Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Vertibird 2022 年 12 月 15 日 上午 5:09
Ultimate Character
This build takes best perks and sacrifices little. You can enjoy both combat and leading armies and a kingdom with this build.
Level 32 stats: 5 vigor, 5 control, 5 endurance, 3 cunning, 10 social, 2 int.
5 focus skills: two handed, bow, riding, athletics, smithing, scouting, charm, leadership. 2 focus on medicine.
Reason: 250 on two handed skill with a hand crafted two handed axe is very powerful both on foot and horseback. With an axe, you can cleave multiple enemies and lategame you can easily kill masses with it.
250 on bow for the perk that gives faster aiming. You can pick off anything with a noble bow with 250 skill. Bow is way better than throwing and crossbow. Riding for 225 skill perk Mounted Patrols.
250 athletics, for stat bonuses and finally 250 skill perk that gives %10 armor buff. This is very useful for survival and works better the more armor you have.
250 smithing is for stat bonuses and for crafting a nice masterwork two handed axe for you.
232 scouting, this is for 225 skill perk Keen Sight. Combine it with Mounted Patrols perk (riding), your prisoner lords have zero escape chance. Dont tell me Perk bonuses are multiplicative. I played this game for 1000 hours and I am still waiting to see a lord to escape from my party.
Charm and leadership maxed to 330. They are immensely powerful skills with gamechanging perks (like +1 party limit) and you cant assign someone to these roles.
2 focus on medicine for first 3 perks which is very useful for you and your party. I assign my elder brother to quartermaster role and he is also captain of my Horse archers. I assigned my sister as my engineer. My younger brother and all our spouses are party leaders. The only thing I miss in this setup is medicine ( which I assigned it to my scholar companion) because I miss the brokenly op Minister of health Perk. But to get that perk I need 7 int minimum and it completely destroys this build. So this is a sacrifice I had to make.
Have fun playing! :steamhappy:

MEGA EDIT: Boys look what we have here! A player named Sheepify shared his "Ultimate Character Build" with us! Lets check it together:
2 Social with 0 Focus: No charm, no leadership. No charm: -1 Companion limit (it will be permanently limited at 10 instead of 11). Influence starved, less recruit slot from npcs.
No leadership: -105 unit size , -1 to Clan Party limit (total clan party number will be permanently 4 instead of 5) , Every clan party size is 80 units less. Without leader of the masses perk each town wont give +5 party size, so with 10 towns, party size will be -50 units. Total main character party size will be 160 units (5 from marry men) smaller (on average) than a main character with Leadership. Without leadership, npc recruitment slots will take a permanent -1 hit. Prisoner recruitment rates are permanently way slower (so no replenishing troops on the way with prisoners), there will be no daily troops xp, or 200xp to per freshly recruited troops etc. What is worse is you cant assign charm and leadership roles to anyone else. So these huge handicaps are permanent.
- No ranged: Imagine playing a character without any ranged weapons and call it "Ultimate". Nuff said.
- Maxing intelligence instead of social: Unlike social , steward, medicine and engineering skills can be very efficiently assigned to any npc. For example my brother has max steward now and he is the quartermaster. My surgeon companion has 270 medicine now. My Engineer has 10 int and 5 focus on engineering and she nearly maxed it. There are very few party leader perks for intelligence so you can safely allow someone else for these roles.
For those huge handicaps compared to my build, he still managed to bring something positive! Yes , he will have 2 more free companions than me! ( I have 11 companions, lets pretend that I use 3 of them to roles, 11-3=8, Sheepify will have 10 if we pretend that he doesnt use any companions in party roles). What advantage is +2 companions in this game? Since my clan party size are filled with family members with great party leader skills (like steward, tactics, scouting), there is absolutely no advantage in leading parties. On the contrary he handicaps himself even more if he uses companions on party leader roles. Because they are way inferior than some great Lord NPCs. As he admits only option remaining is to use companions as governors. Remember that I too still have 8 companions which can be assigned as governors. +2 more companions as governors means absolutely nothing in game. First, companions make very weak governors, second and more important thing is: Loyalty becomes a completely non issue after enacting correct policies ( for example in my current game I am Khuzait, my empire towns are governed by no one and their loyalty is off the charts). Third: What little money a companion has potential to bring by governing a town is nothing. I didnt assign anyone to 3/4 of my towns and I am swimming in cash whole game.
Summary of Sheepify's "Ultimate Character Build"
Negatives:Hundreds of less troops: Maun party will have 160 troops less , your clan will have 650 troops less total (-160 main party, -240 from 3 parties, -250 on average from missing fifth party), permanently -1 companion, permanently -1 clan party, permanently reduced clan strength, no ranged whole game.
Positives : +2 freed companions you can use as governors because you assigned intelligence roles to yourself.
He also thinks Battanian skirmishers are better than Khan's Guards.
I am going to put this to front page for everyone to see the glorious "Sheepify's Ultimate Character Build", I'll update this from time to time so that new generation of players can benefit from his build too.
最后由 Vertibird 编辑于; 2022 年 12 月 16 日 上午 3:25
引用自 Hans Blitz:
引用自 Vertibird
C'mon guys, we have a player here which believes a build with "2 social 0 focus and absolutely no ranged skills" is "The Ultimate Build". Someone talk some sense into him, this is pure madness! :biohazard:
Yeah crazy but he thinks it's wonderful. Most think they know the rules, i been playing for years know how the fabric of the game works only certain changes in Bannerlord i don't know about but quickly adjust too because i know the mechanics of the game, what skills are really needed, what you can level later or reset if needed.

