Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
There is no way I'm using the (subjectively) terrible Xbox design when there are perfectly fine controllers out there that last a lifetime. Once again thank you for this :) I hope the Devs are able to incorporate this into the game because it truly is a neccesity to have somewhat customizable controls.
This is the one I use for the Nintendo Classic Controller Pro.
It's basically the same as the generic one you put in except I put RStick on the 'home' button since the CCPro doesn't have a RStick button (LStick is supposed to be on this button but I have yet to find use for it so I took it out. RStick however can be used to activate a cheat code so if anyone wanted to try that, you can now)
[Classic Pro]
A = 2
B = 1
X = 3
Y = 4
LShoulder = 5
LStick = 12
LTrigger = 7
RTrigger = 8
RStick = 11
RShoulder = 6
Select = 9
Start = 10
Also for anyone wondering, currently you cannot rebind the RTrigger button (at least I couldn't and I read online that others are unable to either). Best way to solve this is just to download Joy2Key http://joytokey.net/download/JoyToKey_en.zip, open this program and hit the RTrigger button on your controller, it will light up the corresponding line in Joy2Key where you can click this specific button and assign it to "shift" on your keyboard. So essentially when you're pressing that button on your controller you're holding the shift button on your keyboard (and thus allowing you to grab/slide)
A question to you OP would be, is there any way to remap the D-Pad using this Powershell ? When I tried x360ce it would reocgnize my controller but was unable to map the controls, however the D-Pad worked fine and that is not the case anymore after applying your reconfiguration. Is there any way to make this work again ? I come from games like Super Metroid so D-Pad movement for platforming is something that I'd really love.
If you run JoystickTest and press D-Pad, does it detects it as "Hat Switches" (upper right corner of the app) or it detects it as numbered buttons? My best guess is that your controller's D-Pad is presented to OS as a set of buttons, not axes. I can probably make a custom patch for you if this is the case.
Also, you can try this fix with x360ce. It disables RawInput and fixes Ori's XInput mappings:
P.S. Thanks for INI file, I'll add it to the script.
I was able to move with D-Pad back then.
After your update everything works as intended except D-Pad left and right no longer work. D-Pad Down corresponds to D-Pad Left and D-Pad Up responds to D-Pad Right
It appears to be both ? This is what it shows http://i.imgur.com/VubIrIo.png
When I try to apply the patch I get this error http://i.imgur.com/gFhsqA5.png (I also tried putting the patch files and edited Assembly-CSharp.patch file in the "Managed" folder but had the same result)
Either way thanks again for your efforts !
Make sure that you're using original Assembly-CSharp.dll, and not one that is already patched by my script. Restore it from script's backup (Assembly-CSharp.dll.bak).
Ahh yes that did it. However none of the input works using this except the left analoge stick.
Thanks for thinking about this situation and you really don't have to spend too much time trying to figure it out haha ! I'm already very happy just having proper buttons now :)
But, it only partially worked. I can't use right trigger at all. No matter what I do or how I set my buttons, the game ITSELF does not have a right trigger.
I even changed it to where A/B/Y/X normally are, thinking my controller may be broken (it isn't) but that makes no difference.
No matter what I do or what I press, the game does not accept me pressing right trigger, and thus I continue being stuck at the beginnign when you first have to move a rock.
I've edited the .ini according to my controller. Its an Twin USB Joystick (PSX/PS2 Controllers USB for PC adapter), but when I use the "Ori_Controller_Remap.cmd" I receive the above message. Please, if anyone could make the file for me, here's the configuration:
[Twin USB Joystick]
A = 3
B = 2
X = 4
Y = 1
LShoulder = 7
LStick = 11
LTrigger = 5
RTrigger = 6
RStick = 12
RShoulder = 8
Select = 9
Start = 10
Thanks in advance. ;)
The A, B, X, Y, Select and Start buttons are ok now.
Will this let you use an Xbox One controller? Right now this game only works with x360 controllers.
Config:
[Knup KP-3121 USB Joystick]
A = 3
B = 2
X = 4
Y = 1
LShoulder = 5
LStick = 11
LTrigger = 7
RTrigger = 8
RStick = 12
RShoulder = 6
Select = 9
Start = 10
EDIT: Looks like restarting doesn't really help with the axis issues. Hm. I guess this already helps a lot though.