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TressFx is based on the Direct Compute Api which is vendor agnostic. Here is a link to AMD's material on TressFx 2.0 which shows that the performance hit is the same on both AMD and Nvidia cards:http://community.amd.com/community/amd-blogs/amd-gaming/blog/2014/09/23/tressfx-hair-cross-platform-and-v20
This technology is very different to GPU PhysX (locked to Nvidia) or Nvidia Hairworks (ironically, this performs worse on Nvidia cards than TressFX according to AMD).
Good work on the game, I'm enjoying it.
C:\Users\USER\Saved Games\Lichdom Battlemage and edit game CFG file put in there g_UseTressFX=1
save file and close and voila you ahve Tressfx on Nvidia GPU
Please enable it also in Graphics menu why not if you anyways can sue it?
TressFX is open and can be implemented on nVidia too. These kind of decisions are frustrating for users.