Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
You technically can grind, yeah, and some areas near the end of the game are more useful than others. Combat very rarely seemed to be the biggest challenge though. I wouldn't say it's "jumping puzzles" exactly, but getting used to your movement powers isn't something you can level up. Health/energy powerups are collected instead of gained from leveling up, so once you're a couple hours into the game you can run around and get most of them. It seems more like Metroid than like Castlevania within the genre if that makes sense.
Combined with the save system this makes all but the timed sections conquerable. For those parts you need to rely on the skills you will eventually learn as a result of the practice you gain while grinding, plus damage reduction will let you take bigger risks while running for your life. I think the devs did a great job in balancing difficulty in this game including the way the RPG element can be exploited by those that like to play that way.
I should point out I'm only half way through the game but did use this approach to get me out of the ginso tree, which many players regard as being a significant difficulty spike.
If you get the game do post how you get on :-)