Ori and the Blind Forest

Ori and the Blind Forest

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himmatsj Mar 11, 2015 @ 8:05pm
Wall-jumping feels slightly imprecise?
I am playing on a keyboard, and to me the wall-jumping doesn't feel precise enough. Like there's some issue with it. Where there is only marginal room for error, I have found myself dying more often than not.
Last edited by himmatsj; Mar 12, 2015 @ 2:49am
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Showing 16-26 of 26 comments
BigBlueWolf Aug 21, 2015 @ 1:53am 
I am running into this as well and it's terrible. I'm at a part in the Moon Grove pursuing Gumo. There is a short scene where he vaults upward between several thorn-covered walls and you have to follow him. I've been trying to get through it for several hours. My game is saved just before this bit starts, and I have a full stack of 6 life orbs.

I have double-jumping skill, but repelling off a wall sideways almost seems random in execution. The animation for it is the slow forward roll or vertical twirl as he moves sideways. I have watched videos of players repeating this move flawlessly over and over again.

As I climb (hitting the jump button) I then press the analog stick away from the wall and press jump again and sometimes Ori will launch vertically and other times he will arc precipitously downward. Sometimes the double jump will pull me out of the fall, other times the double jump never registers despite hammering the jump button. Still other times the initial launch off the wall will appear to be the double jump portion (he does a really fast spinning animation) which then falls short since I can't relaunch myself until I touch ground.

This is incredibly frustrating. I like a challenging game, but I would think I'd have mastered sideways jumping by now. I don't understand what I'm doing wrong.
vulmen.matrias Aug 21, 2015 @ 7:04am 
Thanks for the explanation. From what you describe, it sounds like you might be doing the right things, so maybe it's something else.

If Ori is on a wall and you hold the opposite direction, unless you jump immediately he will detach from the wall and drop. There is a brief pause between that so it is forgiving. When you see him perform the mid-air double jump when you feel you should be repelling from the wall, it is probably because he had to double-jump due to no contact with the wall/he had already detached from it.

The only time he will arc downards from the wall instead of launching into the air, is when no jump button is pressed- it doesn't matter the direction applied(up, down, into/away from wall), a jump from a wall won't go down. It's simply no jump was pressed (or registered as pressed).

It sounds like input from your gamepad is not being registered properly. I had first attempted to use a gamepad for this, but didn't have an xbox360 control and tried to use a program to let my control act as one. It worked, but registered the wrong mapped button as jump, and it irritated me enough to switch to keyboard+mouse. Honestly; the game played beautifully as keyboard+mouse, when I replay this I will use that layout again.

My suggestion; please try using keyboard+mouse, at least for humor's sake, and see if the problem persists. It might be an issue with the gamepad's input.
Last edited by vulmen.matrias; Aug 21, 2015 @ 7:06am
BigBlueWolf Aug 21, 2015 @ 9:49am 
Hi vulmen,

Your explanation of the sideway jump mechanic sounds correct to my experience with one exception. When I press the analog stick away from the wall the detachment is immediate, but I get no brief pause like you mentioned. It would seem that unless I press the jump button near-simultaneous with moving the analog stick Ori will fall. And that is where the randomness is creeping in I guess. It's probably tenths of a second difference that the jump either executes while he can still repel or that the jump occurs just a tiny fraction after separation which leads to no sideways jump. :/
vulmen.matrias Aug 21, 2015 @ 10:27am 
hm... still, give a try with the keyboard. I tested before I made that post; and if I held the -away from the wall- key (A or D, depending), he didn't let go until a moment later, giving me plenty of time to press jump.

Odd that the result would be different from controller to keyboard. Now I'm curious if you will indeed notice that difference.

For me the jumping has always been 100% spot on, I was able to make extremely tricky jumps that honestly I don't think the developer intended. Such as carefully sliding to the bottom of a wall and moving left, and before half a second passes turn right and mid-air jump, catching the opposite side of the wall and climbing up...reaching a few bonuses I think I was supposed to backtrack to get. Maybe keyboard is more reliable.

^ One place I did that was the room where there's a waterfall at the far bottom of the map. There's a secret up the water. I climbed the right-side of the room, leapt to the left, slid down to where the waterfall was then carefull dropped my hold, crossed the waterfall with a double-jump and just -barely- grabbed the opposite wall. Then I could climb up. I think the developer intended that location to be reached by using a charge-jump, because it felt like it required a lot of precision.
Last edited by vulmen.matrias; Aug 21, 2015 @ 10:34am
BigBlueWolf Aug 21, 2015 @ 2:37pm 
Well I tried the keyboard and it's the same story. No brief pause when climbing. If I'm not constantly hammering the spacebar, I'm falling.
BigBlueWolf Aug 21, 2015 @ 2:51pm 
As a side note, do I get a trophy for a large number of deaths? It's fairly early in the game but at 16+ hours and a re-spawn count already over 450 due to this side-jumping issue, I feel like I deserve one.

ε(´סּ︵סּ`)з
Last edited by BigBlueWolf; Aug 21, 2015 @ 2:53pm
vulmen.matrias Aug 21, 2015 @ 3:32pm 
Oh, no, true that you have to hammer the spacebar to climb, or to stay where you are (slide a little then jump, slide a little then jump) and you will slide if you stop jumping. However what I was saying is different than as you described is that if you hold away from the wall, you get a grace period of like 1/4 or 1/2 of a second before Ori lets go of the wall--in which time you're supposed to hit jump again to vault off. If you wait to jump until you've began sliding, Ori is about to let go and you won't be able to vault off/Ori would do a mid-air double jump instead.

But I'm guessing from your answer, that you noticed no difference and still struggled with it. Sorry, I can't imagine why it's different and Ori lets go from the wall immediately when pressing a directional button. You'll have to time your off-wall jumps to be either same moment or just a hair before your directional press if that is the case. Doesn't make sense to me that the game mechanic would be different between us.

And sorry; there isn't an achievement for all those deaths. :(
Last edited by vulmen.matrias; Aug 21, 2015 @ 3:36pm
BigBlueWolf Aug 21, 2015 @ 4:17pm 
This is the part I'm dealing with.

https://www.youtube.com/watch?v=ChQgvt0tOtI at mark 8:05

Basically with six orbs, I have to do it perfect. The very last horizontal jump at the top is huge, and I pretty much figure I have to waste orbs there since I have never been able wall jump horizontally that great of a distance. Right now even on the very rare occasion I make it up that high, most of the time I carefully try to time the jump only to end up making an incredibly wimpy jump with no double, impaling myself nowhere near the other side.

600 deaths. 425 on this bit alone. Yeah, I need a trophy.
BigBlueWolf Aug 21, 2015 @ 5:08pm 
I made it!
Luck more than anything else, I'm sure.
The funny thing is that there was still quite a bit of horizontal wall-jumping after that (and dodging falling stuff) and yet I didn't have a problem with any of that.
Well at least I can get back to enjoying that game again. :)
vulmen.matrias Aug 21, 2015 @ 6:13pm 
Congrats, and good luck with the rest of the game. :)
shieldgenerator7 Jul 29, 2017 @ 8:36am 
If you try to jump off the wall at the wrong time, Ori will just fall off. This is because he is not on the wall. When you wall jump, Ori leaves the wall for a split second and then latches back onto it. You can only jump off the wall when Ori is latched onto the wall. So jump high on the wall, wait for Ori to latch onto it, and then jump off the wall to the other wall.

I hope this helps
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Date Posted: Mar 11, 2015 @ 8:05pm
Posts: 26