Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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DeLastOne Apr 13, 2024 @ 12:04am
Realistic Battle Mod - How good is it ?
Hi guys,

How good is this mod ? Any feedback on Vanilla VS the mod ?

Is it becoming harder ?

Thanks
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Showing 1-15 of 22 comments
BlackKatana Apr 13, 2024 @ 12:09am 
I think vanilla is more realistic than rbm, thats why I deleted the mod. Only good thing about rbm is increasing the value of armor and damage system, anything else will ruin your fun.
Ardariel Apr 13, 2024 @ 5:52am 
meh.

I would say it is "my take on realism" mod. Some good some bad. Difficulty is also relatively sunjective.

Give it a try, its not a bad mod. Just name is more of a wishful thinking from moddev, rather than reality.
Dopper Apr 15, 2024 @ 8:41pm 
First and foremost, ARMOR IS INSANELY POWERFUL. Its the main problem or selling point of the mod depending on how you value realism. I personally dislike it to some degree, but it does make lords and elite units actually a threat as opposed to just fancily dressed peasants who die in half a second like everyone else. For that reason I keep the module on but you can disable this (and most of the options below) if you don't like them.

Secondly, it makes thrusting weapons really, really powerful- like a lord or high tier troop can 1 shot you in if he gets a thrust attack in and its a headshot or you're unarmored. Even when you are armored you can't tank too many thrust attacks from low tier troops without dying fairly quick. Since spears and pikes are heavily emphasized this makes spear troops deadly against both calvary and infantry. It also makes javelins/throwing weapons useless for combat outside killing mounts and breaking shields, slashing attacks are quite weak now in the name of 'realism.'

The major nerfing of throwing weapons is meant to encourage skirmishing before battle (again, realism) but if you play mostly mounted as I do it is so annoying to chuck a spear, have it hit a guy in the back of the head and do 3 damage. Yes, 250 throwing w/perks gives 3 damage. Its ridiculous and honestly my major criticism of the mod.

Speaking of- Calvary are DESTROYED by infantry even when doing rear chargers since calvary AI is still trash even with RBM, and once the AI turn around you can lose half your formation in the span of 3-5 seconds, with them only really being good against archers and other calv. Archers are ultimately still supreme against everyone except in melee. Don't charge with calvary unless they are archers or other calvary, otherwise you will throw them all away.

People say it improves AI, and what that means is the AI commander will play defensively and seek highground and maintain reactive formations and so forth. This is nice but can also be annoying if you are always the one attacking (my problem in game) because the enemy will spend half the battle running away from you to get better ground.

Ultimately its just a matter of taste. Play with it and if you like it keep it, if you don't then remove it. Its not a mandatory mod like some people make it out to be like Diplomacy, etc.
Last edited by Dopper; Apr 15, 2024 @ 8:47pm
DeLastOne Apr 15, 2024 @ 10:52pm 
Originally posted by Dopper:
First and foremost, ARMOR IS INSANELY POWERFUL. Its the main problem or selling point of the mod depending on how you value realism. I personally dislike it to some degree, but it does make lords and elite units actually a threat as opposed to just fancily dressed peasants who die in half a second like everyone else. For that reason I keep the module on but you can disable this (and most of the options below) if you don't like them.

Secondly, it makes thrusting weapons really, really powerful- like a lord or high tier troop can 1 shot you in if he gets a thrust attack in and its a headshot or you're unarmored. Even when you are armored you can't tank too many thrust attacks from low tier troops without dying fairly quick. Since spears and pikes are heavily emphasized this makes spear troops deadly against both calvary and infantry. It also makes javelins/throwing weapons useless for combat outside killing mounts and breaking shields, slashing attacks are quite weak now in the name of 'realism.'

The major nerfing of throwing weapons is meant to encourage skirmishing before battle (again, realism) but if you play mostly mounted as I do it is so annoying to chuck a spear, have it hit a guy in the back of the head and do 3 damage. Yes, 250 throwing w/perks gives 3 damage. Its ridiculous and honestly my major criticism of the mod.

Speaking of- Calvary are DESTROYED by infantry even when doing rear chargers since calvary AI is still trash even with RBM, and once the AI turn around you can lose half your formation in the span of 3-5 seconds, with them only really being good against archers and other calv. Archers are ultimately still supreme against everyone except in melee. Don't charge with calvary unless they are archers or other calvary, otherwise you will throw them all away.

