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I think most of the negative reviews that I ever read were critiqueing old builds of the game and issues which have for the most part been patched out. Cryengine games always look good as well.
The problem is not that Lichdom is a bad game, it just has something, that no other game that Ive ever played has accomplished. Difficulty + boring. It just takes so much to learn and understand the game mechanics to even play this game properly, but you dont get the feeling of accomplishement, something, that games in general live from. "You do a difficult task, you get a good solution, you have fun, you are happy."
Short: Finishing this game felt like a job and since I didnt get payed I never finished this game.
But the spell customisation is basic, unintuitive, entirely RNG based and made into a chore by substandard UI. And even after that the access to things you are capable of is incredibly limited, just basically changing the damage bolt you shoot.
And the attempt to make you feel like a mage falls pretty flat, all you ever do is shoot coloured balls out of your hands. Where is your ability to move properly, or alter your form, or alter the environment, or do more complex attacks than direct damage or a tiny AOE, or manipulate your enemies in a more complex manner than "You killed a guy, have a summon"/"You hit this guy, he will attack enemies for X seconds.".
You do not even get more powerful as the game goes on which is bizzare. You make larger numbers pop up but the enemies health all scales and the lack of added capability just makes it blatant that you are less comparatively powerful than you were.
To be honest, most enhanced magic library mods for Skyrim acheive what Lichdom was meant to more effectively than Lichdom. In Lichdom I walk around shooting coloured balls. In Skyrim I fly around planting walls and bridges all over the place in order to create channels to corral enemies and then fire bouncing blades of fire and lightning down. Which feels more like a mage to you? :D.