Dungeon Keeper™ 2

Dungeon Keeper™ 2

DiaLight Sep 28, 2024 @ 12:24pm
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Flame - Dungeon Keeper 2 partial recompilation with bug fixes
Hello Keepers! For the last few years I've been digging into the internals of the machine code of Dungeon Keeper 2. With the Keeper Clan community help I have written a mod that fixes some known bugs of the game.
The source code is available https://github.com/DiaLight/Flame

Bugs currently fixed:

- Threat response bug, fixing the 1.7 AI to fight back
- North/South bug gone + backstabbing fixed
- Workshop cost bug
- WASD controls by default, QE - roteate, Mouse wheel - zoom
- Mouse control rewritten from dinput to user32 messsages

If you have any questions or bug reports, I will answer them in the Keeper Klan Discord channel https://discord.gg/RvrQpCFUZc

I've duplicated this post in the modding guides. Not sure where it should be
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Showing 1-6 of 6 comments
Biervampir [AUT] Sep 28, 2024 @ 11:38pm 
Thanks for also linking it here <3
It's a must have mod!

Additional infos:
- FPS unlocked
- Steam and GOG players can now play together
- Tab out crash fix
- Chat crash mostly fixed
- Room limit crash fixed
Last edited by Biervampir [AUT]; Oct 13, 2024 @ 5:22am
Honey Badger Oct 21, 2024 @ 5:00am 
cool :)
how about some fixes for
- dark angels and knights cant spawn in some skirmish maps
- widescreen (resolution and aspect ratio fix)
YourMaster Oct 22, 2024 @ 1:25pm 
Originally posted by Honey Badger:
cool :)
how about some fixes for
- dark angels and knights cant spawn in some skirmish maps
- widescreen (resolution and aspect ratio fix)

It still gets worked on and there has already been another release since this post. Which already fixes one of these things and several other things.

See here for the latest release: https://github.com/DiaLight/Flame/releases
Quenlin Oct 23, 2024 @ 12:09pm 
Is the AI fixed in Skirmish? I did a few rounds with different AI types and it's still lobotomized.
DiaLight Oct 25, 2024 @ 5:11pm 
Originally posted by Honey Badger:
cool :)
how about some fixes for
- dark angels and knights cant spawn in some skirmish maps
- widescreen (resolution and aspect ratio fix)
- problem with spawn: copy Data directory from flame.zip with replacement to the game directory. Data directory contains patched level files for the campaign
- widescreen: I already tried to break rendering resolution limits in another project called Ember, but it also breaks the GUI. I have already planned to migrate patches from the old project to support wide screen resolutions, but at the moment this is not a priority
Last edited by DiaLight; Oct 27, 2024 @ 3:55pm
DiaLight Oct 25, 2024 @ 5:14pm 
Originally posted by Quenlin:
Is the AI fixed in Skirmish? I did a few rounds with different AI types and it's still lobotomized.
AI is not completely fixed. Only the AI ​​response to threats has been fixed. The rest of its problems are still on the list of unfixed bugs
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Showing 1-6 of 6 comments
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