Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Title: How Do You Allocate Your Attribute Points in Bannerlord?
This place is great — there are so many experienced players to ask.
I want to know how you all allocate your Attribute Points, because there are so few of them, and investing in one area always feels like I'm losing something elsewhere.

Normally, I raise Leadership to 7 Attributes, but I just saw some of you say you push it to 10, and now I’m confused.
The final perk unlocks at 275 skill, so if I stop the Attribute at 7, I can eventually reach it.
So why do you go all the way to 10?
There are no perks beyond that point.
Does raising Leadership to 10 somehow give extra party size beyond perks?

If that’s true, then shouldn’t Steward also be raised to 10, since Stewardship also gives passive party size?

But if I spend almost all my Attributes on Intelligence and Social, then my Endurance, Vigor, and Control growth will slow down a lot.
So how do you distribute your Focus Points (F) and Attribute Points (A)?
And please correct me if I’m doing it wrong, because I’m not sure whether my build is optimal.

Here is how I normally allocate mine:

Smithing – 5F + 5A
To speed up smithing value gains.

Steward – 5F + 2A
While smithing, I maintain food variety to raise passive party size.

With the extra Focus gained while smithing,
I put 5F into Scouting to quickly get the perk that reduces enemy lord escape chance.

Leadership – 5F + 7A, then I start recruiting and fighting.

Charm – 5F + 7A.

Riding 2F or Athletics 2F.

One-Handed – 5F + 5A, mainly to unlock the perk that gives +15 party size.

Any remaining points go slowly into Polearm, Bow, and Two-Handed, raising two of them to about 3F, and later filling Riding/Athletics to 3F as well.
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Showing 1-15 of 31 comments
Many suggest pushing it over 10 so that you can continue increase a skill further after unlocking its final Perk as the Final perk will get more powerful for every single point over what it states in the perk description, with leadership that means more troops for example. At a certain point it gets very difficult to level your character up further so it can be a good idea to have a companion take the role of either Medicine, Quartermaster, Scout or Engineer. I tend to have a companion deal with the scouting and have Steward on my main as you'll lose a rather huge chunk of your party size if you lose the quartermaster companion.
I go all in on social for my lord/king playthroughs. The final perk in leadership gives you +party size for every point after 250. And immortal charm allows me to farm influence to outvote bad vassal decisions.

I don't bother with trade though, maybe I should?
It depends on what you are going for.

The 3 attributes I will usually raise to 7 is endurance, social and control. I dont generally go above 7.
I want to know how you all allocate your Attribute Points, because there are so few of them, and investing in one area always feels like I'm losing something elsewhere.
This is part of what I enjoy. I cannot become a master at everything. I need to decide what my character will be good at, and what they will not be good at.

The final Leadership perk gives you +1 party member for each level of Leadership past 250. Going 10 Attributes into Social brings you to the cap of 330. 55 more troops in your party. Leadership also has passive morale bonus of 10% of your Leadership skill. 275 gives +27.5 morale. 330 gives +33. A few points more, but morale plays into how well your troops fight.

Steward gives +1 party member for each 4 ranks (I think that's the ratio). If you're going for maximum party size, capping Steward will give you more, but not as many as Leadership. Also, Steward can be delegated to a companion/clan member. Let them max it out and still enjoy the bonus party members. Just make sure they don't leave your party, or you lose the bonus and troops may desert.

If you're going the min-max route, don't put anything into Intelligence. All three skills can be delegated to others. That frees up 9 attribute points and 15 focus points to put elsewhere. The clan members assuming those roles aren't as good as the player (some perks are player specific), but they more than cover most of the usefulness of the perk trees.

Many people swear by the final Medicine perk. It is indeed good, but by the time you get there, you are more than likely so powerful that you don't really need it.

I would say a majority of my runs go for maximum Social and Endurance. I usually follow up with Vigor/Control. I don't put much in Cunning because I don't bother with Tactics, and Roguery is nice for passive loot, but it's pretty easy to keep loot coming in through military victories.

I will play different styles though. The 150 Roguery/Leadership combo gets you access to the best troops in the game via bandits.
Originally posted by NMGSGaming:
Many suggest pushing it over 10 so that you can continue increase a skill further after unlocking its final Perk as the Final perk will get more powerful for every single point over what it states in the perk description, with leadership that means more troops for example. At a certain point it gets very difficult to level your character up further so it can be a good idea to have a companion take the role of either Medicine, Quartermaster, Scout or Engineer. I tend to have a companion deal with the scouting and have Steward on my main as you'll lose a rather huge chunk of your party size if you lose the quartermaster companion.
I want to know how much party size differs between Leadership 7 and 10.

