Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The other one to the right is on a flat treetop near an Owl. I usually make a Soul Link after killing the red Bullfrog down below. Just getting up there without any other upgrades is a challenge, but as you found out it is doable. Well done. :-)
Both this game version and the Definitive Edition can be rough on our gamepads, especially on the green "A" button because that's our main locomotion key. That's what usually wears out first on my controller.
i know you got past that section already, but you'll possibly have similar issues later on. i found out 4-5 hours in that my controller was acting up, too, which was making the game way harder than necessary (the bash ability felt super awkward, making one level nearly impossible).
once i switched to playing on big picture mode on steam (and, since i use a PS4 controller, DS4Windows), the buttons were mapped way more intuitively/responded better and the game became much more fun :) definitely try big picture mode if you don't use it already.
On nintendo you use "B" button. sometimes Ori will jump, sometimes when it tries to reach the opposite wall he doesn't jump again on it. It just slides off, no matter how many times I press the B button. Sometimes it is able to make the jump, sometimes it falls short half way.
The inconsistency is annoying as it is hard to determine a sequence to pass the area. Sometimes it works one way, sometimes the jump works in a different way...
Utter garbage platforming hell. I nearly punched the screen of my Steam Deck after trying for over an hour to traverse a vertical jumping area in "The Valley of the Wind", with nowhere else to go and having mistakenly taking a detour into "Black Root Burrows" and dealing with an equally frustrating sequence where you're supposed to hold a light ball and then put it down, putting the ball down completely changes the jumping and physics and you're asked to put this down on a moving floating platform, needless to say, you will fall about 30 times as you're being asked to jump, climb and perch perfectly atop a floating cylinder.
I went through large sections of the map after this trying to figure out how to progress to the Ginso Tree and the only way forward that I could surmise was this vertical area in "The Valley of the Wind" where you have jump, then hop / climb perfectly and then jump across to the otherside and hop / climb perfectly, when I mean perfectly I mean that you have to make Ori go to within one pixel of hitting the thorns that alternate each side of this section, to make matters worse, Ori will randomly slide on the other side after jumping, into the thorns. With full health (6 cabbages at this point) you can get hit twice. For me it was literally impossible to do this without getting hit by the thorns. I don't understand the design here, these thorns could be spaced so that this is challenging but not in a way that it literally requires 1-2 hours of repetitive attempts on the part of the person playing the game. The entire game is like this, escape sequences that must be done over and over until you learn the pixel perfect precision or jumping sequences like this one. I literally could not pass this point. I'm no stranger to games or platformers in general. I consider myself above average in terms of eye hand coordination and gaming in general. This is so poorly designed. I hear the sequel is the same way, more of this pixel perfect jumping. Not recommended unless you have a controller laying around that you really want to punch or throw against a wall.
Running this game at 70 FPS on the deck (display refresh is unlocked) so it's not as though it's input latency related to 30 FPS.
Truly poor design.
I have been struggling for two days to make that jump. It feels like that's where you are supposed to go. I am stuck, progression in this game is a bit broken.
I pla Jump and Run sincethe 90s like Rayman, Spyro, Hollow Night, Meat Boy, Rougue Legacy and so on.
Never have that problems with bad character controll like in Ori