Half these people don't know you can reset skill lines right...

These types don't even comprehend the time period they play in than complain about serfs not having social rights when it comes to taxes. so spoiled some of these modern types they fail to understand how the human race dealt with matters & laws over different time periods.

IT'S THE 10TH CENTURY not the 15th or the 16th, big difference in social rule & laws of governing bodies. these kids don't even understand this concept and complain about it. mod your game if you don't like a certain rule set in vanilla.

I don't expect most to come up with a comprehensive build because most fail to understand the basic game-play think having a high HACK O Slash skill is best like one of those dumb games where you battle bosses in the same rematch over & over.
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Aven 2022 年 12 月 15 日 上午 11:40 
引用自 Sheepify
引用自 Aven
I see this is a far better version of your "Ultimate" build, completed at level 40 or less depending on starting scenario:

2+1 Vig / 3 Con / 2+1 End / 3 Cun / 7 Soc / 9 Int
5 Two / 5 Bow / 5 Rid / 5 Ath / 0 Smi / 5 Sco / 5 Cha / 5 Lea / 2 Tra / 4 Ste / 4 Med / 4 Eng
Honestly, any build that doesn't tap into 6 End for the refund attrib perks from Athletics and Smithing is unoptimized in my eyes >.>

The extra attribute perks are selectable in Athletics at 175 and 200, neither of which require a single point invested in Endurance to achieve. Once the Athletics Endurance perk is taken, your 5 focus point skill caps in Endurance are pushed to 225, allowing you to take the 225 Smithing perk, which can now optionally go towards either Endurance or the 1H/2H focus points.

But, really, it doesn't matter much. You can replace 2 attribute points in Int with 3 more focus points, and then use those attribute points in End to lower the focus point costs of those skills. Since I forwent Smithing in my version, it was more economical to invest into Int.
最后由 Aven 编辑于; 2022 年 12 月 15 日 上午 11:40
Hans Blitz 2022 年 12 月 15 日 上午 11:42 
引用自 Vertibird
引用自 Sheepify
Ok, now I'm just going to laugh.

Those "governors won't change anything" assignment are a difference between handing over a stabilized and economically profitable fief to a AI that can't handle settlement growth in a competent way, and constant loyalty cascades in the territories you already conquered.

Doesn't hurt to hand over a fief that's economically profitable, because that affects their warchest as well - and therefore quality of their party.

Having companions with good scouting (earned through caravan assignment) means parties that can actually catch or avoid enemies. And unlike with lords, you can actually keep companion party size small enough so they don't get bogged down by sheer numbers, and will hunt down single enemy lord parties all that much better.

Something AI lords suck at. So, yeah, I do use them for companion parties as well.

Most importantly, I like having dedicated Captains for my party, because that's how I can take on much larger forces and win with limited casualties. And that's multi-attribute dips, so dedicated builds.
And your "Ultimate Character" is badly optimized for that label.