But Scouting has a perk very far down the tree that prevents enemy lords from constantly escaping. If you don’t invest in it, in the late game enemy lords will keep running away like birds that forgot to close their cages.
Originally posted by Lucius Confucius:
I go all in on social for my lord/king playthroughs. The final perk in leadership gives you +party size for every point after 250. And immortal charm allows me to farm influence to outvote bad vassal decisions.

I don't bother with trade though, maybe I should?
Can Attribute Points only be raised up to 10, or can they go higher? I want to ask, after raising it to 10, how many more troops would I get compared to raising it to 7?
Originally posted by kristianjakob:
It depends on what you are going for.

The 3 attributes I will usually raise to 7 is endurance, social and control. I dont generally go above 7.
Me too. I always saw that the final perk unlocks at 275, which corresponds to 7, so I thought that was the limit. This game really has no manual — I’ve been playing for so long, and only now from you guys did I learn that it can go higher. I just don’t know how much more value it gives compared to 7.
Originally posted by Action Man:
I want to know how you all allocate your Attribute Points, because there are so few of them, and investing in one area always feels like I'm losing something elsewhere.
This is part of what I enjoy. I cannot become a master at everything. I need to decide what my character will be good at, and what they will not be good at.

The final Leadership perk gives you +1 party member for each level of Leadership past 250. Going 10 Attributes into Social brings you to the cap of 330. 55 more troops in your party. Leadership also has passive morale bonus of 10% of your Leadership skill. 275 gives +27.5 morale. 330 gives +33. A few points more, but morale plays into how well your troops fight.

Steward gives +1 party member for each 4 ranks (I think that's the ratio). If you're going for maximum party size, capping Steward will give you more, but not as many as Leadership. Also, Steward can be delegated to a companion/clan member. Let them max it out and still enjoy the bonus party members. Just make sure they don't leave your party, or you lose the bonus and troops may desert.

If you're going the min-max route, don't put anything into Intelligence. All three skills can be delegated to others. That frees up 9 attribute points and 15 focus points to put elsewhere. The clan members assuming those roles aren't as good as the player (some perks are player specific), but they more than cover most of the usefulness of the perk trees.

Many people swear by the final Medicine perk. It is indeed good, but by the time you get there, you are more than likely so powerful that you don't really need it.

I would say a majority of my runs go for maximum Social and Endurance. I usually follow up with Vigor/Control. I don't put much in Cunning because I don't bother with Tactics, and Roguery is nice for passive loot, but it's pretty easy to keep loot coming in through military victories.

I will play different styles though. The 150 Roguery/Leadership combo gets you access to the best troops in the game via bandits.
Adding +55 troops brings it to 330, and with Steward giving +54, that’s already a hundred-man army.

At Clan Level 4, you get +70, plus 5 from Athletics, 10 from Tactics, and 15 from One-Handed. That totals almost 500 troops.

Wow — that’s 500 troops before becoming king, and 600 once you do.
Looking at it this way, raising Social/Leadership to 10 definitely seems worth it.
Originally posted by Action Man:

I will play different styles though. The 150 Roguery/Leadership combo gets you access to the best troops in the game via bandits.

This, plus the Leadership/Medicine capstones, leads to an army that WRECKS.
Once I get 150 Roguery, I will chase down (with my 100% Cavalry party and high Scouting skill) every Mountain Bandit party out there. Between my maxed Leadership, my spouse's maxed Steward, and the other random +party size perks, I roll with <=> 600 roided out Banner Knights, BEFORE inviting my clan members to the party.

(Did I mention that the only horses I need are regular mounts to make Brigands into Highwaymen? And until I make them regular troops they cost/eat 20% less? These guys work CHEAP!)
Originally posted by Some Some:
This place is great — there are so many experienced players to ask.
I want to know how you all allocate your Attribute Points, because there are so few of them, and investing in one area always feels like I'm losing something elsewhere.

Normally, I raise Leadership to 7 Attributes, but I just saw some of you say you push it to 10, and now I’m confused.
The final perk unlocks at 275 skill, so if I stop the Attribute at 7, I can eventually reach it.
So why do you go all the way to 10?
There are no perks beyond that point.
Does raising Leadership to 10 somehow give extra party size beyond perks?

Read the text of the Leadership capstone perk. Self explanatory.

If that’s true, then shouldn’t Steward also be raised to 10, since Stewardship also gives passive party size?

90% of the perks are "Quartermaster", and the passive ability is also. Assign that puppy to your spouse.

