Dungeons of Mysteria

Dungeons of Mysteria

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Feedback on the Demo
Tried it out, too hard for me. Feels kinda like a real-time version of Dungeons of the Unforgiven (old 90s turn-based dungeon crawler). Thoughts:

1. Very little hp/mp restoration possible. You lose it, you may not ever regain it.

2. No progression as far as I can see. No levelling, gear, increasing maximum stats, etc...

3. Mazelike levels with a map so small that you can't even tell where you are on the map.

4. Taking damage from who knows what, because the game feedback is nonexistent.

5. Aiming is pretty hard to do, and found myself only using spells when at point blank range but just slightly out of dagger range. Otherwise never hit targets.

6. Not a fan of the slimes that fire, super accurate, undodgeable attacks at you.

7. Not a fan of what looks like a secret area, but if I could jump I could reach it, but no jump option and no way to see the keybinds list, in the situation there is a jump button.

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Otherwise it has a unique artstyle reminscient of 90s crawlers, with reasonable music and sound effects to create a good ambience. Melee combat felt satisfying, though never had a shield (in case there is shields), while spellcasting was miserable, but felt like it was the only way to deal heavy damage fast.

If this one gets any updates to the demo give me a shout, and I'll try it out again.
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Showing 1-1 of 1 comments
grindalfgames  [developer] Apr 29 @ 1:30pm 
Hi.
You can level up in sorts with Mana Crystals and Life Crystals.
Gear is everywhere. I'm surprised you didn't find any.
There is a larger version of the map by pressing the M key.
Yes a kind of red circular damage feedback would be useful. That needs to be added.
There are no secret areas and no jump button.
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Showing 1-1 of 1 comments
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Date Posted: Feb 16 @ 2:28pm
Posts: 1