Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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neopnk xD Dec 7, 2024 @ 11:15am
4
Patch Notes v1.2.12 - Opinions
First and foremost, the original link is full of clown reacts, according to the steam comments it's probably because they have been only releasing bug fixes for the last few patches.

https://steamcommunity.com/app/261550/eventcomments/4638240774905942227?snr=2_9_100003_

Patch Notes v1.2.12

The patch has been released on PC and will follow to other platforms once the remaining obstacles have been resolved.




Singleplayer

Crashes
  • Fixed a crash that occurred when parties entered a settlement to exchange troops.
  • Fixed a crash that occurred when the player rescued an imprisoned companion and gave them to a new party, while having a custom filter on the Party screen.
  • Fixed a crash that occurred when riderless mounts tried to find a retreat position.
  • Fixed a crash that occurred due to a deprecated policy being referenced in map notifications.
  • Fixed a crash that occurred when assigning traits to teen heroes.
  • Fixed a crash that occurred when talking to someone through the Clan screen while being in a settlement.
  • Fixed a crash that occurred when trying to attack the besieger party after accepting a peace offer from that same enemy faction.
  • Fixed a crash that occurred when a raid of a village that had no notables finished.
  • Fixed a crash that occurred when a settlement claimant decision was canceled.
  • Fixed a crash that occurred when entering missions or the campaign map.
  • Fixed a crash that occurred when ending the mercenary contract through dialogue.

Fixes
  • Fixed a bug that prevented the player from leaving a siege after making peace with the enemy as an independent clan.
  • Fixed a bug that caused party roles to be reset after the Rival Gang Leader quest battle.
  • Fixed a bug that caused the town’s security to increase on success rather than decrease (and the other way around) during the Bounty Hunter quest.
  • Fixed a bug that caused the courtship to end due to the player being in an army.

Changes
  • Certain Aserai helmets that were previously unavailable in shops have been made accessible.




Multiplayer

Crashes
  • Fixed a crash that occurred when exiting the lobby as the News items were loading.

Fixes
  • Fixed a bug that prevented the player from speeding up their mount after dying and taking control of another unit in Captain Mode.
  • Fixed a bug that prevented the
    LogOutputPath
    launch argument from working for Dedicated Servers. This has now been replaced with
    LocalOutputDir
    .

Changes
  • A multiplayer refactor that represents a deeper technical change towards a more scalable infrastructure has gone live (this change was implemented over a week ago).
    • Greater flexibility in backend development.
    • Improved long-term server support.
    • Resolved issues with services not scaling appropriately during heavy load (e.g., improved lobby connectivity during events or sudden spikes in player numbers).




Feel free to leave your feedback below! 😊
Last edited by neopnk xD; Dec 7, 2024 @ 11:20am
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Showing 1-15 of 41 comments
neopnk xD Dec 7, 2024 @ 11:22am 
Originally posted by Urmel:
https://steamcommunity.com/app/261550/eventcomments/4638240774905942227
Thanks for the link, so with this new update there's also problems with the multiplayer?
Waterworks Dec 7, 2024 @ 12:04pm 
So whats going on with it?
Action Man Dec 7, 2024 @ 12:25pm 
Overall opinion of the patch itself is positive. Simple light bug and crash fixes. Things TW should always be fixing.

On a larger scale, I'd hope for more. There are still some larger bugs in the game - the infinite prisoner ransom for one - that I'm hoping they're working on. And of course, the supposed 1.3 patch we haven't heard about in some time. I doubt this minor patch will bring much good will.
Dexter Dec 7, 2024 @ 4:57pm 
Originally posted by Action Man:
Overall opinion of the patch itself is positive. Simple light bug and crash fixes. Things TW should always be fixing.