The fact you insist on a single-skill investment in Control for a ranged weapon use as essential is pretty telling in itself.
Without Control, you should play another game. You delete "ranged" from your game. Control skills are not about only ranged, there are party leader perks in there which affect your whole party. My Khuzait Noble Units benefit much from my bow perks, but you gimp your whole ranged units in your party because you cant help them with perks.
I already have a captain and this is my elder brother. He currently has "every" riding-bow captain perks and most polearm captain perks for Khuzait noble line and he is far better than any of companions you can bring. I also support my Khuzait noble line with every bow and riding perks which you seriously lack.
In short, your weak companion npc cant be an efficient captain and you will lack most important party leader perks because you ignore ranged. Good luck meleeing your way whole game :steamhappy:
Companions are too weak for party leaders compared to noble lords. I pick best noble lords I can find , marry them, then make them party leaders. Also I start younger brother with 10 int and enough cunning, social etc. My every party leader has more than 150 scouting and they have way higher skills that is necessary for leading parties like over 200 steward, tactics etc. Also, you should first learn basic game knowledge: Companion parties are not the only parties you can limit their number of troops, you can also do this to any party your clan has.:steamfacepalm: You like weak , gimped, can only melee character with weak companions leading parties, should be fun for you. But your build with no social deserves another thread like "Challenge build that seriously gimp yourself for no reason" :steamlaughcry:
I agree with this statement but i'll add you can raise companion skills, tho it is harder for them to raise certain skills, not sure if you can pay to learn skills at the arena for companions, if you can raise there social skills and other areas after you have associated attributes it would be good.

Older games when you first hired a companion it levelled to you and you got to pick the skill set like at character creation but i don't think Bannerlord does that now, it will with family members that join you if you have the option in game difficulty settings to allow you to adjust the perks for characters, you can respect your skill lines at the ARENA ok.

If you can just pay for the respect for the whole character easier for that level you just redo skills resets at the Arena.
最后由 Hans Blitz 编辑于; 2022 年 12 月 15 日 上午 11:44
Vertibird 2022 年 12 月 15 日 上午 11:44 
C'mon guys, we have a player here which believes a build with "2 social 0 focus and absolutely no ranged skills" is "The Ultimate Build". Someone talk some sense into him, this is pure madness! :biohazard:
该讨论串的作者已表示此帖子解答了原先的主题。
Hans Blitz 2022 年 12 月 15 日 上午 11:47 
引用自 Vertibird
C'mon guys, we have a player here which believes a build with "2 social 0 focus and absolutely no ranged skills" is "The Ultimate Build". Someone talk some sense into him, this is pure madness! :biohazard:
Yeah crazy but he thinks it's wonderful. Most think they know the rules, i been playing for years know how the fabric of the game works only certain changes in Bannerlord i don't know about but quickly adjust too because i know the mechanics of the game, what skills are really needed, what you can level later or reset if needed.

Half these people don't know you can reset skill lines right...

These types don't even comprehend the time period they play in than complain about serfs not having social rights when it comes to taxes. so spoiled some of these modern types they fail to understand how the human race dealt with matters & laws over different time periods.

IT'S THE 10TH CENTURY not the 15th or the 16th, big difference in social rule & laws of governing bodies. these kids don't even understand this concept and complain about it. mod your game if you don't like a certain rule set in vanilla.

