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I would like to use this in our marketing campaign, word for word :)
Thank you.
i get lost when it says i need 2, and both hmm.
edit: asked in the guide as well, if you just answer here or there it would be wonderfull :D
still dl the game, looking very much forward to trying it out ^^
Craft your Synergy spell using the shape. Equip the spell and make sure the other Sigil named in the spell is equipped as well. For instance, if memory serves, the Singularity synergy is a Kinesis spell that requires Lightning to be equipped as well.
Once you have the Synergy spell and both Sigils equipped, your HUD will have a meter in the lower right hand corner when you equip the spell bank for the Synergized Sigil.
Now perform overkills with either of your Synergy sigils to fill the meter.
Once the meter is full (you'll hear a sound and see an effect) cast the AOE of your Synergy Sigil (kinesis if we're talking about Singularity) in order to cast the Synergy.
Once you get the hang of it, it's pretty straight-forward to do.
Is there any Air/Wind element spell-making in this? This really IS the difference between me buying it now at 40 dollars, or waiting for it to go on deal. :c I don't mean to sound pompous, or like "I'll just take my money elsehwere! HMF!" kinda person, but all too often in games, the element of actually using the Air or Wind is over-looked or done oddly. Things like saying "Yeah, there's a wind element!" and then firing electricity from your fingers...? I get the whole concept of STORMS, but Electricity and Wind are NOT the dang same as a lot of games seem to, for WHATEVER reason, imply. If Electricity really -is- 'Wind' as a lot of games (And yes, I -can- give examples. First and easiest, Golden Sun series. Though at least they occasionally have whirlwinds and stuff.), then fine, tell me why, but as again.
I just want a game where I can play with magical theory, and get to use Air Spells. Few games let me play with magic like this. Magicka was one (Didn't have wind, but darned if it didn't let me play with magic as much as I want, and steam was pretty close at least, so I gave it that.), Lost Magic (Combine any 2 spells, and certain combinations of 3, WITH the wind element in the game)... Some games offer some -great- wind magic, and some games let you play with spell-making. But very rarely do the two paths cross. So I know it may sound selfish or rude to base my entire opinion on it, but air-based spells and whatnot are a big thing to me. If there is things like tornadoes, gusts of wind, blades of air, and all that stuff in this game? Groovy, I'll buy it right the moment I get a reply. But if not, I think I'll at least wait till it's cheaper. Not to disrespect you guys, as I'm sure you put in more work into this game then I could ever know, and the concept of playing with spell theory is still drawing me to it like a fat kid towards cake... But it is the one thing that keeps me from cramming my hand in this game's love socket.
...And yes, I hope you think of that imagery. :|
But yeah. TL;DR - Is there wind magics in this game?
The elemental Sigils are Fire, Ice, and Lightning. The 5 additional sigils allow you to do things like mind control enemies, raise undead minions, infest enemies with corruption that bursts after a time, etc.
Don't get me wrong though, still totally buying this. >_> I still want it, trust me. But thank you for clarifying this for me though, and I hope you have a wonderful day!