People say it improves AI, and what that means is the AI commander will play defensively and seek highground and maintain reactive formations and so forth. This is nice but can also be annoying if you are always the one attacking (my problem in game) because the enemy will spend half the battle running away from you to get better ground.

Ultimately its just a matter of taste. Play with it and if you like it keep it, if you don't then remove it. Its not a mandatory mod like some people make it out to be like Diplomacy, etc.

Thanks. When I was reading your answer I was like “but sound like real life”… I mean seems it is what it tries to achieve. I had to install it because of the roman mod. It imposes it. But I also do not want to play a swords and bows version of AMA . So I will probably test is a bit more and deactivate whatever option I feel makes my game less fun.

Thank you all for your feedbacks
Ulfkarl Apr 15, 2024 @ 10:59pm 
its good, I cannot play without it anymore since it was released, much better than vanilla if you like realism and immersion, people here think hollywood is like real life, but in real life armor actually works, also it is highly configurable, if you dont like something you can disable it in the module settings in the main menu
kristianjakob Apr 15, 2024 @ 11:24pm 
Originally posted by Wehrwolf:
its good, I cannot play without it anymore since it was released, much better than vanilla if you like realism and immersion, people here think hollywood is like real life, but in real life armor actually works, also it is highly configurable, if you dont like something you can disable it in the module settings in the main menu
Hmm, the key problem with "armor actually works" is that it it strongly favor the player. The AI dont tend to run around with pure t5 or t6 parties.

The rest is probably just a matter of personal taste. It doesnt really matter all that much whether you go with the top dog in vanilla or with whatever unit end up on top of the food chain in a mod.
Ardariel Apr 16, 2024 @ 5:48am 
Originally posted by Dopper:
First and foremost, ARMOR IS INSANELY POWERFUL. Its the main problem or selling point of the mod depending on how you value realism. I personally dislike it to some degree, but it does make lords and elite units actually a threat as opposed to just fancily dressed peasants who die in half a second like everyone else. For that reason I keep the module on but you can disable this (and most of the options below) if you don't like them.

Secondly, it makes thrusting weapons really, really powerful- like a lord or high tier troop can 1 shot you in if he gets a thrust attack in and its a headshot or you're unarmored. Even when you are armored you can't tank too many thrust attacks from low tier troops without dying fairly quick. Since spears and pikes are heavily emphasized this makes spear troops deadly against both calvary and infantry. It also makes javelins/throwing weapons useless for combat outside killing mounts and breaking shields, slashing attacks are quite weak now in the name of 'realism.'

The major nerfing of throwing weapons is meant to encourage skirmishing before battle (again, realism) but if you play mostly mounted as I do it is so annoying to chuck a spear, have it hit a guy in the back of the head and do 3 damage. Yes, 250 throwing w/perks gives 3 damage. Its ridiculous and honestly my major criticism of the mod.

Speaking of- Calvary are DESTROYED by infantry even when doing rear chargers since calvary AI is still trash even with RBM, and once the AI turn around you can lose half your formation in the span of 3-5 seconds, with them only really being good against archers and other calv. Archers are ultimately still supreme against everyone except in melee. Don't charge with calvary unless they are archers or other calvary, otherwise you will throw them all away.

People say it improves AI, and what that means is the AI commander will play defensively and seek highground and maintain reactive formations and so forth. This is nice but can also be annoying if you are always the one attacking (my problem in game) because the enemy will spend half the battle running away from you to get better ground.

Ultimately its just a matter of taste. Play with it and if you like it keep it, if you don't then remove it. Its not a mandatory mod like some people make it out to be like Diplomacy, etc.
it oversells a bit. Or more than a bit.
You dont even scratch how much of OP armor became. Nor does it tell how far the other way thrusting/slashing balance went.

As i said earlier, name of this mod should be "my take on realism". IMO it made armor holywood-like and overemphasises thrusting, w/o taking into account other things, like damage to weapon thrusting vs armor does, unless you have amost perfect aim, impact of blunt force, etc etc.

In the end - some good some bad with low gameplay value, since it basically mkes you powergod. But some folks like it.