I don't expect most to come up with a comprehensive build because most fail to understand the basic game-play think having a high HACK O Slash skill is best like one of those dumb games where you battle bosses in the same rematch over & over.
最后由 Hans Blitz 编辑于; 2022 年 12 月 15 日 下午 12:04
justfaded 2022 年 12 月 15 日 下午 12:41 
At least you guys are fighting about game mechanics. Actually useful information and opinions here.
Vertibird 2022 年 12 月 15 日 下午 12:45 
To Sheepify: Battanian Skirmisher line is a poor choice of unit, no wonder you like to handicap yourself a lot. According to many respectable youtubers, battanian wildling is only an average unit. If you want strong melee troops, you should consider using veteran aserai infantry or sturgian heavy spearmen. Another problem is you lack throwing party leader skills to benefit your skirmishers. You not only handicap yourself, but also your troops. Other than that, having pure melee character can only be a challenge build and its very unreasonable.
https://www.youtube.com/watch?v=DAPNLV94lXQ
There are some very nice bow perks which increases your campaign sight, giving bow xp to companions and xp to ranged troops etc. About Deep Quivers, its ok if you cant understand these mechanics well. But I try to explain : I now have 570 Khuzait Khan's Guards (really I have now :steamhappy: ). Each unit has two quivers. With this perk each unit will have 2 more arrows to shoot. 570x2 = 1140 more arrows per battle! I know you only want to melee, so this doesnt fascinate you :steamlaughcry: Appointing your elder brother as a governor is a disrespect to whole TW community, make him a party leader, marry him off to Rhagaea, or stick a javelin to his head but please dont do this! :steamthumbsdown:
Also, any player can gift gold to lords not only you, this is irrevelant to your build.
As I said, only minister of health perk is worthy. But even then, I couldnt touch your build with a ten feet pole because your builds' combat performance is nonexistent and no social is a sick joke. :steamfacepalm:
最后由 Vertibird 编辑于; 2022 年 12 月 15 日 下午 12:45
Vertibird 2022 年 12 月 15 日 下午 12:48 
引用自 justfaded
At least you guys are fighting about game mechanics. Actually useful information and opinions here.
I am happy if any players like you benefits from this thread. :steamthumbsup::DSTtophat:
Vertibird 2022 年 12 月 15 日 下午 1:36 
引用自 Sheepify
I can give you several lectures. You talk about overpriced troops too much. This proves that you have real difficulty about financial part of the game. If you wish, I can direct you to some guides about basic game economy. Please be aware that for most experienced players like me, money is a non issue from the start to the end.
From my analysis you have deep lack of knowledge about even the very basics of the game. Because of that, I believe you can benefit immensely from youtubers. For example this one is a great one, his videos are almost scientific experiments:
https://www.youtube.com/watch?v=OJyO8d1e_4c&t=1656s
Throwing perk well prepared gives +1 throw per quiver, this means +2 throw per wildling. 500 wildlings can throw 1000 more javelins, but I understand your tiny party wont benefit much from it. :steamlaughcry:
Battanian skirmisher line is poor, watch some videos and learn yourself that their kill/death ratio is poor vs most units. When we talk about a units performance, we speak with scientific facts. There are many tests about units. Test should be done objectively and repeated many times in predefined conditions , so your personal little experience means nothing to us. Every reasonable player tries to upgrade their units to max tier. For some reason you like to play with a seriously handicapped character, little party, very weak clan strength, no ranged weapons and non upgraded units. :steamhappy:
To everyone else: Can you believe this guy compares Khan's Guards to Battanian Skirmishers :steamlaughcry:
A pro tip for you: For some unknown reason, cavalry moves and finishes battles way faster than infantry. Khan's Guards among with Fian Champions are considered "S tier" by everybody and their moms in this planet. Please edit and remove this line before anyone reads it or you will gain too much jester awards :steamlaughcry:
Khan's Guards are powerful in melee, but they can still lose units when swamped by infantry etc. Its really unwise to charge them melee without using their arrows first. In a war, I usually do 15-20 battles, 4-5 sieges before peace declaration and without returning to homeland. So losing no or little units is very important to keep the momentum and steam roll the enemy. Please dont do this with skirmishers, let them throw their javelins first. Even if you have 330 scouting, more line of sight is always very beneficial. Seeing everything from afar is a great boon to any party. Its especially beneficial for your tiny party because even steppe bandits can be inclined to attack you in your situation. :steamlaughcry:
I am sorry that you struggle with this game so much, but please dont hesitate to call for my help again. I believe you still can learn much from us. :steamthumbsup::spiffo:
最后由 Vertibird 编辑于; 2022 年 12 月 15 日 下午 1:36
Hans Blitz 2022 年 12 月 15 日 下午 1:55 
引用自 Sheepify
引用自 Aven
The extra attribute perks are selectable in Athletics at 175 and 200, neither of which require a single point invested in Endurance to achieve.
Doesn't make much sense not to go at least 8 End final, though - the refund is not just in attribute points, but potential for level-up XP. Not to mention that the combat speed bonus from Athletics is always hugely helpful, the higher it is.

And for that, skipping on Smithing is a no-no.
引用自 Vertibird
Without Control, you should play another game. You delete "ranged" from your game. Control skills are not about only ranged, there are party leader perks in there which affect your whole party. My Khuzait Noble Units benefit much from my bow perks, but you gimp your whole ranged units in your party because you cant help them with perks.
This is why you use specialized companion builds for Captain roles.

For both your infantry and your archers, at the very least.

The only meaningful "Party Leader" perk in Bow is increased ammunition count (Deep Quivers), unless you somehow need that morale boost from "Renowned Archer" (lol).

