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With the vsync enabled the framrate limiter setting gets ignored and the game caps the framerate at the selected refresh rate.
I locked it at 100FPS by simpling having the vsync enabled and putting the monitor at 100Hz.
I've put it at 100Hz to lower the input lag since you will still run at 100FPS even if you only see 50FPS.
I didn't knew about Dave the Diver was the same, I know it's VERY popular and it quite pathetic that that game have this issue as well.
We had a long period of Unity games not having this issue anymore and now it seems that's back, we are never going to fully get rid of it...
If you have a Freesync monitor, just disable Vsync and cap the framerate to 100 fps with RTSS. If your monitor is limited to fixed refresh rates, it could be compatible with 50 Hz (all European monitors are). Enable Vsync and force 50 Hz with a tool like Hotkey Resolution Changer.
I've actually modded this game by changing the "Fixed Timestep" value with "AssetBundleExtractor" to make the camera work at 120FPS.
It seems to work well but with this method you still have to select a specific FPS and lock to that and for example as soon you kill the boss it gets reverted to 50FPS.
In other cases this modification breaks the physics as well so it's not ideal, it need to be properly changed by the developers.
Unity should just remove the fixed update thing honestly to not let developers not knowing how this works getting this result.