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I have double-jumping skill, but repelling off a wall sideways almost seems random in execution. The animation for it is the slow forward roll or vertical twirl as he moves sideways. I have watched videos of players repeating this move flawlessly over and over again.
As I climb (hitting the jump button) I then press the analog stick away from the wall and press jump again and sometimes Ori will launch vertically and other times he will arc precipitously downward. Sometimes the double jump will pull me out of the fall, other times the double jump never registers despite hammering the jump button. Still other times the initial launch off the wall will appear to be the double jump portion (he does a really fast spinning animation) which then falls short since I can't relaunch myself until I touch ground.
This is incredibly frustrating. I like a challenging game, but I would think I'd have mastered sideways jumping by now. I don't understand what I'm doing wrong.
If Ori is on a wall and you hold the opposite direction, unless you jump immediately he will detach from the wall and drop. There is a brief pause between that so it is forgiving. When you see him perform the mid-air double jump when you feel you should be repelling from the wall, it is probably because he had to double-jump due to no contact with the wall/he had already detached from it.
The only time he will arc downards from the wall instead of launching into the air, is when no jump button is pressed- it doesn't matter the direction applied(up, down, into/away from wall), a jump from a wall won't go down. It's simply no jump was pressed (or registered as pressed).
It sounds like input from your gamepad is not being registered properly. I had first attempted to use a gamepad for this, but didn't have an xbox360 control and tried to use a program to let my control act as one. It worked, but registered the wrong mapped button as jump, and it irritated me enough to switch to keyboard+mouse. Honestly; the game played beautifully as keyboard+mouse, when I replay this I will use that layout again.
My suggestion; please try using keyboard+mouse, at least for humor's sake, and see if the problem persists. It might be an issue with the gamepad's input.
Your explanation of the sideway jump mechanic sounds correct to my experience with one exception. When I press the analog stick away from the wall the detachment is immediate, but I get no brief pause like you mentioned. It would seem that unless I press the jump button near-simultaneous with moving the analog stick Ori will fall. And that is where the randomness is creeping in I guess. It's probably tenths of a second difference that the jump either executes while he can still repel or that the jump occurs just a tiny fraction after separation which leads to no sideways jump. :/
Odd that the result would be different from controller to keyboard. Now I'm curious if you will indeed notice that difference.
For me the jumping has always been 100% spot on, I was able to make extremely tricky jumps that honestly I don't think the developer intended. Such as carefully sliding to the bottom of a wall and moving left, and before half a second passes turn right and mid-air jump, catching the opposite side of the wall and climbing up...reaching a few bonuses I think I was supposed to backtrack to get. Maybe keyboard is more reliable.
^ One place I did that was the room where there's a waterfall at the far bottom of the map. There's a secret up the water. I climbed the right-side of the room, leapt to the left, slid down to where the waterfall was then carefull dropped my hold, crossed the waterfall with a double-jump and just -barely- grabbed the opposite wall. Then I could climb up. I think the developer intended that location to be reached by using a charge-jump, because it felt like it required a lot of precision.
ε(´סּ︵סּ`)з
But I'm guessing from your answer, that you noticed no difference and still struggled with it. Sorry, I can't imagine why it's different and Ori lets go from the wall immediately when pressing a directional button. You'll have to time your off-wall jumps to be either same moment or just a hair before your directional press if that is the case. Doesn't make sense to me that the game mechanic would be different between us.
And sorry; there isn't an achievement for all those deaths. :(
https://www.youtube.com/watch?v=ChQgvt0tOtI at mark 8:05
Basically with six orbs, I have to do it perfect. The very last horizontal jump at the top is huge, and I pretty much figure I have to waste orbs there since I have never been able wall jump horizontally that great of a distance. Right now even on the very rare occasion I make it up that high, most of the time I carefully try to time the jump only to end up making an incredibly wimpy jump with no double, impaling myself nowhere near the other side.
600 deaths. 425 on this bit alone. Yeah, I need a trophy.
Luck more than anything else, I'm sure.
The funny thing is that there was still quite a bit of horizontal wall-jumping after that (and dodging falling stuff) and yet I didn't have a problem with any of that.
Well at least I can get back to enjoying that game again. :)
I hope this helps