So much for "Party Leader" necessity.

You do more damage in melee than you will ever do with a ranged weapon, even during sieges. Any attribute investment in Control does not belong in "Ultimate" build of any kind, unless you're doing some pure-ranged all-skills-tagged weirdness.

You know what's the most important Party Leader perk for combat party build?

Minister of Health. Which you cannot obtain by speccing a companion for your party role, because it is ONLY "Party Leader."

I'd put Scouting "Uncanny Sight" as the second one, even if Cunning in general is pretty meh of an investment. That said, the speed boost it provides IS a hugely powerful one in player's hands.

Any "Ultimate" build that doesn't recognize the importance of Intellect investment just for that single perk is a joke. +50/65 hit points is huge for troop survivability in battles, on top of all the appropriate Captain perks. You don't need larger party size when your troops don't drop like flies at first contact.

Any "Ultimate" build that doesn't take advantage of Endurance skills attribute refunds is a joke. Going 250 into Athletics without tapping Mighty Blow for 25 skill points more is the exact opposite of "Ultimate" minmaxing.

But do tell me how the mechanics of this game work, sunshine.
引用自 Vertibird
For governors, with some policies loyalty becomes a completely non issue.
They make a difference between handing off a fief that will become a problem down the road because AI cannot handle settlement management or not.

I'd rather fight enemies outside my factions' borders.
引用自 Vertibird
You should watch some tutorials in youtube.
You should drop the presumptions and actually pay attention to what matters mechanically.
引用自 Vertibird
Also, from beginning to end, I am swimming in cash and I use no governors for most of my fiefs.
So am I, and you know what I do with excess cash?

I gift it to my lords so their parties are more powerful, not just watch an irrelevant number grow.

That's how you optimize "Ultimate" gameplay.
引用自 Vertibird
I already have a captain and this is my elder brother. He currently has "every" riding-bow captain perks and most polearm captain perks for Khuzait noble line and he is far better than any of companions you can bring.
Which shows what you know, because your brother character's best utility is as a governor. No other companion will match his skill distribution, and potential for min-maxing.
引用自 Vertibird
I also support my Khuzait noble line with every bow and riding perks which you seriously lack.
Maybe because I don't need T6 money-wasters to take out much larger enemy armies.

Never mind that a captain would give you pretty much the same performance from perk support, but keep telling me how I don't understand the mechanics with your imaginary "Party Leader" necessity from Bow, lol.
引用自 Vertibird
n short, your weak companion npc cant be an efficient captain and you will lack most important party leader perks because you ignore ranged.
Again, which perk exactly?

"Show me you don't understand the mechanics you claim to have mastered without saying so."
引用自 Vertibird
Good luck meleeing your way whole game :steamhappy:
Lol, melee is what wins battles, outside of Fian-cheese.
引用自 Vertibird
Companions are too weak for party leaders compared to noble lords.
Sure, if you don't spend time building them, but expect to put a freshly-hired tavern dood in charge and perform.
引用自 Vertibird
But your build with no social deserves another thread like "Challenge build that seriously gimp yourself for no reason" :steamlaughcry:
I'm not the one who needs a crutch of extra party members over 200, though.

Probably because my "melee only" character has an army that will roll over anything AI can throw at me, in a fraction of the time your prancing Khans will take. At a fraction of the cost.

*Battanian skirmisher smugness intensifies*
Most think they know the rules, i been playing for years know how the fabric of the game works only certain changes in Bannerlord i don't know about but quickly adjust too because i know the mechanics of the game
Lol, ♥♥♥♥♥♥♥ hilarious.

I need a yuuge X to press just for the appropriate level of expressed doubt. Especially considering how clueless your other posts have been (and I'm talking about game mechanics here, never mind the OTHER exchange, kek).
Another jester remark here from Shakespeare , look at this guy has some remark for everyone's comment here in forum, do you get paid to troll users or do you just sit here cherry picking things you don't like from peoples conversations or comments made about the op's post, start a fight because your always right and they are wrong than you go into a fit of rage when you lose arguments cursing people calling names.

Just waiting for the last part to occur since your such a troll sheepify.
Seems to be your common pattern, you suit an A.I lord because your so STUPID!
Hans Blitz 2022 年 12 月 15 日 下午 1:58 
引用自 Sheepify
Another jester remark here from Shakespeare
Get back to your kiddie corner if you're unwilling to learn, much less offer any meaningful contribution.
See wasn't long, no real come back.
Not going to point out in your usual point format where i am wrong.

