Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I used the CPU’s GPU, so removed the 970 entirely and there was no sound. My 660 Ti made sounds but they always do just a bit.I guess it's the GPU than and not the PSU.
I'm not kidding regarding the damage such a high amount of FPS can do to a card, btw. A similar issue where there was an uncapped framerate in Blizzard's StarCraft II outright burned some cards out on the spot. That was also a case of some poor sod at Blizzard having forgotten to implement a frame cap in the main menu:
http://www.dailytech.com/Hot+Starcraft+II+is+Frying+Graphics+Cards+Blizzard+Issues+Temporary+Fix/article19224.htm
I already figured something weird was up when my card would suddently hit the fans full blast whenever I entered the menus, so I'd been avoiding the game anyway because I suspected uncapped FPS in the menus. This pretty much cements it.
Really; why do the menus not have a freaking frame limiter when the game itself has a vsync option, devs?
Technically, windowed fullscreen always has vsync, since it uses the desktop window manager to render the current frame to screen. It gives you a kind of triple buffering where the game renders to an internal context without vsync and the window manager blits the most recently completed frame to screen during vsync.
The window manager is pretty good at this if you're running with hardware acceleration (i.e. Aeroglass) enabled. It's very nice with games that implement vsync but have frame-jitter / micro-stutter, as it usually solves the jitter. Ofcourse, it's still absolute murder for your graphics card on games that don't implement vsync themselves, as they'll just render a ton of unused frames into the buffer that the window manager eventually will blit to screen at a nice vsync-capped FPS.
https://www.youtube.com/watch?v=A8IpHPAUKZw