On a larger scale, I'd hope for more. There are still some larger bugs in the game - the infinite prisoner ransom for one - that I'm hoping they're working on. And of course, the supposed 1.3 patch we haven't heard about in some time. I doubt this minor patch will bring much good will.
LOL

After such a long time it is nothing. They try to keep this game "alive". Troops still bug out and won't go into ladders. AI is just bad, both army and single troops AI is just plain bad. Constant war on endgame. No diplomacy. Assigning troops is buggy as hell, even tho it worked better till they messed it up somehow.

And, many, many more... Bugs, plain and bad AI, plenty of options are missing(but mods add to it).
Action Man Dec 7, 2024 @ 6:00pm 
Originally posted by Dexter:
Originally posted by Action Man:
Overall opinion of the patch itself is positive. Simple light bug and crash fixes. Things TW should always be fixing.

On a larger scale, I'd hope for more. There are still some larger bugs in the game - the infinite prisoner ransom for one - that I'm hoping they're working on. And of course, the supposed 1.3 patch we haven't heard about in some time. I doubt this minor patch will bring much good will.
LOL

After such a long time it is nothing. They try to keep this game "alive". Troops still bug out and won't go into ladders. AI is just bad, both army and single troops AI is just plain bad. Constant war on endgame. No diplomacy. Assigning troops is buggy as hell, even tho it worked better till they messed it up somehow.

And, many, many more... Bugs, plain and bad AI, plenty of options are missing(but mods add to it).
Thank you for proving my point. :)

The patch itself is fine. It's small, it fixes bugs and crashes, just like patches should do. On the larger scale, it's not much, and as your post has shown, it isn't getting any good will from you. :)

I've had some issues with troops on ladders, but it's been very rare, and it's easy to solve. This game is pretty much about combat. It's what you do in the early and the mid game. Why would the end game be different? Just like any sandbox, you run out of stuff to do. I feel like it happens too fast in this game, because the game gets easier the longer you play, which I think is backwards. Diplomacy is in the game. It's very bare bones, but it's there. I've never had an issue with assigning troops. I wish it had more, but what's there seems to work fine. I use quite a few mods to custom tailor my experience.

The AI is tricky. I think it's very simplistic and pretty easy to manipulate, but I don't know how to really make it engaging. Nearly all encounters in this game are one sided. You either overpower your opponent, and your opponent overpowers you. If the AI can overcome such an extreme disadvantage, we'd have posts here of people losing their ♥♥♥♥ because they lost fights they 'should have' won.

On the world map? Pretty straight forward to deal with. In my observations, traits can play some minor rolls in dealing with clan parties and armies, but my issue with the AI is that it's omniscient. While I think the player is way too overpowered in this game, I wish the balancing with the AI was better.
HattoryHanzo Dec 7, 2024 @ 8:23pm 
When i enter the battle field or cities or arenas all of soldiers or bots are dying,what should i do?
Reipard Dec 7, 2024 @ 10:41pm 
How dare they fix bugs instead of pushing in new content bringing in more bugs for people to complain about!
neopnk xD Dec 7, 2024 @ 10:42pm 
Originally posted by Action Man:
Originally posted by Dexter:
LOL

After such a long time it is nothing. They try to keep this game "alive". Troops still bug out and won't go into ladders. AI is just bad, both army and single troops AI is just plain bad. Constant war on endgame. No diplomacy. Assigning troops is buggy as hell, even tho it worked better till they messed it up somehow.

And, many, many more... Bugs, plain and bad AI, plenty of options are missing(but mods add to it).
Thank you for proving my point. :)

The patch itself is fine. It's small, it fixes bugs and crashes, just like patches should do. On the larger scale, it's not much, and as your post has shown, it isn't getting any good will from you. :)

I've had some issues with troops on ladders, but it's been very rare, and it's easy to solve. This game is pretty much about combat. It's what you do in the early and the mid game. Why would the end game be different? Just like any sandbox, you run out of stuff to do. I feel like it happens too fast in this game, because the game gets easier the longer you play, which I think is backwards. Diplomacy is in the game. It's very bare bones, but it's there. I've never had an issue with assigning troops. I wish it had more, but what's there seems to work fine. I use quite a few mods to custom tailor my experience.