Why not cat got your tongue? or your just got nothing REAL to say!
Hans Blitz 2022 年 12 月 15 日 下午 2:00 
Whats your mighty contribution other than being an annoying spoiled brat on a government payroll trolling users.

You seem to have the time all day to do this, you get paid to troll right every user because your not playing the game just trolling every thread.
Vertibird 2022 年 12 月 15 日 下午 2:23 
引用自 Sheepify
引用自 Vertibird
I can give you several lectures.
Oh gods...
引用自 Vertibird
You talk about overpriced troops too much. This proves that you have real difficulty about financial part of the game.
You seem unable to understand the difference between efficiency and someone struggling with money flow in the game.

You want to talk "Ultimate," you don't just focus on end-game performance of a T6-exclusive party. And even then, your "Ultimate" build should be as efficient as possible.

All-Khan's-Guard party is not. Hell, you want "Ultimate Cheese," Fians will do better than that.
引用自 Vertibird
From my analysis you have deep lack of knowledge about even the very basics of the game.
Show my your deep knowledge of the basics listing out the Party Leader perks you need from Control attribute.
引用自 Vertibird
Throwing perk well prepared gives +1 throw per quiver, this means +2 throw per wildling.
Throwing weapons are for opening damage. A skirmisher army is unlikely to run out of them without even default loadout, because their effectiveness lies in quick and decisive melee engagement.

Throwing weapons are simply side utility tools to:
1. Generate quick experience for loss replacement trainees.
2. Initial damage prior to melee engagement, weakening enemy force.
3. Counter to cavalry forces, particularly skirmishers.

You don't use Battanian Skirmishers to run around the map just throwing crap, you want them to weaken the enemy and kill, mostly in melee, as soon as possible.

They are the ultimate F1-F3 army.
引用自 Vertibird
Battanian skirmisher line is poor, watch some videos and learn yourself that their kill/death ratio is poor vs most units.
Again, instead of blowing smoke based on some YooToob vidya you might have seen from whichever version, why don't you just run a party of them and then we'll talk.
引用自 Vertibird
When we talk about a units performance, we speak with scientific facts. There are many tests about units. Test should be done objectively and repeated many times in predefined conditions , so your personal little experience means nothing to us.
Lol, multiple engagements against as varied set of opponent forces as possible in Bannerlord means nothing, but your vidya are tell-all expert evidence?

Pure ♥♥♥♥♥♥♥ gold.
引用自 Vertibird
Every reasonable player tries to upgrade their units to max tier.
Which doesn't happen immediately, which means your replacements should also contribute toward your force projection, you contentious ignorant.
引用自 Vertibird
A pro tip for you: For some unknown reason, cavalry moves and finishes battles way faster than infantry.
引用自 Vertibird
Khan's Guards are powerful in melee, but they can still lose units when swamped by infantry etc. Its really unwise to charge them melee without using their arrows first.
Decide already - cavalry finished battles first, or cavalry needs to derp around pew-pewing before they close in to avoid loses?

You truly do belong together with Ceno, with the same pretentious lack of understanding.

Also, just so this doesn't get lost in the noise again - which are the Control Party Leader perks you so desperately need, again?

Come on, should be easy to list them since you were so insistent on their existence.
My 500 Khan's Guards can easily take 2000 units army with arrows. You can only run away from same army with skirmishers. Comparing a B tier at best unit to S tiers units shows that you have other problems outside this game.
Ok since you dont want to learn from your superiors in YouTube , I will help you here with some expert advice :
1- Never dump social stat (play only MP or custom game otherwise if this information is too much to understand for you)
2- Always use a ranged weapon. Even looters throw stone for some good reason in this game. You should know there are walls in this game and above walls there can be some dudes that throws nasty objects to you.
3- Cavalry moves around world and combat very fast. Horse archers can bring pain from 200 meters easily and they shoot fast and kill way faster than you can do with any infantry.
4- For basics of economy , watch some YouTube guides. I cant help you from here too much to write sorry.
5- Int is a dump stat. You can delegate it easily and it has few useful party skills.
6- Having many high tier troops in your clan makes you powerful. With power you can win the game. More power , easier victory , happy players , get it? :steamlaughcry:
7- Never compare Khan's Guards to skirmisher. This alone gives the message to players you know nothing and shouldnt be taken seriously.
8- Try to support your troops with party leader perks, captains and banners.
9- At least try to advertise your build as a challenge build , this way maybe you can trick players to respect you.
10- Play only on freebooter difficulty. Upper difficulties can frusturate you and make you uninstall the game. Be patient.
Thats all! Good luck in your adventures :steamhappy:
Vertibird 2022 年 12 月 16 日 上午 12:00 
引用自 Sheepify
引用自 Vertibird
Dont tell me Perk bonuses are multiplicative. I played this game for 1000 hours
Lol, I should've picked up on that one.

