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1. Agreed big time.. Read people.
2. yep.
3. I prefer Tactical shield myself.
4. I use tactical shield so i disagree with this section but i see why you would say this using agile shield.
5. Yeah i learned that lesson kinda the same way. I was like "omg, i can craft a guaranteed crit and APOC and just pew pew.." sadly you gotta charge it.
6. In NG+ mode i found the % based augmentation far more effective than the DE/CO/MA number sets. But ofcourse they both matter.
7. It's not a lie. :-( it's the foundation and key stepping stone to becoming OP; And the synergies are pretty good especially the one that use fire. Common man.
8. Okay i get it now. Try being a bit more creative, The apoc sigil powers are really quite nice, delirium, kinesis, phase, necro are all pretty nice. But yeah Deliriums is Broken as ♥♥♥♥.
9. Doesn't need to be that complicated. Any combo with a self-refreshing Delirium Apoc is broken.
Fantastic write thanks, the community of this game need stuff like this.
Comment on mine. https://steamcommunity.com/app/261760/discussions/0/1368380934262573866/
The moment they included perfect invisibility, it essentially made other apocalypticals and synergies useless.
Fire and Lightning apocs are more offensive and aoe focused, but still need Mastery & Control spells to be of any use. Which then makes you wonder, why even bother when regular spell rotations + invisibility can do the trick, without additional thinking and timing required.
Kinesis, necro and ice are more defensive but totally useless compared to perfect invisibility. Phase is....just not worth mentioning.
In invisibility, No one hits you and you can take your own sweet time killing them without repercussions.
If there's one final comment I can make is, this game really pales in comparison to Two Worlds 2. I got this game thinking I could whip up some ridiculous or hilarious spell - how very wrong.
In TW2, I could modify my unguided missile into a guided one.
But wait, there’s more! I could make them into a spray of guided missiles. (I can even determine how many missiles in the spray)
Wait, even more, I could make it a CC, defensive or offensive spell.
Even more, I could make them ricochet.
Even even more, I could make them cause an AOE upon impact.
Even even even more, I could make them summon minions.
And, that’s just one “shape”.
Compare that with Lichdom >.>
Anyways bro, thanks for the awesome write up. Lichdom battlemage needs all the help it can get when it comes to getting the player into the spellcrafting.
Talk to you later.
got any motivational words of wisdom for that game like you put here in the Original post. Cause right now it seems like a bad choice.
As to why I bought TW2 - spellcrafting. So far, compared to Skyrim, Magicka 2 & Lichdom - TW2 is unbeaten in terms of depth and variety. And not forgetting, it's wayyy older than any of those games (2010).
Don't take my word for it, check out this basic TW2 spell crafting guide: https://www.youtube.com/watch?v=AdXLXZqI67Q
In TW2, you start off with no defined type. You wanna be a warrior / archer / assassin / mage or a little bit of each? No problem, just allocate the appropriate stat & skill points.
I never liked playing melee chars, so I started off as an archer, but was very quickly captivated by the mage class. When you do choose to be one - you'd still have to decide which school/element you'd like to specialise in ;)
If you're looking for something as polished as Skyrim, TW2 is no match. It has a couple of bugs, but nothing that would completely stop you from progressing.
Story wise, I think it's way better than Lichdom, but not as interesting and immersive as Skyrim. In Skyrim, I could really feel the struggle of both the Nords and Imperials.
In terms of things to do, it's also a lot better than Lichdom as it has plenty of side-quests and mini games. You can do things like invests in businesses, perform criminal acts like pick-pocketing/lock picking or even play a harp. This is pretty much like Skyrim.
The world in TW2 is also significantly more varied than Lichdom. There are more locations ranging from forests to Asian inspired towns, and various enemies that don't just move on the ground.
There's also a good amount of flora and fauna for you to harvest, which helps in potion crafting.
If there's one thing I didn't like about TW2, is that once you've cleared an area of enemies - they don't respawn. There's also no endless-run type of mission. This means, once you've completed the main and side quests - there's nothing much else to do. This is the problem most games have.
I do want that console though and i do want to fast track my way to play with the spellcrafting system. Im not interested in developing a RPG character, i have enough of that between MMO's and two other Single player RPGs.
is there a way around the console lockout? yes i want to cheat and yes i want to do it alot.
I knew synergies did not.. but trap shape also? damn that is broken
Yes and no and both.. It depends what you are going for in the spell and greatly depends on the sigil as well. Percentage based modifiers also play a huge impact.
Without presenting you tons of examples with explanation it going to be hard to give you a complete understanding.
My biggest piece of advice is to read carefully what each affect for each sigil does in the journal and next observe carefully when crafting your spell.
a augment like 8/0/0 on a destruction spell will increase the base damage on the spell, for sigils like Ice and fire this is okay but not so good for a sigil like kinesis.
an augment like 4/0/4 will provide less base damage but will make the mastery consumption larger meaning the crits will do more dmg. Mastery consumption is great for a sigil like phase and kinesis for example.
just read.
Basically the first playthrough is like training for post-game. The loot machines are super fun to go through again with everything leveled up. I'm enjoying the endgame three times as much as the base game. Really fun.
Is there a max number for loot? I'm at 13/14 right now.
Also I don't understand the ire for the strategic shield. I can't get away from it.