So, OP, play with it, try and draw your own conclusions. Just dontforget, it is not realistic any more, than vanilla game.
Kermit_The_Frog Apr 16, 2024 @ 6:11am 
yeh
Ruffio Apr 16, 2024 @ 6:17am 
Originally posted by Ardariel:
Originally posted by Dopper:
First and foremost, ARMOR IS INSANELY POWERFUL. Its the main problem or selling point of the mod depending on how you value realism. I personally dislike it to some degree, but it does make lords and elite units actually a threat as opposed to just fancily dressed peasants who die in half a second like everyone else. For that reason I keep the module on but you can disable this (and most of the options below) if you don't like them.

Secondly, it makes thrusting weapons really, really powerful- like a lord or high tier troop can 1 shot you in if he gets a thrust attack in and its a headshot or you're unarmored. Even when you are armored you can't tank too many thrust attacks from low tier troops without dying fairly quick. Since spears and pikes are heavily emphasized this makes spear troops deadly against both calvary and infantry. It also makes javelins/throwing weapons useless for combat outside killing mounts and breaking shields, slashing attacks are quite weak now in the name of 'realism.'

The major nerfing of throwing weapons is meant to encourage skirmishing before battle (again, realism) but if you play mostly mounted as I do it is so annoying to chuck a spear, have it hit a guy in the back of the head and do 3 damage. Yes, 250 throwing w/perks gives 3 damage. Its ridiculous and honestly my major criticism of the mod.

Speaking of- Calvary are DESTROYED by infantry even when doing rear chargers since calvary AI is still trash even with RBM, and once the AI turn around you can lose half your formation in the span of 3-5 seconds, with them only really being good against archers and other calv. Archers are ultimately still supreme against everyone except in melee. Don't charge with calvary unless they are archers or other calvary, otherwise you will throw them all away.

People say it improves AI, and what that means is the AI commander will play defensively and seek highground and maintain reactive formations and so forth. This is nice but can also be annoying if you are always the one attacking (my problem in game) because the enemy will spend half the battle running away from you to get better ground.

Ultimately its just a matter of taste. Play with it and if you like it keep it, if you don't then remove it. Its not a mandatory mod like some people make it out to be like Diplomacy, etc.
it oversells a bit. Or more than a bit.
You dont even scratch how much of OP armor became. Nor does it tell how far the other way thrusting/slashing balance went.

As i said earlier, name of this mod should be "my take on realism". IMO it made armor holywood-like and overemphasises thrusting, w/o taking into account other things, like damage to weapon thrusting vs armor does, unless you have amost perfect aim, impact of blunt force, etc etc.

In the end - some good some bad with low gameplay value, since it basically mkes you powergod. But some folks like it.

So, OP, play with it, try and draw your own conclusions. Just dontforget, it is not realistic any more, than vanilla game.

Vs good armor crushing/kinetic damage get more important than slashing (bladed), as the later will have hard time pierce and slash. There is a reason why war hammers, axes, flails, maces was weapon of choice in combat.

If you fan of medieval stuff, check out the "Shadiversity" channel on youtube, they do a lot of testing of armors, weapons and such from the period.
Ardariel Apr 16, 2024 @ 6:24am 
Originally posted by Ruffio:
Originally posted by Ardariel:
it oversells a bit. Or more than a bit.
You dont even scratch how much of OP armor became. Nor does it tell how far the other way thrusting/slashing balance went.

As i said earlier, name of this mod should be "my take on realism". IMO it made armor holywood-like and overemphasises thrusting, w/o taking into account other things, like damage to weapon thrusting vs armor does, unless you have amost perfect aim, impact of blunt force, etc etc.

In the end - some good some bad with low gameplay value, since it basically mkes you powergod. But some folks like it.

So, OP, play with it, try and draw your own conclusions. Just dontforget, it is not realistic any more, than vanilla game.

Vs good armor crushing/kinetic damage get more important than slashing (bladed), as the later will have hard time pierce and slash. There is a reason why war hammers, axes, flails, maces was weapon of choice in combat.

If you fan of medieval stuff, check out the "Shadiversity" channel on youtube, they do a lot of testing of armors, weapons and such from the period.
you present other extreme of an argument.

Vs good armor bludgeoning damage is not a "magic" either. And war hammers were used not cause of bludgeoning, but cause penetrating power of edged part.