Dudebro thinks his 1000 hours matter more than what the actual code says.
引用自 Vertibird
My 500 Khan's Guards can easily take 2000 units army with arrows.
Your 500 Khan's Guards cost as much as 1000 of Veteran Skirmishers. Because I won't be running around with Wildlings, I level up troops to donate to my factions fiefs so lords' parties are not just full of peasant recruits.

Considering how most enemy armies WILL be, that 2000 army (if you ever run into one that large) will be choke-full of recruits. So, no, I don't need to run, either. At the "worst" just need to call in companion and vassal parties into the army to eliminate that once-in-a-blue-moon occurrence, and then go back to hunting individual lords without spending 8500 daily on party wages alone.

And if I need to take a town, much less a castle, my under-300 party still manages to do that. Because instead of relying on numbers for the most demanding to replace noble cavalry troops, I stack Captain perks on troops I can replace in one or two field battle engagements spending just coin.
引用自 Vertibird
You can only run away from same army with skirmishers.
And you know that from your vast YooToob experience?

Again, go play with them, come back to tell me how they perform afterwards.
引用自 Vertibird
2- Always use a ranged weapon. Even looters throw stone for some good reason in this game. You should know there are walls in this game and above walls there can be some dudes that throws nasty objects to you.
Horribad advice for "Ultimate" min-maxing build.

Control is a waste of attrib and focus points for min-max considerations. Even in general terms, even during a siege, you're going to do much more damage simply getting in the face of those dudes on walls using siege equipment (assuming you didn't bother to breach the walls in the first place, which you should).

In a field battle an ax build will get incomparably more kills in melee even without full skill investment than the best maxed skill ranged build. And, considering how dumb AI is, with about the same danger from the enemy.

Control investment is pure flavor/crutch.
引用自 Vertibird
Horse archers can bring pain from 200 meters easily and they shoot fast and kill way faster than you can do with any infantry.
Blatantly false on the "kill way faster" claim. A single battle with participation of both horse archers and foot troops proves it. If you want fast battles, melee combined with opening throwing volley is what achieves it fastest.
引用自 Vertibird
5- Int is a dump stat. You can delegate it easily and it has few useful party skills.
So pro, will waste 3 companions without even tapping into THE most beneficial perk in the game.

Doesn't realize both Paid in Promise and Giving Hands require being taken by player character to function. But apparently who needs the fastest way to level up replacement losses even when not relying on the most grindy and resource-intensive troop in the whole game that Khan's Guard is.
引用自 Vertibird
10- Play only on freebooter difficulty.
I suppose that's what you're doing, considering your dismissal of the critical, under Bannerlord difficulty that's the only one that I personally play, Minister of Health.

In the meantime:
引用自 Sheepify
Also, just so this doesn't get lost in the noise again - which are the Control Party Leader perks you so desperately need, again?

Come on, should be easy to list them since you were so insistent on their existence.
Still waiting on your display of such in-depth knowledge as basic Party Leader perks.

Next time you want to e-peen about your "Ultimate" build, don't make obvious mistakes only to get butthurt when people end up pointing out how unoptimized it is.