But if I spend almost all my Attributes on Intelligence and Social, then my Endurance, Vigor, and Control growth will slow down a lot.

Endurance and Control don't need to be as high. I do 2 Control and 4 Focus in Bow to get to 175 for Merry Men, but if you want to be Super Sniper you might want more. I used to push Athletics to 330 for the capstone to get all Hulked up on HP, but I now only go 7 END and 3/4 in Athletics and Smithing for the Attribute points.

So how do you distribute your Focus Points (F) and Attribute Points (A)?
And please correct me if I’m doing it wrong, because I’m not sure whether my build is optimal.

Here is how I normally allocate mine:

Smithing – 5F + 5A
To speed up smithing value gains.

Steward – 5F + 2A
While smithing, I maintain food variety to raise passive party size.

Like I said earlier, farm out Steward. I only take it to 75 for Sweatshops.

With the extra Focus gained while smithing,
I put 5F into Scouting to quickly get the perk that reduces enemy lord escape chance.

I do 3 CUN and 3 Scout to get the 150 party size perk. I don't bother with capturing nobles. Can't kick their butts again if they're all back of the bus and ♥♥♥♥.

Leadership – 5F + 7A, then I start recruiting and fighting.

Charm – 5F + 7A.
Again, 10 SOC, but I only go 3 into Charm for the 250 perk, but I do go full tilt on Leadership.

Riding 2F or Athletics 2F.
Gimping Athletics gimps your Attributes. Like I mentioned earlier, 7 END 3 ATH gets both stat points, plus the other benefits of the skill, and 4 in Smithing is enough to get the points in that line, plus earnings from the activity.

One-Handed – 5F + 5A, mainly to unlock the perk that gives +15 party size.
Uncle Roger says 1-handed, correct.

Any remaining points go slowly into Polearm, Bow, and Two-Handed, raising two of them to about 3F, and later filling Riding/Athletics to 3F as well.

Ok, I see you do eventually do Athletics 3 Focus. That's good but I prefer to do it sooner. It helps gain exp in combat faster, as you move more quickly and don't go down as fast. 2 handed/pole is a tossup. I like 2 hand better, but that's a personal preference. Both need to get to 200 for the party size perks, so I put 4 focus in each once I have 1-handed at 250.

Again, this is entirely personal preference. Others will have similar success with vastly different builds.
10x5 leadership on ur main character
275 leadership skill give u 1party size per every skill over 250
so 330 leadership means +80party size

10x5 stewardship on ur sister /wife as quartermaster

u cant have both on same character

Originally posted by Some Some:
Originally posted by Action Man:
I want to know how you all allocate your Attribute Points, because there are so few of them, and investing in one area always feels like I'm losing something elsewhere.
This is part of what I enjoy. I cannot become a master at everything. I need to decide what my character will be good at, and what they will not be good at.

The final Leadership perk gives you +1 party member for each level of Leadership past 250. Going 10 Attributes into Social brings you to the cap of 330. 55 more troops in your party. Leadership also has passive morale bonus of 10% of your Leadership skill. 275 gives +27.5 morale. 330 gives +33. A few points more, but morale plays into how well your troops fight.

Steward gives +1 party member for each 4 ranks (I think that's the ratio). If you're going for maximum party size, capping Steward will give you more, but not as many as Leadership. Also, Steward can be delegated to a companion/clan member. Let them max it out and still enjoy the bonus party members. Just make sure they don't leave your party, or you lose the bonus and troops may desert.

If you're going the min-max route, don't put anything into Intelligence. All three skills can be delegated to others. That frees up 9 attribute points and 15 focus points to put elsewhere. The clan members assuming those roles aren't as good as the player (some perks are player specific), but they more than cover most of the usefulness of the perk trees.

Many people swear by the final Medicine perk. It is indeed good, but by the time you get there, you are more than likely so powerful that you don't really need it.

I would say a majority of my runs go for maximum Social and Endurance. I usually follow up with Vigor/Control. I don't put much in Cunning because I don't bother with Tactics, and Roguery is nice for passive loot, but it's pretty easy to keep loot coming in through military victories.

I will play different styles though. The 150 Roguery/Leadership combo gets you access to the best troops in the game via bandits.
Adding +55 troops brings it to 330, and with Steward giving +54, that’s already a hundred-man army.

At Clan Level 4, you get +70, plus 5 from Athletics, 10 from Tactics, and 15 from One-Handed. That totals almost 500 troops.

