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Great game so far though. Cant complain! :)
Does it say:
Mastery attuned.
Destruction attuned.
?
To give you an example:
A CO attuned Ice spell will freeze ennemies. Increasing the CO attribute will raise the duration of the freeze effect. However, the freeze spell also has the secondary effect of storing damage on the mob that can be released by hitting it with a destruction spell. The DE attribute will increase the stored damage. And the MA attribute will increase the amount of Mastery consumed on a crit (which in turn will increase the stored damage significantly).
But can I myself "raise" the amount of DE or MA on that CO Ice Spell or is it defined by the Attunement?
The spell's attributes are simply the aggregate of the attributes of the shape and all the augments. If you have a 4-4-4 shape and a 0-2-0 CO augment then the resulting spell will be a CO attuned spell with 4-6-4. In my example of an Ice CO spell, the stored damage would be based on a DE of 4, the amount of Mastery consumed would be based on a MA score of 4 and the duration of the freeze effect would be based on a CO attribute of 6.
If instead you had used a 1-2-0 CO augment then the resulting freeze spell would have the same duration and Mastery consumption, but its base stored damage would be higher (based on a DE of 5).
You can play around with the crafting system without having to commit components: try out different augments and see what they do - just don't press "craft" if you don't want to make that spell! Experimenting is definitely encouraged in this game.