As for maces - they are simplier to use. With bladed weapon you need to allight edge (and it is not as easy as it sounds) even vs unarmored target. Vs armored you also need to aim for openings in armor. And maces, while can be ignored if you it strikes, even full power, in, for example, breastplate, you still can use full power regardless how you allign it, it still transfer full energy. Glancing is MUCH harder to do for defending party. And maces were effective vs unpadded armor (it is for sure happened a lot), vs joints and head. And MUCH cheaper to make.

So it was weapon of choice for same reason, why PPS-43 was during ww2, cause it is cheap, effective for its prce and you can equip untrained soldier with it and have result.

Also actual weapns of choice (and war) were polearms. Cause reach is MUCH more important than anything else. Regardless what business part this weapon have.

in the end, this all just emphasises, that there are SO MUCH MORE to hand-to-hand battle, than you have in game OR in this mod. And arguments can be made for both of approaches, and it is basicaly comes down to prefferences.
󠀡󠀡 Apr 16, 2024 @ 6:40am 
Originally posted by DeLastOne:
Hi guys,

How good is this mod ? Any feedback on Vanilla VS the mod ?

Is it becoming harder ?

Thanks

.is the mod author's take on what it 'should' be
.vannila is meh, that mod is not bad not good either , its another version of what it should be
.learn to mod the game yourself, i would say.
Zorlond Apr 16, 2024 @ 9:06am 
"Armor is OP in this mod!"

*steadily swinging 2H mace and one-shotting my way through the enemy lord and his dozen T6 bodyguards* Huh? You say something?

Right tool for the right job, dude. Seriously, only thing that stops me is shields, and that's only until I can smash my way through their hps. Which means that, yes, metal shields are annoying to deal with, but even those don't last forever.
Ardariel Apr 16, 2024 @ 9:56am 
Originally posted by Zorlond:
"Armor is OP in this mod!"

*steadily swinging 2H mace and one-shotting my way through the enemy lord and his dozen T6 bodyguards* Huh? You say something?

Right tool for the right job, dude. Seriously, only thing that stops me is shields, and that's only until I can smash my way through their hps. Which means that, yes, metal shields are annoying to deal with, but even those don't last forever.
if thats the case, then it gets worse, than last i played. The way you described it seems like mod just made anything but maces and lances useless. And one-shotting with mace.... ugh.
kristianjakob Apr 16, 2024 @ 9:58am 
Originally posted by Zorlond:
"Armor is OP in this mod!"

*steadily swinging 2H mace and one-shotting my way through the enemy lord and his dozen T6 bodyguards* Huh? You say something?

Right tool for the right job, dude. Seriously, only thing that stops me is shields, and that's only until I can smash my way through their hps. Which means that, yes, metal shields are annoying to deal with, but even those don't last forever.
Yes, and how many of the AI´s troops are lucky enough to have the right tool for the job...
Free Luigi M. Apr 16, 2024 @ 1:55pm 
Originally posted by Ardariel:
it oversells a bit. Or more than a bit.
You dont even scratch how much of OP armor became. Nor does it tell how far the other way thrusting/slashing balance went.

As i said earlier, name of this mod should be "my take on realism". IMO it made armor holywood-like and overemphasises thrusting, w/o taking into account other things, like damage to weapon thrusting vs armor does, unless you have amost perfect aim, impact of blunt force, etc etc.

In the end - some good some bad with low gameplay value, since it basically mkes you powergod. But some folks like it.

So, OP, play with it, try and draw your own conclusions. Just dontforget, it is not realistic any more, than vanilla game.

I don't think you understand what "Hollywood-like" means.
Hollywood famously makes armor be completely useless. Often we see characters either stabbing or getting stabbed through full armor as if it were cloth.

Realistically and historically, heavily armored troops could be impervious to incredible amounts of damage. From cataphracts' only weakness being falling off their horses, through crusaders turning to pincushions for Saracen arrows and still being completely fine, to Milanese fully-armoured troops shrugging off longbows and any blade.
There is a reason why weaponry evolved through the centuries to be more effective against armour.

RBM is a pretty good mod that tries its best to bring everything closer to realism.
Throwing a javelin against a full-plate, or slashing at it with a blade isn't gonna do much.
Try crushing it with a mace and it caves in well enough. Try stabbing with your sword through gaps, and you can oneshot armoured opponents too.
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Date Posted: Apr 13, 2024 @ 12:04am
Posts: 22