The AI is tricky. I think it's very simplistic and pretty easy to manipulate, but I don't know how to really make it engaging. Nearly all encounters in this game are one sided. You either overpower your opponent, and your opponent overpowers you. If the AI can overcome such an extreme disadvantage, we'd have posts here of people losing their ♥♥♥♥ because they lost fights they 'should have' won.

On the world map? Pretty straight forward to deal with. In my observations, traits can play some minor rolls in dealing with clan parties and armies, but my issue with the AI is that it's omniscient. While I think the player is way too overpowered in this game, I wish the balancing with the AI was better.
Try to defend the game at the original patch post, with over 40 clown reacts
neopnk xD Dec 7, 2024 @ 10:51pm 
Originally posted by Action Man:
Originally posted by Dexter:
LOL

After such a long time it is nothing. They try to keep this game "alive". Troops still bug out and won't go into ladders. AI is just bad, both army and single troops AI is just plain bad. Constant war on endgame. No diplomacy. Assigning troops is buggy as hell, even tho it worked better till they messed it up somehow.

And, many, many more... Bugs, plain and bad AI, plenty of options are missing(but mods add to it).
Thank you for proving my point. :)

The patch itself is fine. It's small, it fixes bugs and crashes, just like patches should do. On the larger scale, it's not much, and as your post has shown, it isn't getting any good will from you. :)

I've had some issues with troops on ladders, but it's been very rare, and it's easy to solve. This game is pretty much about combat. It's what you do in the early and the mid game. Why would the end game be different? Just like any sandbox, you run out of stuff to do. I feel like it happens too fast in this game, because the game gets easier the longer you play, which I think is backwards. Diplomacy is in the game. It's very bare bones, but it's there. I've never had an issue with assigning troops. I wish it had more, but what's there seems to work fine. I use quite a few mods to custom tailor my experience.

The AI is tricky. I think it's very simplistic and pretty easy to manipulate, but I don't know how to really make it engaging. Nearly all encounters in this game are one sided. You either overpower your opponent, and your opponent overpowers you. If the AI can overcome such an extreme disadvantage, we'd have posts here of people losing their ♥♥♥♥ because they lost fights they 'should have' won.

On the world map? Pretty straight forward to deal with. In my observations, traits can play some minor rolls in dealing with clan parties and armies, but my issue with the AI is that it's omniscient. While I think the player is way too overpowered in this game, I wish the balancing with the AI was better.

This is a repost by "Innuendo", i've just re-structured his message:

Here are the facts.

  • The game was underwhelming and failed to meet expectations.
  • Despite its shortcomings, much of the game's depth and playability was developed by the modding community.
  • The developers actively suppressed and hindered the modding community.
  • Similarly, they silenced anyone critical of the game, whether through reviews, Steam community posts, or other feedback platforms.
  • The game's development was funded by the government of the developers’ country, regardless of the funding amount or public opinion.
  • Over two years post-release, the game continues to impede multiplayer, single-player, and modding efforts.
  • The developers did not provide the good tools or access for the modding community to address the game's issues themselves.

    These are facts:
  • Like them or not.
  • Agree or disagree.
  • White-knight the game or criticize it.

    If you challenge these points, you're either defending the developers directly or inadvertently exposing bias. If you're part of this company or supporting them anonymously, it's time to speak openly—or risk confirming what many already suspect: that you're part of a network of burner accounts defending the devs.
Dexter Dec 8, 2024 @ 12:39am 
Originally posted by neopnk:
Originally posted by Action Man:
Thank you for proving my point. :)

The patch itself is fine. It's small, it fixes bugs and crashes, just like patches should do. On the larger scale, it's not much, and as your post has shown, it isn't getting any good will from you. :)

I've had some issues with troops on ladders, but it's been very rare, and it's easy to solve. This game is pretty much about combat. It's what you do in the early and the mid game. Why would the end game be different? Just like any sandbox, you run out of stuff to do. I feel like it happens too fast in this game, because the game gets easier the longer you play, which I think is backwards. Diplomacy is in the game. It's very bare bones, but it's there. I've never had an issue with assigning troops. I wish it had more, but what's there seems to work fine. I use quite a few mods to custom tailor my experience.

