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As for no dying? Backup saves.
Clearing in under three hours is also pretty easy, for example I've cleared the game 100% with 4 deaths in 2:27:03, with my fastest time being 80% with 15 deaths in 1:37:11, both of them glitch and exploit free because I hate it when people break the game just to get a higher spot on a leaderboard. When it comes to going fast, it comes down to three things mostly, having some memory of the level layout, doing wall jumps well, and making good use of bash and glide to travel quickly. Oh, and you pretty much ignore all enemies when speedrunning, you don't need the experience, and never stopping to fight them saves you an immense amount of time by itself.
As for no deaths, while I don't have it yet, it's hardly impossible. That 100% run I mentioned with 4 deaths is my best attempt, and all four of those deaths were quite avoidable. I will say though that I think the majority of players who have that achievement used backup save files to scum it, or in some cases may have outright cheated(as in, steam achievement cheating, not necessarily in game cheating).
Well to complete the no death achievement with backup saves for me is cheating so kind of stupid cause it is something I achieved. As I had 400 deaths in my first playthrough just thought that it is not possible but if you managed only 4 deats maybe but I think you really have mastered the game and are an excellent player.
I finished the game only one time with 100% and needed more then 12h but hey now the 3h Achievement and no upgrades seems possible. Thx for the advice.
Anyway, my stance on the no deaths achievement is people who cheated that do not deserve my respect. It just tells me that they don't appreciate this game enough to actually become good at it, which is sad, because this is if nothing else the finest metroidvania style game ever made, and one of the best games made in the last few years. When I get that achievement, and I will, it will be in a single segment run, free of glitchs, exploits, and save scumming, and I hope others would do the same.
Also, pretty much everyone has a lot of deaths in their first run. I think I had nearly 300 deaths my first time through, a decent number coming from the escapes, but most of them coming from the Forlorn Ruins if I recall. That place more than any other always gave me trouble, it's where my no death runs often fail, while in comparison I tend to do fine in Mount Horu.
Immortal... one week I had nothing better to do, so I finished one run of Ori every day*, every time getting further without dying. When I got to Mount Horu with no deaths I was so nervous that I had to listen to Rammstein while playing. I always collected everything I can before entering the Ginso tree, to maximize the chances (triple jump and ultra defense). Also for the sake of completeness I did exit the game once when I saw that there was clearly no escape (no save backups involved).
Here are some advices for getting Immortal:
- Don't concentrate on not dying - it's the best way to die. Listed to some music.
- Avoid instakills where you can (lasers, crushers, the spikes at the spider nest...)
- Collect everything you can as soon as you can except the energy cell with the crushers (I only collected it after I got bash - I used the red spikes to jump there)
- Don't do it in one sitting
- Know the game by heart
* Not in one sitting though. Also at this point one run of Ori lasted little over two hours.
Besides that, the idea of collecting as much as possible, as safely and early as possible is sound, but be careful with that. Some dangers may be obvious, but especially if you aren't that familiar with side areas, be certain you know what you can and cannot easily get away with. That 4 death run I mentioned, my first death was to the side area in moon grotto just above and to the right of Gumo's Hideout, where you double jump over spikes to enter and can get a life cell. I made the mistake of thinking I could get it before entering the Ginso Tree, realizing too late Bash was required, and that ended up being my first death.
That being said, don't be discouraged about dying to the point of quiting a run, unless it's like really, really early, because if you keep restarting early on, you're eventually going to get great at the start, sure, but you may start to get worse at the later parts of the game. If you can instead suck it up and just complete the run, you'll continue to get better at the rest of the game as well, which should have the bonus of making you more confident and focused over all.
This is absolutely false. While I do not doubt for a second many resorted to save scumming, it is quite possible to get very good at this game, especially if you have experience with speedrunning other metroidvanias or playing challenging platformers like super meat boy or the more recent rayman games. As I said earlier, I've personally accomplished 4 deaths for a full run, and those deaths were all very avoidable. The Moon Grotto one I mentioned in my previous post, the last laser room of the Forlorn Ruins, messing up the "tumbleweed" laser section in Sorrow's Pass, as well as messing up the equivalent to it in Mount Horu(those latter to just being slightly bad Bash trajectories).
If it seems impossible to you, don't assume it's impossible for others, and definitely don't equate it to luck, when nothing in this game is luck based.
http://steamcommunity.com/sharedfiles/filedetails/?id=560600906
Just don't get nervous when you get to Mount Horu with 0 deaths. And good luck!