Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Gibbo Nov 15, 2024 @ 12:27am
Workshops and caravans
I don't think these are worth it? Pay over 20 grand for something that gives me 300ish a day? I have made sure my workshops have villages that produce what they need and they still only make about 260 sheckles a day?

On the flip side you can beat 8 bandits and get a couple of grand lol. Now don't get me wrong I like the fighting, but I like economy as well and it's pitiful in this. Hope they fix it because there's little point in having a workshop and no point in having a caravan. CHrist even when not at war the bandits get it despite me paying extra for good troops and making my hero a ♥♥♥♥♥♥♥ tank.
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Showing 1-7 of 7 comments
Ruffio Nov 15, 2024 @ 12:52am 
A workshop doing 260 a day is doing all good. It will earn back its cost in less than a ingame year, after that its just gravy train. If you babysit it more you can make more, but it all come down to the effort you want to put into it. End of the day, 20k is nothing in this game. A single workshop isn't supposed to cover your expenses. It's just a supplement.
Dutchgamer1982 Nov 15, 2024 @ 1:06am 
the real moneymaker is the breeder perk;)..

step 1 win yourself a few noble mounts worth 20k+ each

step 2 get the breeder perk and watch as their numbers grow and sell the cheaper horses until you only have the expensive 20k ones..

if you have 1000 horses in inventory each day you get another 10 to sell = 200k a day:)

ofcourse couple with trade perk local connection (15% more coin for sold horses) the riding perk filled to brim (10% more for sold horses)

you can further bank with the healing skill veterenarian. 50% of killed soldiers horses are yours.. from both sides.. caching!
Last edited by Dutchgamer1982; Nov 15, 2024 @ 1:19am
Gibbo Nov 15, 2024 @ 1:45am 
lol well glad my workshops are doing ok. I like this horse breeding thing. Never done that before.
Ruffio Nov 15, 2024 @ 1:48am 
Originally posted by Gibbo:
lol well glad my workshops are doing ok. I like this horse breeding thing. Never done that before.

I don't know if the code changed, but this from a earlier beta version.

"Code Analysis (Beta v1.5.10)

If the party leader has the perk, every day there is a 1% chance of a random inventory horse, pack animal, or livestock creating a new copy of itself. If you have more than 75 total animals, two will be created, if you have more than 125, three will be created, etc..."

So yes, have fun with that... -)
Karussell Veteran Nov 15, 2024 @ 3:50am 
you sell the goods from the shop yourself and you make a huge provit.dont let it sell automaticly.you will make like thousend if you take the goods and put the raw materials in the shop storage.put in for the shop to dont selling the goods to the market.
TheHogfather Nov 15, 2024 @ 9:25am 
That's funny, caravans make 1k each per day for me, with the occasional day where they make nothing but that's only like once every week or two
ShepherdOfCats Nov 15, 2024 @ 9:45am 
Workshops don't really make any money until town prosperity increases and the demand becomes stable. (something like 6,000 prosperity)

Workshops also depend on availability of raw resources in the area. I had some decent income in Makeb when the Khuzaits took a few castles from the Sturgians and the Northern Empire, but didn't take any of their cities. So all the villages from those castles were trade-bound to Makeb and kept dumping raw materials in the city. If you check the town store and see a ton of a certain raw material, consider changing the workshop's production to something else that could use those raw materials, for 2,000 gold. (In this case, Makeb filled up with Cows which increased the amount of hides so even the tannery (which is usually not one of the most profitable types of shops) was making decent money (250-350 denars/day)

it's not bad money considering the time-scale, just for doing nothing. The downside to this is obviously when cities/castles change hands and the flow of goods from castle-bound villages shifts to nearest faction town.

If goods aren't being exchanged, the workshops can't make money, so I'd recommend starting up some caravans in the towns where you have workshops if you don't mind the risk of losing a caravan. It will indirectly help to make sure they're stocked with raw materials. There seems to be a long-standing debate whether the originating town of creating a caravan matters, but I think it does considering how well those workshops did.
Last edited by ShepherdOfCats; Nov 15, 2024 @ 9:49am
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Date Posted: Nov 15, 2024 @ 12:27am
Posts: 7