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Unless they have some solid progression systems or a TON of incredibly unique content in the randomizer, it's unfortunately not going to be received well.
On paper it sounds like all the boring fat in Elden Ring with none of the meat or bones. I got tired of those dumb copy and paste caves and catacombs 1 hour in and if you boil down the truly unique dungeons and so on, it's a far far smaller game. To be fair, all the unique stuff was truly top tier and amazing, but slogging through the boring filler fat to reach it wasn't fun.
So I don't know, no making your own characters, no builds, likely monetization, really lazy coop systems still...
Unless there's some kind of banger persistent progression system people are just going to go play Elden Ring lmao.
Your own quote justifies this game's existence. As you say, they've already made a ton of games with the invasion aspect. What's wrong with doing something different? They've been making various flavors of the same game for fifteen years for God's sake.
P.s. Sry, I misread your message. No invasions=much less fun
This and Hyper Light Breaker will be the two new ones I check out next year.
HARD PASS!!!!
When will devs learn?