Toy Soldiers: Complete

Toy Soldiers: Complete

Problems with some decorations-related challenges
1. Level "Battle of the Somme" (German campaign), challenge "Road Closed": does not unlock despite not allowing any tanks/planes to get close to Toybox, let alone enter it.
2. Level "The Spring Offensive" (German campaign), challenge "Raining Lead Zeppelin": no idea how to unlock this one, since only planes player have in possession are Bomber and Fighter.
3. Level "The Spring Offensive" (German campaign), challenge "Gleaming the Cube": cannot find fifth silver cube, which in original Toy Soldiers was been located right under sniper tower and in this version seems to be located somewhere else (or erroneously placed under the level); all other cubes can be located and destroyed just fine.
4. Level "The Last Offensive" (Kaiser's Battle DLC), challenge "Viva la Liberte!": just doesn't unlock (despite being guaranteed to earn, judging by description).
5. Level "Revenge of Toyzilla" (Invasion! DLC), challenge "The Hero they Deserve": does not unlock after finishing off second stage and killing third stage of the boss by Special Forces Hero (destroying all three boss phases solely by Hero does not seem to be possible even on Casual difficulty because RoboBob for unknown reasons have some sort of resistance to Hero's attacks, especially noticeable with boss head which get's blown up much more faster by shooting it with lvl 3 Anti-Tank gun while it takes more time to do same with Hero).
If somebody (somehow) have completed those challenges, then, please, share your knowledge about how you unlocked them.
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115/21 megjegyzés mutatása
I know that the silver cube one can be difficult to do. It's located under a bridge and an explosion from enemy tanks can destroy it, thus not crediting you.
The_Pastmaster eredeti hozzászólása:
I know that the silver cube one can be difficult to do. It's located under a bridge and an explosion from enemy tanks can destroy it, thus not crediting you.
Under which bridge it's located? Right at the start of level I checked all five big wooden bridges, two small ones (near Light Tank respawn) and one near British Mortar placement and tunnel from where Railgun appears; haven't found anything. Can it be destroyed by scripted explosions during unskippable level intro?
Also, what about other challenges? Are they completely bugged or have some workarounds for their completion?
Legutóbb szerkesztette: Barkaya; 2016. szept. 30., 5:36
Barkaya eredeti hozzászólása:
The_Pastmaster eredeti hozzászólása:
I know that the silver cube one can be difficult to do. It's located under a bridge and an explosion from enemy tanks can destroy it, thus not crediting you.
Under which bridge it's located? Right at the start of level I checked all five big wooden bridges, two small ones (near Light Tank respawn) and one near British Mortar placement and tunnel from where Railgun appears; haven't found anything. Can it be destroyed by scripted explosions during unskippable level intro?
Also, what about other challenges? Are they completely bugged or have some workarounds for their completion?

I can't really remember where. I THINK it's close to the toybox.
As for the other ones I can't say. I'm just a mod. :(
The_Pastmaster eredeti hozzászólása:
It's located under a bridge and an explosion from enemy tanks can destroy it, thus not crediting you.
Finally got this one. It constantly was been getting destroyed by explosions in unskippable intro; after using Wave Rewinds while grinding for "1000 kills with Anti-Tank III" challenge I've noticed that rewind restores not only level props (like trees, sandbags, buildings and other stuff), but also destroyable collectibles (like balloons in Battle of the Somme and those silver cubes in The Spring Offensive). Everything counted just fine and I finally got related decoration.
... Aaaand now I can't complete Basic Training in Cold War campaign because Antonov A-40 constantly falls through terrain (almost immediately when shooting him with helicopter and just at random moments when shooting with Anti-Tank turret of any level). In Toy Soldiers 1 campaigns bosses falling under level automatically were been counted as defeated and Level Results screen was been popping up as normal, why it's not the case with Cold War (and possibly Evil Empire and Napalm DLCs)?
Legutóbb szerkesztette: Barkaya; 2016. okt. 1., 9:31
Barkaya eredeti hozzászólása:
The_Pastmaster eredeti hozzászólása:
It's located under a bridge and an explosion from enemy tanks can destroy it, thus not crediting you.
Finally got this one. It constantly was been getting destroyed by explosions in unskippable intro; after using Wave Rewinds while grinding for "1000 kills with Anti-Tank III" challenge I've noticed that rewind restores not only level props (like trees, sandbags, buildings and other stuff), but also destroyable collectibles (like balloons in Battle of the Somme and those silver cubes in The Spring Offensive). Everything counted just fine and I finally got related decoration.
... Aaaand now I can't complete Basic Training in Cold War campaign because Antonov A-40 constantly falls through terrain (almost immediately when shooting him with helicopter and just at random moments when shooting with Anti-Tank turret of any level). In Toy Soldiers 1 campaigns bosses falling under level automatically were been counted as defeated and Level Results screen was been popping up as normal, why it's not the case with Cold War (and possibly Evil Empire and Napalm DLCs)?