Wow — that’s 500 troops before becoming king, and 600 once you do.
Looking at it this way, raising Social/Leadership to 10 definitely seems worth it.
Nahh,

you can take any castle or even a town with a few hundred men. The moment you do you can summon your companions and start recruiting clans to your side. At that point a small increase in your party size limit becomes irrelevant.
Originally posted by Flyingscot:
Originally posted by Some Some:
This place is great — there are so many experienced players to ask.
I want to know how you all allocate your Attribute Points, because there are so few of them, and investing in one area always feels like I'm losing something elsewhere.

Normally, I raise Leadership to 7 Attributes, but I just saw some of you say you push it to 10, and now I’m confused.
The final perk unlocks at 275 skill, so if I stop the Attribute at 7, I can eventually reach it.
So why do you go all the way to 10?
There are no perks beyond that point.
Does raising Leadership to 10 somehow give extra party size beyond perks?

Read the text of the Leadership capstone perk. Self explanatory.

If that’s true, then shouldn’t Steward also be raised to 10, since Stewardship also gives passive party size?

90% of the perks are "Quartermaster", and the passive ability is also. Assign that puppy to your spouse.

But if I spend almost all my Attributes on Intelligence and Social, then my Endurance, Vigor, and Control growth will slow down a lot.

Endurance and Control don't need to be as high. I do 2 Control and 4 Focus in Bow to get to 175 for Merry Men, but if you want to be Super Sniper you might want more. I used to push Athletics to 330 for the capstone to get all Hulked up on HP, but I now only go 7 END and 3/4 in Athletics and Smithing for the Attribute points.

So how do you distribute your Focus Points (F) and Attribute Points (A)?
And please correct me if I’m doing it wrong, because I’m not sure whether my build is optimal.

Here is how I normally allocate mine:

Smithing – 5F + 5A
To speed up smithing value gains.

Steward – 5F + 2A
While smithing, I maintain food variety to raise passive party size.

Like I said earlier, farm out Steward. I only take it to 75 for Sweatshops.

With the extra Focus gained while smithing,
I put 5F into Scouting to quickly get the perk that reduces enemy lord escape chance.

I do 3 CUN and 3 Scout to get the 150 party size perk. I don't bother with capturing nobles. Can't kick their butts again if they're all back of the bus and ♥♥♥♥.

Leadership – 5F + 7A, then I start recruiting and fighting.

Charm – 5F + 7A.
Again, 10 SOC, but I only go 3 into Charm for the 250 perk, but I do go full tilt on Leadership.

Riding 2F or Athletics 2F.
Gimping Athletics gimps your Attributes. Like I mentioned earlier, 7 END 3 ATH gets both stat points, plus the other benefits of the skill, and 4 in Smithing is enough to get the points in that line, plus earnings from the activity.

One-Handed – 5F + 5A, mainly to unlock the perk that gives +15 party size.
Uncle Roger says 1-handed, correct.

Any remaining points go slowly into Polearm, Bow, and Two-Handed, raising two of them to about 3F, and later filling Riding/Athletics to 3F as well.

Ok, I see you do eventually do Athletics 3 Focus. That's good but I prefer to do it sooner. It helps gain exp in combat faster, as you move more quickly and don't go down as fast. 2 handed/pole is a tossup. I like 2 hand better, but that's a personal preference. Both need to get to 200 for the party size perks, so I put 4 focus in each once I have 1-handed at 250.

Again, this is entirely personal preference. Others will have similar success with vastly different builds.
Such a detailed explanation, very helpful—thank you!
Originally posted by redhongkong:
10x5 leadership on ur main character
275 leadership skill give u 1party size per every skill over 250
so 330 leadership means +80party size

10x5 stewardship on ur sister /wife as quartermaster

u cant have both on same character
+80 troops, awesome! I’ve decided to go for +10. Thanks for letting me know.
Focus 0 1 2 3 4 5 ------- --- --- --- --- --- --- 1 Attr 4 / 44 / 84 / 124 / 144 / 184 2 Attr 18 / 58 / 98 / 138 / 178 / 218 3 Attr 32 / 72 / 112 / 152 / 192 / 232 4 Attr 46 / 86 / 126 / 166 / 206 / 246 5 Attr 60 / 100 / 140 / 180 / 220 / 260 6 Attr 74 / 114 / 154 / 194 / 234 / 274 <-- ♥♥♥♥ move 7 Attr 88 / 128 / 168 / 208 / 248 / 288 8 Attr 102 / 142 / 182 / 222 / 262 / 302 9 Attr 116 / 156 / 196 / 236 / 276 / 316 10 Attr 130 / 170 / 210 / 250 / 290 / 330
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Date Posted: Dec 12, 2025 @ 10:53am
Posts: 31