The AI is tricky. I think it's very simplistic and pretty easy to manipulate, but I don't know how to really make it engaging. Nearly all encounters in this game are one sided. You either overpower your opponent, and your opponent overpowers you. If the AI can overcome such an extreme disadvantage, we'd have posts here of people losing their ♥♥♥♥ because they lost fights they 'should have' won.

On the world map? Pretty straight forward to deal with. In my observations, traits can play some minor rolls in dealing with clan parties and armies, but my issue with the AI is that it's omniscient. While I think the player is way too overpowered in this game, I wish the balancing with the AI was better.

This is a repost by "Innuendo", i've just re-structured his message:

Here are the facts.

  • The game was underwhelming and failed to meet expectations.
  • Despite its shortcomings, much of the game's depth and playability was developed by the modding community.
  • The developers actively suppressed and hindered the modding community.
  • Similarly, they silenced anyone critical of the game, whether through reviews, Steam community posts, or other feedback platforms.
  • The game's development was funded by the government of the developers’ country, regardless of the funding amount or public opinion.
  • Over two years post-release, the game continues to impede multiplayer, single-player, and modding efforts.
  • The developers did not provide the good tools or access for the modding community to address the game's issues themselves.

    These are facts:
  • Like them or not.
  • Agree or disagree.
  • White-knight the game or criticize it.

    If you challenge these points, you're either defending the developers directly or inadvertently exposing bias. If you're part of this company or supporting them anonymously, it's time to speak openly—or risk confirming what many already suspect: that you're part of a network of burner accounts defending the devs.
:lunar2019piginablanket:
Urmel Dec 8, 2024 @ 1:10am 
Originally posted by neopnk:
Try to defend the game at the original patch post, with over 40 clown reacts

try to call the game bad with over 88% very positive reviews in the steam shop page.
neopnk xD Dec 8, 2024 @ 1:43am 
Originally posted by Urmel:
Originally posted by neopnk:
Try to defend the game at the original patch post, with over 40 clown reacts

try to call the game bad with over 88% very positive reviews in the steam shop page.
I never said the game was bad, stick to what i've pointed out and said please.
Ruffio Dec 8, 2024 @ 1:57am 
Originally posted by neopnk:
Originally posted by Urmel:

try to call the game bad with over 88% very positive reviews in the steam shop page.
I never said the game was bad, stick to what i've pointed out and said please.

Keep going on about the funding part without actually share details about how that work do you? Need to make it sound as bad as possible right? Oh dear...

Where did they silence anyone? Would be nice of you and good time to actually provide any proof of them doing any active censorship of critics, reviews and such.

And again about the poor modding support.

Sitting on the Bannerlord modding discord, I see 178 scripters, 46 modellers, 30 sceners, 6 animators, 15 artists, 5 audio/sfx compossers, 7 voice actors, and 4 translators, oh and another 864 others...

Why don't you get on the discord and keep preach about how bad it is...
neopnk xD Dec 8, 2024 @ 2:33am 
Originally posted by Ruffio:
Originally posted by neopnk:
I never said the game was bad, stick to what i've pointed out and said please.

Keep going on about the funding part without actually share details about how that work do you? Need to make it sound as bad as possible right? Oh dear...

Where did they silence anyone? Would be nice of you and good time to actually provide any proof of them doing any active censorship of critics, reviews and such.

And again about the poor modding support.

Sitting on the Bannerlord modding discord, I see 178 scripters, 46 modellers, 30 sceners, 6 animators, 15 artists, 5 audio/sfx compossers, 7 voice actors, and 4 translators, oh and another 864 others...

Why don't you get on the discord and keep preach about how bad it is...
The TW representative arrived, seethe
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Date Posted: Dec 7, 2024 @ 11:15am
Posts: 41