安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Dunno about the water though. I can see the reflections being hardcoded because far as I can tell, there isn't a separate layer for the reflections and the way the water's surface bends when you interact with it reminds me of a trick in flash animation that uses vectors and having never seen the two things combined seamlessly before makes me wonder. The only other example I can think of was Epic Yarn which used a lot of vector tricks, but it could also get by with a lot more having a simple art style and being in 480p. When the game came out I actually asked if there was some documentation on how they made the water or if anyone modded their games' camera behavior just to see if the effect would work at any camera angle or if the fixed camera is providing a smokescreen but it didn't get much reply, so I guess the devs don't come here unfortunately.
All that aside though, I've tried and failed to identify what is a 3D model and what is a plane (flat shape), I'm fairly certain some level props like stumps and fence posts are just several planes put in front of each other (in the case of a stump in the hollow grove, I think it has a front plane and a bacl plane with a collision box to make it appear that you're walking over the top when the top is actually flat and the front plane just serves to make the jagged edges of the stump appear in front of you but that can't account for the illusion of depth so I'm not entirely sure.) The characters are definitely models, though some of them appear to have planes for things like feathers, and I think some of the larger objects and the geography are also models. Unfortunately there aren't enough of those things that lowering the polycount would make much of a difference, I'd imagine.
anyway, I will try your suggestion. I use the laptop to play games on the big screen and it handles most games well, and the resolution can go down quite a bit still when using the TV.
Sorry for talking your ear off also, this game's graphics have been something of a fascination of mine for a long time. I sometimes play it just to figure out how things were created. As far as I can tell, its approach is unique and might actually become a standard for later games.
That makes me sound like a huge idiot :D
If you're interested, there's a presentaton floating around somewhere on the internet about the animation in the game. They've got a lot of explanation on how it was all done. They show some pretty cool alternate views of character models during different sequences and also might give some more insight on the thought process going into the graphic design. Idk if i'll ever find it again, but i'll give it a go.
Also, the Reddit AMA the team did might be a good place to look.
Also I don't think it makes a person an idiot to not follow the ramblings of a huge art nerd. :V S'pose we could agree the graphical execution of the game is fantastic as a commonality. :P
You might want to consider making a reddit account though,
It's where we All can ramble on what we enjoy with other people that understand it.
Also, theres an Ori and the Blind Forest subreddit :D
going back to way up there ^
I'll look for this video i mentioned. It'd be right up your alley
edit: ok it's doing it on the normal resolutions too, I think it's just a weird GPU quirk, this laptop has 2 display adaptors listed in spite of having a dedicated GPU so I guess I'll just have to research the problem and see if there's some kind of fix...
This is why I say that NVidia cards are good for gaming but ATI cards are good for everything else. :V Still, they should really get on a fix, I mean, these are the two leading graphics cards. It's not like people are trying to run this on an intel integrated GPU or something.
I have AMD Radeon HD 6970 and I do not have any problem in the game. I finished it 3 times already. :)
I have flickering during the cutscenes only when I choose resolution that is different from the resolution of the desktop. So, my desktop resolution is 1920x1200, if I choose 1920x1080 resolution in the game, the cutscenes will be flickering, and if I choose 1920x1200 resolution, it will be displayed normal. I also played the game on my TV 1920x1080, and when I choose 1920x1080 resolution in the game, the cutscenes also displayed normal.
Also, the cutscene "Kuro Attack" is pretty demanding on computer resources compared to the other scenes in the game.
Is there some way I can make the desktop's naive resolution change every time the game launches and reset every time it closes? Or at least, can I make a desktop shortcut? Trying to maneuver on a resolution that small on a machine that can do proper 16:10 has proved problematic in the past. (Reminds me of trying to navigate my own rig in safety mode when it decides to hide 3/4s of the screen by dividing the resolution into 1/4th its actual size.)
I hear DX9 mode is pretty glitchy. I play with a gamepad anyway, but I've heard that a lot of animations don't play when they should (someone in a youtube video said their double-jump actually freezes frame in midair sometimes) and bloom effects, instead of being properly diminished, just glitch out like the game suddenly thinks it's a beta on the PSX. I'd consider it if not for the graphical problems other people report.