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Secondly, pools have mediocre damage and are mostly important for control, since they're persistent. Because pools last a while and apply damage in ticks, that damage per tick isn't going to be very much. But here are some questions to ask yourself: if you're using a phase control pool, how do you know that every single tick for that pool it isn't resetting the damage values for stored spells, as if you just put them in stasis anew? Are you using a charged phase destruction to release the spells? Do you think maybe using pools on top of pools isn't a good idea when operating with per tick/possible refresh mechanics?
Do not use a phase pool to try to release stored spells. A phase pool would be solely for lockdown and crowd control. Even if you're using an AoE impact for phase control, stacking damage into it, and then releasing it and getting your time slowdown, you have no way of dealing extra damage during that time or extending that time slow. It pays to thoroughly read the journal and fully understand how something is meant to work, and whether you wish to use it a certain way. Phase is amazing for control, or amazing for mastery, but you're trying to use the wrong tools to achieve the wrong things.
I'll find a thread that you're gonna want to read. https://steamcommunity.com/app/261760/discussions/0/613935403958667103/
i actually read that thread you linked before making mine. i followed the steps you listed there. i have no interest in the time dilation, so i skipped the last part.
my goal was to create the biggest crit possible.
you wrote:
1. Lock them in a bubble. crits make the bubbles last longer.
2. attack a few times with destr. spells that aren't phase. the longer you wait and the more you attack, the easier it is for them to break free.
3. warp at them with a charged blink (using phase destr.)
a phase destruction missile shouldn't be too different from a phase destruction nova
i was under the assumption that the pool generated a long lasting bubble, instead of resetting it every .25 sec.
my other assumption was that the ice and fire pool ticks would accumulate in the bubble.
i'll just pick something other than phase.
The highest raw damage you can go for that I know of is stacking mastery, then ice control, then any destruction crit. If you build your spells around that triple combo you're probably going to get massive numbers, but that's something that would take time to set up and wait for the stacks.
Phase is mainly useful for control or just having fun. If your other two sigils are what you mainly use to kill everything, keep phase for control, since a phase control pool, which you have already, is easily the longest and most severe crowd control lockdown spell in the game by a landslide.
First... phase control does not reset or re-apply once a target is already under phase controls effect.
two things to consider here.
1, if you fail to deliver sufficient damage to the target to kill it, you will not see any damage done IE the visible damage number. And the mob health resets.
2. to @shrinkshooters credit if your phase control spell time is less than the ammount of time a pool remain on the ground then shrinkshooter is correct and your phase control might be reseting.
Second.. i might be wrong on this one but I don't think Mastery gets applied to mobs in phase control.
Third.. Depending on where you are in the game pools get reduced to less and less viable use. By endgame or NG+ mode , Ice control pool and generic mastery pools are about the only thing good about pools. So if you are at the endgame and are trying to score huge crits anything other than a mastery pool is a bad idea.
As for phase in general it's one of the two best sigils in the game and completely usuable standalone.
anyways if you are going for huge crits... try something like this.
Trap a mob in a Kinesis Mastery Pool --> Ice control (not a pool) --> then go ham with Corruption Destruction until they blow up.
I've managed to get into the 7 million neighborrhood with variations of the above strat.
https://steamcommunity.com/app/261760/discussions/0/34096318990031607/
Note, it appears to be possible to store a Mastery-consuming Ice CO effect, followed by a Mastery-consuming DE spell whereby both effects benefit from the enhanced critical multiplier. This does stupendous amounts of damage.
i have no idea what's going on, if phase isn't reset by the pool inself.
the fire pool alone kills people very quickly. there is no way that the triple charged pools combo shouldn't kill.
i'm just past the mage guy's body change. pools work still extremely well for me.
my setup right now is lightning control, kinetic mastery and fire destruction. all with missiles and pools. novas don't get used much, since i have a shield that doesn't allow charged blinking.
I recommend you change that to either of the other two. You can only have three spells equip at one time and cutting out 1/3 of that arsenal for a fatter shield is a bad move.
Yeah phase is a sigil that doesn't work super well with others, thankfully it's a total win just on it's own.
the thing is that i keep accidentally deleting my unequipped stuff with the smart inventory, since there seems to be no lock function for spells >_>
those effects that stop you from blinking kept me from switching shield types until now. that's pretty scary with less hp.
so much for farming mats before the doing the rifts.
You get unlimited blinking with the agile shield.
Yeah after you complete the game, anytime you re-visit a location the whole game scale to your max tier now. Also if you go through the challenge portals you will typically encounter tough fights but it's worth it cause you can raise your tier level to 20.
Lastly after you finish the main story the game "FULLY" expects you to understand the crafting system. The truth is that if you are finding it hard then you don't understand the crafting system enough.
Try making some better spells, ask for help if you need.
i have a basic grasp of the crafting system. i wouldn't consider myself a master of it. i can't craft without materials though.
that's the problem. farming materials has become extremely difficult. since i beat the story.
it doesn't help that i had to lower the difficulty to the lowest and switch away from the sigils i had used to clear the story, just to beat the first boss again.
the witch girl lob shots can be a problem, yeah..
are you playing this on pc? if you are there is a cheat of sorts to remove the grind if getting the mats is getting way too tedious. let me know.
Lowering the difficulty is a fine thing to do to help that.
i basically had to fight the first boss a few times to get a strong destruction spell. the fights took 7+ minutes each, which was pretty annoying. it's better now but i'm still on the lowest difficulty.
it's actually still pretty challenging. not what i would call casual.
my mistake was essentially that i upgraded the wrong spell during my story playthrough.
i only had enough materials to get one max level synthesis upgrade and chose a corruption control spell for that.
and i chose a synergy over a unique upgrade. i haven't seen the other synergies but the fire golem is hot garbage.
Meteor
Supernova
Singularity
Frostburn tornado (best one imo)
are the four that are worthwhile.
In case this is still relevant or of interest:
IIRC the effects of MA spells are applied to a target locked in Phase CO in the same way as other spells; i.e. when the target is teleported by a Phase DE spell and in the order in which they were cast. I could never get this to interact properly with pools, so I'd tentatively say that this works only for MA spells that directly target the mob in stasis.
For example, Phase CO -> any tar MA -> Ice CO -> any tar DE -> Phase DE should work (assuming sufficient duration on the timed effects etc etc). Obviously, you can just as easily apply MA before locking the target in Phase CO.
However, all of this is fairly academic: playing around with lengthy Phase CO combos is only useful if you want to see how much damage you can deal in one hit. That's really what my comment in the 2014 thread linked above was directed at. Dealing millions of overkill damage has no practical purpose.
The Maw of the Abyss (phase/kinesis) is a nice long-lasting crowd-control, that can kill weaker enemies. Not spectacular, but it will make literally any enemy faceplant while you deal with others, or while you step through your best damage combo routine.
As a side note, I am putting a guide on the game together, and I have to say that Warrax, Atavist, Jendar, and Shrinkshooters posts (among others) helped clarify quite a bit of info for me.