Ori and the Blind Forest

Ori and the Blind Forest

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404_Not_Found 2015 年 9 月 9 日 下午 12:52
Graphics settings?
Trying to get this working on a laptop which is a lot weaker than my desktop. It meets almost all of the minimum requirements except the ghz in the processor (It has 2.5, the minimum for AMD is 2.8) and I've used it on the laptop with some success. The only problem is that cutscenes lag horribly and the music and video are out of sync. (A problem I'm sure is self-evident.) I tried turning down the graphical settings, but the game menu only has the most basic options. Is there a way I can access a more advanced menu for turning down the particle effects and some of the shaders?

Or at least a low/med/high toggle? I didn't see one in the menu, it would be weird for a PC game not to have them.
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Big Floppa 2015 年 9 月 9 日 下午 2:54 
You're going to have to lower the resolution during the cutscenes. There isn't a toggle because the game is essentially hand drawn.
404_Not_Found 2015 年 9 月 9 日 下午 3:17 
Actually, it's not, but turning down the poly might effect the intended illusion that it is hand-drawn so maybe they were just really against doing that. The particle effects and shaders could probably be toned down though, unless some genius thought hardcoding in bloom and swirling leaves was a good idea. (It's not, and everyone who develops for a PC knows this in case they need to make alterations to those effects to compensate for unexpected hardware behavior or just to keep the game looking nice overtime.)

Dunno about the water though. I can see the reflections being hardcoded because far as I can tell, there isn't a separate layer for the reflections and the way the water's surface bends when you interact with it reminds me of a trick in flash animation that uses vectors and having never seen the two things combined seamlessly before makes me wonder. The only other example I can think of was Epic Yarn which used a lot of vector tricks, but it could also get by with a lot more having a simple art style and being in 480p. When the game came out I actually asked if there was some documentation on how they made the water or if anyone modded their games' camera behavior just to see if the effect would work at any camera angle or if the fixed camera is providing a smokescreen but it didn't get much reply, so I guess the devs don't come here unfortunately.

All that aside though, I've tried and failed to identify what is a 3D model and what is a plane (flat shape), I'm fairly certain some level props like stumps and fence posts are just several planes put in front of each other (in the case of a stump in the hollow grove, I think it has a front plane and a bacl plane with a collision box to make it appear that you're walking over the top when the top is actually flat and the front plane just serves to make the jagged edges of the stump appear in front of you but that can't account for the illusion of depth so I'm not entirely sure.) The characters are definitely models, though some of them appear to have planes for things like feathers, and I think some of the larger objects and the geography are also models. Unfortunately there aren't enough of those things that lowering the polycount would make much of a difference, I'd imagine.

anyway, I will try your suggestion. I use the laptop to play games on the big screen and it handles most games well, and the resolution can go down quite a bit still when using the TV.

Sorry for talking your ear off also, this game's graphics have been something of a fascination of mine for a long time. I sometimes play it just to figure out how things were created. As far as I can tell, its approach is unique and might actually become a standard for later games.
最后由 404_Not_Found 编辑于; 2015 年 9 月 9 日 下午 3:17
Big Floppa 2015 年 9 月 9 日 下午 3:56 
uh... okay... you go man...
That makes me sound like a huge idiot :D
If you're interested, there's a presentaton floating around somewhere on the internet about the animation in the game. They've got a lot of explanation on how it was all done. They show some pretty cool alternate views of character models during different sequences and also might give some more insight on the thought process going into the graphic design. Idk if i'll ever find it again, but i'll give it a go.
Also, the Reddit AMA the team did might be a good place to look.
最后由 Big Floppa 编辑于; 2015 年 9 月 9 日 下午 8:35
404_Not_Found 2015 年 9 月 9 日 下午 5:04 
Wasn't aware they did a reddit AMA, makes me ish I had an account so I could've asked some stuff as well. ):

Also I don't think it makes a person an idiot to not follow the ramblings of a huge art nerd. :V S'pose we could agree the graphical execution of the game is fantastic as a commonality. :P
Big Floppa 2015 年 9 月 9 日 下午 8:36 
Agreed! :kuro:
You might want to consider making a reddit account though,
It's where we All can ramble on what we enjoy with other people that understand it.
Also, theres an Ori and the Blind Forest subreddit :D

going back to way up there ^
I'll look for this video i mentioned. It'd be right up your alley
404_Not_Found 2015 年 9 月 10 日 下午 4:57 
I forgot to mention that I would love to see it >_> Sorry, if you di find it I bet that it would. It's nice to know these kinds of videos are a lot more common now. (I remember when we used to have to get demo discs or mag subs just to see making-of videos...god I love the internet.)
404_Not_Found 2015 年 9 月 11 日 上午 3:12 
Ok so I turned down the resolution to the absolute lowest available 16:10 and the sync problem with cutscenes is fixed. During the first one though where there should be a fade effect between scenes, I get a weird flickering between them. This doesn't happen in windowed mode, but who plays games in that on a TV? :V Any ideas as to why?

