ask about co-op or difficulty levels they should those posters down with "git guds" and "respect the developer's intentions!"

Yet when Code Vein came out and introduced NPC henchmen as a core mechanic, they raged and rebuked, filling the forum with questions on how to shut off the core gameplay mechanic. Because, as we all know, that's "how you respect the developer's intentions."

When SteelRising came out with assist mode options, they attacked it saying that Souls game's can't have difficulty levels. I suppose this is also respecting the creative design intentions of the developers. When Elden Ring introduced open world, skipable bosses, and summons, even Fromsoft was not free from their criticisms.

Nevermind the fact that both of the aforementioned soulslikes actually know how to tell a proper story.

And don't get me started on the community response to the Elden Ring co-op mod.

To FromSoft I say, bravo and well done. I wouldn't be surprised if this had anything to do with the popularity of Elden Ring's griefer-free coop mod. Consider it pre-ordered.

引用自 Arach
Fixed characters? Immediately not interested anymore.

I call Millicent.
最後修改者:Lestrad; 2024 年 12 月 13 日 上午 7:08
Nightmarian 2024 年 12 月 13 日 上午 8:55 
引用自 Lestrad
"Say it aint so FromSoft!"

I can already hear the tears of rage and cried of betrayal from the "Git Gud" kiddies and the sheer thought of a co-op only Souls game with no invasions. "That's not the way Soulslikes are supposed to be!" cry the gatekeepers. What happened to respecting the developer's intentions?

The Souls community has the hypocritical habit of trying to voraciously gatekeep what a Souls game can be, within a very narrow framework. When people ask about co-op or difficulty levels they should those posters down with "git guds" and "respect the developer's intentions!"

Yet when Code Vein came out and introduced NPC henchmen as a core mechanic, they raged and rebuked, filling the forum with questions on how to shut off the core gameplay mechanic. Because, as we all know, that's "how you respect the developer's intentions."

When SteelRising came out with assist mode options, they attacked it saying that Souls game's can't have difficulty levels. I suppose this is also respecting the creative design intentions of the developers. When Elden Ring introduced open world, skipable bosses, and summons, even Fromsoft was not free from their criticisms.

Nevermind the fact that both of the aforementioned soulslikes actually know how to tell a proper story.

And don't get me started on the community response to the Elden Ring co-op mod.

To FromSoft I say, bravo and well done. I wouldn't be surprised if this had anything to do with the popularity of Elden Ring's griefer-free coop mod. Consider it pre-ordered.

引用自 Arach
Fixed characters? Immediately not interested anymore.

I call Millicent.

You're proving a hilarious point with this rant and it's so painfully ironic and cringey that it took me a moment to figure out what to say.

This game can be played offline and solo. It's described as a "light" RPG, which COOP chads or solo strutters do not want, and is the literal opposite of the direction the mega-successful hit they're copying Elden Ring took. No character builds was also a reason a lot of soulsborne fans diliked From's best (to this date) game, Sekiro.

There are a lot of valid criticisms to levy here, but you haven't hit a single one. And I almost guarantee this game isn't directed by or developed by the core teams.

This has nothing to do with the coop, though we've no reason to expect they won't fumble their archaic online systems already. We already know, for example, you will have the same barebones communication tools as the actual games and who knows if the netcode and matchmaking will be any better.

It has nothing to do with coop existing and all the whining you're whining about was from the loud minority that people promptly ignored. But way to highlight you have no clue what you're talking about, chad.

Reaaaaally ironic.
最後修改者:Nightmarian; 2024 年 12 月 13 日 上午 8:57
^;..;^ | ViralOmega 2024 年 12 月 13 日 上午 8:58 
Co-op BR cash grab. Clearly their publisher pushed this on FromSoftware. This is unlike anything they would ever do
Stan 2024 年 12 月 13 日 上午 9:00 
引用自 Ichi-niiPL
I wonder how they will price it?

70€
RKode 2024 年 12 月 13 日 上午 9:14 
TL;DR
Fromsoft is experimenting with new combat network for PvE(and PvP??) that may possibly lay the groundwork for future souls games, I love all the souls games but I hate their network and even still i love to PvP any time I get, hell I even open my world for invasions.

Hopefully this game will be successful, i hope they do not mess up the control scheme on this new game.
˥nɔᴉɐu 2024 年 12 月 13 日 上午 10:21 
引用自 octopusu
Because that's what this game about, you have to choose: you "solo" bosses offline or you play with fathoms but also get invaded. Simple formula which worked pretty well.
I call "casuls" "casuls" because they wanna have all advantages with no risks. Sry guys, that shouldn't work this way.
PvP community can be toxic, true, but for reason "try harder" play against eachother on meta-levels while invaders just have fun with very different equipment and rarely rant how good or bad piece of equipment is. I had many invaders and had no problems with facing them lol

most of the time when i get invaded, the invader is always using some meta weapon or cheese build, and runs and hides behind enemies if they get hit a couple times. it's funny to see that type of crowd call others casuals just for wanting to play with their real life friends.
Then you are just very unliky with invasions lol. And i didn't call anyone casul because they played with friends. I call them casuls when they wanted to play the game with no risk of invasion(and as you remember this risk is like game mechanic, not some kind of terrible cheat)
˥nɔᴉɐu 2024 年 12 月 13 日 上午 10:27 
引用自 Mute
...it only makes game better

Well that's just objectively wrong, but you're clearly locked in to a certain way of thinking.