The Antonov bug has been a thorn in my side for ages. The devs have no idea why it happens. It happens to some but not to others. Really strange.
sooo how long till we get an update Pastmaster? Any word from developer? Or do they consider that they dont need to fix anything more with this game?
wolfwood444 vel Bazi eredeti hozzászólása:
sooo how long till we get an update Pastmaster? Any word from developer? Or do they consider that they dont need to fix anything more with this game?

*Shrugs* They said they will release an update when they have something they know how to fix. It's easy to yell "Fix the bugs!" but when one has no idea why the bugs happen or when a few of the reported bugs are on the reporters end of the line then they can't do anything.
The_Pastmaster eredeti hozzászólása:
*Shrugs* They said they will release an update when they have something they know how to fix. It's easy to yell "Fix the bugs!" but when one has no idea why the bugs happen or when a few of the reported bugs are on the reporters end of the line then they can't do anything.
Decorations bugs will be really easy to fix through re-playing specific levels and checking in debug-or-whatever-mode if related scripts are responding or not. For bosses falling through terrain they could have implemented safecheck that triggers level completion and Results screen pop-up when boss is detected to be "out of bounds" (that thing also kinda works already: every time Uber Tank in "Battle of the Somme" level of British/German campaigns was been falling through terrain I instantly was been receiving Results screen pop-up). And I've posted comment in ShadowStorm profile about "Will you ever release another patch" and "I can help with information about bugs (providing screenshots and stuff)" 5 days ago. No answer as of now...
since their last patch was 8 months ago I guess in such long time they surely could produce something like for example improve netcode in coop mode for example
wolfwood444 vel Bazi eredeti hozzászólása:
since their last patch was 8 months ago I guess in such long time they surely could produce something like for example improve netcode in coop mode for example

The devs said that will require rewriting the entire network engine from scratch to fix the bugs. Other than that I haven't heard anything.
as a customer dont you expect to receive a product that sells itself as multiplayer available to have a good properly working netcode? I would expect they do rewrite it if they f**ked up the first time. I honestly wont buy anything more from these people
wolfwood444 vel Bazi eredeti hozzászólása:
as a customer dont you expect to receive a product that sells itself as multiplayer available to have a good properly working netcode? I would expect they do rewrite it if they f**ked up the first time. I honestly wont buy anything more from these people

It wasn't signal who wrote the netcode though. It was the original Toy Soldiers: Complete devs from the Xbox. Signal ported that game to PC by translating the Xbox code into something PC's can understand. That is difficult and bugs happen.
As a customer I do expect a working product and for me personally the game works fine. Unfortuanetly that is not a completely overarching sentiment. Many have bugs that happen from unknown reasons.
well I bought this game (two copies) for the coop part and that was what sold the game to me so you can undestand where I stand here
The problems originally mentioned at the start of this forum have not been fixed!
(Smeg) Red Dwarf eredeti hozzászólása:
The problems originally mentioned at the start of this forum have not been fixed!

Because the devs doesn't know what causes them. It shows up for some and not for others.
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