Ori and the Blind Forest

Ori and the Blind Forest

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wyte boi Nov 6, 2020 @ 2:52am
What exactly is this game?
Is this game more casual style above substance oriented title or it has some challenge?
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Showing 1-6 of 6 comments
ֆהტϣ Nov 6, 2020 @ 3:25am 
I tabsolutely has some challenge :sein:
Stretchyf Nov 6, 2020 @ 5:35am 
While looking at gameplay videos available at the Store Page I had no doubts that game has some challenge and by no way is an easy and relaxing platformer.
LuMa0 Nov 11, 2020 @ 2:23am 
I would say it has some "moderated" challenge, the Will of the Wisps is way way harder and challenging.
Ori and the Blind Forest is gonna have that "wow" effect on you by it's mechanics and it's environment but not really by it's difficulty (which it has sometimes)
Hope i made myself clear enough x)
Stretchyf Nov 11, 2020 @ 3:11am 
Originally posted by ✪ LuMa0:
I would say it has some "moderated" challenge, the Will of the Wisps is way way harder and challenging.
I think it is rather unpopular opinion you are presenting. I heard a lot of people who consider Blind Forest harder that WotW and I agree with them.
Reasons for this?
  • In Blind Forest environment kills Ori faster while in WotW you can tank through obstacles on Normal with relative ease.
  • Almost no insta-death hazards in WotW while a lot in BF.
  • Escapes are way easier in WotW. They are more "bark than bite" - looking graphical, rarely challenging.
  • Self-healing ability in WotW makes things a way easier.
  • Automatic save system in WotW. Some people claim it even teleported Ori past the obstacle that killed them.
For my taste WotW made to be a bit of a sandbox - you need to tune balance by yourself to your liking.
ֆהტϣ Nov 11, 2020 @ 10:39am 
I agree with all of these points except self heal, that existed in Blind Forest too. You only got it a bit later :sein:
Spider Dingus Nov 27, 2020 @ 9:10am 
I too feel kind of mislead in this game as well. Watching the store page video I expected some form of challenge, but honestly the stuff going on in this game is like a faster paced Hollow Knight except with the ability to save anywhere you want.

I went into this expecting something casual and relaxing so I can actually enjoy the art style and music, but honestly I find myself getting frustrated more than anything. A lot of the platforming and hazards happen in such an instant I hardly even knew what killed me until after it happend.

It very much feels like when the game was made it was capitalising on the "Dark Souls Platformer" trend of "Beautiful, engaging story and environment contrasted by a challenging, and tedious level of difficulty."

Sometimes I'll save with 1 health, die, and respawn with full, just to die again and have that 1 health I had previously.

One thing that's really come to frustrate me are mobs respawning similar to that of old NES games where if you go off screen enemies reappear. I've had it happen multiple times and it's really unpleasant when it does happen.

TL;DR, the game has a feel that it was made by creative artists rather than genuine game designers because there's a lot of times where I've scratched my head questioning why something was done a certain way over and over again.
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Date Posted: Nov 6, 2020 @ 2:52am
Posts: 6