Everyone I know that plays it thinks it only makes the game worse, at least the way it's implimented. Difficulty is irrelevant.

I don't imagine you're gonna change your mind, and I don't wanna start an argument. So one or both of us should stop replying.

So your opinion is objectibe one here, get it. Anyway, i won't continue this argument too, that's just meaningless. Invaders will invade anyway, not to mention they will still get all this hate. I was a lil bit amused by your references to "toxicity", had some fun reading this. Hope you will have a nice day:coffinheart:
最後修改者:˥nɔᴉɐu; 2024 年 12 月 13 日 上午 10:29
mpcgannon 2024 年 12 月 13 日 上午 10:32 
引用自 Dash
https://www.famitsu.com/article/202412/27477
all the words

Thanks for this. It sounds like a multiplayer roguelike-ish which sounds interesting to me. In not a fan of pre made characters but who knows, could be okay. I'll wait for more details. Probably won't buy day 1 but the multiplayer element of these games is unmatched on opening weekend...
Nightmarian 2024 年 12 月 13 日 上午 10:58 
引用自 mpcgannon
引用自 Dash
https://www.famitsu.com/article/202412/27477
all the words

Thanks for this. It sounds like a multiplayer roguelike-ish which sounds interesting to me. In not a fan of pre made characters but who knows, could be okay. I'll wait for more details. Probably won't buy day 1 but the multiplayer element of these games is unmatched on opening weekend...

It's playable offline and singleplayer so I assume that's what everyone is going to do unless they've remade their multiplayer systems and UI in a way FromSoftware has never ever done before. Even in games with dedicated MP like Armored Core, they've rivaled the incompetence of Nintendo.

Unless it's a completely different team making this it won't be a very successful multiplayer game, lol.
lost horizon 2024 年 12 月 13 日 上午 11:01 
its too complicated, i miss old days when multiplayer was grab the gun, shoot and sometimes defuse bomb.
Baphomeat 2024 年 12 月 13 日 上午 11:07 
引用自 octopusu

most of the time when i get invaded, the invader is always using some meta weapon or cheese build, and runs and hides behind enemies if they get hit a couple times. it's funny to see that type of crowd call others casuals just for wanting to play with their real life friends.
Then you are just very unliky with invasions lol. And i didn't call anyone casul because they played with friends. I call them casuls when they wanted to play the game with no risk of invasion(and as you remember this risk is like game mechanic, not some kind of terrible cheat)

No he's not wrong most invaders use whatever weapon the top youtubers say is 'broken' during the current patch cycle... this isn't new... it's been this way since invasions were introduced back in demon souls.
apa fehérkenyér 2024 年 12 月 13 日 上午 11:10 
Will this game have crossplay ?
octopusu 2024 年 12 月 13 日 上午 11:10 
引用自 octopusu

most of the time when i get invaded, the invader is always using some meta weapon or cheese build, and runs and hides behind enemies if they get hit a couple times. it's funny to see that type of crowd call others casuals just for wanting to play with their real life friends.
Then you are just very unliky with invasions lol. And i didn't call anyone casul because they played with friends. I call them casuls when they wanted to play the game with no risk of invasion(and as you remember this risk is like game mechanic, not some kind of terrible cheat)

I played hundreds of hours with usually at least 2 other friends, so I have been invaded a lot. I didn't say every invader is like that, sometimes I have really enjoyable fights with them, but most of the time they're just an annoyance to me when I'm trying to get somewhere, regardless of whether I win or lose. I get it's a game mechanic, but it's nice to have 1 game where I don't have to worry about invaders when I step away.
octopusu 2024 年 12 月 13 日 上午 11:16 
引用自 Baphomeat
Then you are just very unliky with invasions lol. And i didn't call anyone casul because they played with friends. I call them casuls when they wanted to play the game with no risk of invasion(and as you remember this risk is like game mechanic, not some kind of terrible cheat)

No he's not wrong most invaders use whatever weapon the top youtubers say is 'broken' during the current patch cycle... this isn't new... it's been this way since invasions were introduced back in demon souls.

Absolutely. Almost every invader had a some kind of katana in ER early days.
˥nɔᴉɐu 2024 年 12 月 13 日 下午 12:53 
引用自 octopusu
Then you are just very unliky with invasions lol. And i didn't call anyone casul because they played with friends. I call them casuls when they wanted to play the game with no risk of invasion(and as you remember this risk is like game mechanic, not some kind of terrible cheat)

I played hundreds of hours with usually at least 2 other friends, so I have been invaded a lot. I didn't say every invader is like that, sometimes I have really enjoyable fights with them, but most of the time they're just an annoyance to me when I'm trying to get somewhere, regardless of whether I win or lose. I get it's a game mechanic, but it's nice to have 1 game where I don't have to worry about invaders when I step away.

Not saying invasions are perfect. But that's really unique experience and i am very skeptical about next FS game where it's gonna be removed. Many games have online, not many games are able to do it alluring and memorable. FS did
< >
目前顯示第 31-45 則留言,共 71
每頁顯示: 1530 50

張貼日期: 2024 年 12 月 12 日 下午 6:34
回覆: 71