edit: ok it's doing it on the normal resolutions too, I think it's just a weird GPU quirk, this laptop has 2 display adaptors listed in spite of having a dedicated GPU so I guess I'll just have to research the problem and see if there's some kind of fix...
最后由 404_Not_Found 编辑于; 2015 年 9 月 11 日 上午 4:07
Big Floppa 2015 年 9 月 11 日 下午 1:43 
Interesting... I've been having this issue as well. This seems to be the case with a lot of AMD users. Apperently Nvidia's new drivers fix it according to a dev.

引用自 Tiavor
the log file is full of this: (~8x)

Configuring window with style -1275068416
Resizing and centering window on screen even through we are full screen
Resizing and centering window on screen
Configuring window with style -1811939328
Resizing and centering window on screen even through we are full screen
Resizing and centering window on screen
最后由 Big Floppa 编辑于; 2015 年 9 月 11 日 下午 1:51
404_Not_Found 2015 年 9 月 11 日 下午 2:04 
Yeah I found a thread that details the same issue and my desktop uses a GeForce so I've never experienced it before using the laptop. Surprised it hasn't been fixed yet, or community patched. Supposedly setting it to force DX9 fixes the issue but some users are saying DX9 mode is glitchy.

This is why I say that NVidia cards are good for gaming but ATI cards are good for everything else. :V Still, they should really get on a fix, I mean, these are the two leading graphics cards. It's not like people are trying to run this on an intel integrated GPU or something.
Серимон 2015 年 9 月 12 日 上午 5:36 
There is one way to turn down the graphical settings - launch the game in DirectX 9 mode with "-force-d3d9" parameter, it will disable some effects (plant animation after explosions, for example) and will reduce the CPU load by 30%. But for some reason my mouse is not working in this mode. xD Anyway, I play the game in DirectX 11 mode.

I have AMD Radeon HD 6970 and I do not have any problem in the game. I finished it 3 times already. :)
I have flickering during the cutscenes only when I choose resolution that is different from the resolution of the desktop. So, my desktop resolution is 1920x1200, if I choose 1920x1080 resolution in the game, the cutscenes will be flickering, and if I choose 1920x1200 resolution, it will be displayed normal. I also played the game on my TV 1920x1080, and when I choose 1920x1080 resolution in the game, the cutscenes also displayed normal.

Also, the cutscene "Kuro Attack" is pretty demanding on computer resources compared to the other scenes in the game.
最后由 Серимон 编辑于; 2015 年 9 月 12 日 上午 5:37
404_Not_Found 2015 年 9 月 14 日 下午 6:30 
So in order to properly play this game on the laptop I have to turn down the resolution all the way to 800x480? (I think; lowest 16;9 rez) I wouldn't mind doing that, and I don't see very well anyway so the decrease in resolution wouldn't bother me - but the weirdness of having such a low resolution on the desktop would. I would literally have to change it back and forth every time I wanted to play the game, especially considering it isn't my laptop, I just borrow it.

Is there some way I can make the desktop's naive resolution change every time the game launches and reset every time it closes? Or at least, can I make a desktop shortcut? Trying to maneuver on a resolution that small on a machine that can do proper 16:10 has proved problematic in the past. (Reminds me of trying to navigate my own rig in safety mode when it decides to hide 3/4s of the screen by dividing the resolution into 1/4th its actual size.)

I hear DX9 mode is pretty glitchy. I play with a gamepad anyway, but I've heard that a lot of animations don't play when they should (someone in a youtube video said their double-jump actually freezes frame in midair sometimes) and bloom effects, instead of being properly diminished, just glitch out like the game suddenly thinks it's a beta on the PSX. I'd consider it if not for the graphical problems other people report.
最后由 404_Not_Found 编辑于; 2015 年 9 月 14 日 下午 6:30
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发帖日期: 2015 年 9 月 9 日 下午 12:52
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