Once again, what are those so critical Party Leader bow perks you need to waste attribs and focus points for that you can't cover with a dedicated Captain?
引用自 Vertibird
Control skills are not about only ranged, there are party leader perks in there which affect your whole party. My Khuzait Noble Units benefit much from my bow perks
Again, your whole post is crying about how expensive tier 6 units are. You need to learn basic economy before understanding well optimised builds. We pro players dont care about units cost, upkeep or governors. So you have serious deficiencies about the basics of the game. Whenever you write about how expensive a unit is , a pro gamer around the world is laughing like there is no tomorrow :steamhappy:
Do you realise you are the only one defending your ridiculous no social no ranged build? You are really good at entartaining us :steamhappy:
Without bow party leader perks you miss party size , bonus xp and a thousand arrows. Your character cant even ranged and weak in every aspect. Why do you even melee then? Challenge yourself more and dont melee. :steamhappy:
Lets compare: Compared to your joke build my character and clan can field parties with insanely more soldiers than yours. Your build cant even fight ranged. Your character and party and clan lacks extremely useful social perks. Due to having no leadership and charm you are permamently gimped yourself by having -1 party, -1 companion and hugely lesser party size.
You handicap yourself extreme but for what? For +2 companions to use as governors which no one ever needs in this game :steamhappy:
I have 11 companions, I use 1 of them as surgeon , 10 companions are more than enough for any other task.
And you call your build as ultimate? You are lucky you didnt post it in TW forums. Never do this unless you want to entertain the masses :steamlaughcry:
Vertibird 2022 年 12 月 16 日 上午 1:43 
Boys look what we have here! A player named Sheepify shared his "Ultimate Character Build" with us! Lets check it together:
2 Social with 0 Focus: No charm, no leadership. No charm: -1 Companion limit (it will be permanently limited at 10 instead of 11). Influence starved, less recruit slot from npcs.
No leadership: -105 unit size , -1 to Clan Party limit (total clan party number will be permanently 4 instead of 5) , Every clan party size is 80 units less. Without leader of the masses perk each town wont give +5 party size, so with 10 towns, party size will be -50 units. Total main character party size will be 160 units (5 from marry men) smaller (on average) than a main character with Leadership. Without leadership, npc recruitment slots will take a permanent -1 hit. Prisoner recruitment rates are permanently way slower (so no replenishing troops on the way with prisoners), there will be no daily troops xp, or 200xp to per freshly recruited troops etc. What is worse is you cant assign charm and leadership roles to anyone else. So these huge handicaps are permanent.
- No ranged: Imagine playing a character without any ranged weapons and call it "Ultimate". Nuff said.
- Maxing intelligence instead of social: Unlike social , steward, medicine and engineering skills can be very efficiently assigned to any npc. For example my brother has max steward now and he is the quartermaster. My surgeon companion has 270 medicine now. My Engineer has 10 int and 5 focus on engineering and she nearly maxed it. There are very few party leader perks for intelligence so you can safely allow someone else for these roles.
For those huge handicaps compared to my build, he still managed to bring something positive! Yes , he will have 2 more free companions than me! ( I have 11 companions, lets pretend that I use 3 of them to roles, 11-3=8, Sheepify will have 10 if we pretend that he doesnt use any companions in party roles). What advantage is +2 companions in this game? Since my clan party size are filled with family members with great party leader skills (like steward, tactics, scouting), there is absolutely no advantage in leading parties. On the contrary he handicaps himself even more if he uses companions on party leader roles. Because they are way inferior than some great Lord NPCs. As he admits only option remaining is to use companions as governors. Remember that I too still have 8 companions which can be assigned as governors. +2 more companions as governors means absolutely nothing in game. First, companions make very weak governors, second and more important thing is: Loyalty becomes a completely non issue after enacting correct policies ( for example in my current game I am Khuzait, my empire towns are governed by no one and their loyalty is off the charts). Third: What little money a companion has potential to bring by governing a town is nothing. I didnt assign anyone to 3/4 of my towns and I am swimming in cash whole game.
Summary of Sheepify's "Ultimate Character Build"
Negatives:Hundreds of less troops: Maun party will have 160 troops less , your clan will have 650 troops less total (-160 main party, -240 from 3 parties, -250 on average from missing fifth party), permanently -1 companion, permanently -1 clan party, permanently reduced clan strength, no ranged whole game.
Positives : +2 freed companions you can use as governors because you assigned intelligence roles to yourself.
He also thinks Battanian skirmishers are better than Khan's Guards.
I am going to put this to front page for everyone to see the glorious "Sheepify's Ultimate Character Build", I'll update this from time to time so that new generation of players can benefit from his build too.:steamthumbsup::steamlaughcry:
最后由 Vertibird 编辑于; 2022 年 12 月 16 日 上午 3:28
an entire Roman legion 2022 年 12 月 16 日 上午 1:55 
peak gamer moment
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发帖日期: 2022 年 12 月 15 日 上午 5:09
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