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报告翻译问题
The extra attribute perks are selectable in Athletics at 175 and 200, neither of which require a single point invested in Endurance to achieve. Once the Athletics Endurance perk is taken, your 5 focus point skill caps in Endurance are pushed to 225, allowing you to take the 225 Smithing perk, which can now optionally go towards either Endurance or the 1H/2H focus points.
But, really, it doesn't matter much. You can replace 2 attribute points in Int with 3 more focus points, and then use those attribute points in End to lower the focus point costs of those skills. Since I forwent Smithing in my version, it was more economical to invest into Int.
Older games when you first hired a companion it levelled to you and you got to pick the skill set like at character creation but i don't think Bannerlord does that now, it will with family members that join you if you have the option in game difficulty settings to allow you to adjust the perks for characters, you can respect your skill lines at the ARENA ok.
If you can just pay for the respect for the whole character easier for that level you just redo skills resets at the Arena.
Half these people don't know you can reset skill lines right...
These types don't even comprehend the time period they play in than complain about serfs not having social rights when it comes to taxes. so spoiled some of these modern types they fail to understand how the human race dealt with matters & laws over different time periods.
IT'S THE 10TH CENTURY not the 15th or the 16th, big difference in social rule & laws of governing bodies. these kids don't even understand this concept and complain about it. mod your game if you don't like a certain rule set in vanilla.
I don't expect most to come up with a comprehensive build because most fail to understand the basic game-play think having a high HACK O Slash skill is best like one of those dumb games where you battle bosses in the same rematch over & over.
https://www.youtube.com/watch?v=DAPNLV94lXQ
There are some very nice bow perks which increases your campaign sight, giving bow xp to companions and xp to ranged troops etc. About Deep Quivers, its ok if you cant understand these mechanics well. But I try to explain : I now have 570 Khuzait Khan's Guards (really I have now
Also, any player can gift gold to lords not only you, this is irrevelant to your build.
As I said, only minister of health perk is worthy. But even then, I couldnt touch your build with a ten feet pole because your builds' combat performance is nonexistent and no social is a sick joke.
From my analysis you have deep lack of knowledge about even the very basics of the game. Because of that, I believe you can benefit immensely from youtubers. For example this one is a great one, his videos are almost scientific experiments:
https://www.youtube.com/watch?v=OJyO8d1e_4c&t=1656s
Throwing perk well prepared gives +1 throw per quiver, this means +2 throw per wildling. 500 wildlings can throw 1000 more javelins, but I understand your tiny party wont benefit much from it.
Battanian skirmisher line is poor, watch some videos and learn yourself that their kill/death ratio is poor vs most units. When we talk about a units performance, we speak with scientific facts. There are many tests about units. Test should be done objectively and repeated many times in predefined conditions , so your personal little experience means nothing to us. Every reasonable player tries to upgrade their units to max tier. For some reason you like to play with a seriously handicapped character, little party, very weak clan strength, no ranged weapons and non upgraded units.
To everyone else: Can you believe this guy compares Khan's Guards to Battanian Skirmishers
A pro tip for you: For some unknown reason, cavalry moves and finishes battles way faster than infantry. Khan's Guards among with Fian Champions are considered "S tier" by everybody and their moms in this planet. Please edit and remove this line before anyone reads it or you will gain too much jester awards
Khan's Guards are powerful in melee, but they can still lose units when swamped by infantry etc. Its really unwise to charge them melee without using their arrows first. In a war, I usually do 15-20 battles, 4-5 sieges before peace declaration and without returning to homeland. So losing no or little units is very important to keep the momentum and steam roll the enemy. Please dont do this with skirmishers, let them throw their javelins first. Even if you have 330 scouting, more line of sight is always very beneficial. Seeing everything from afar is a great boon to any party. Its especially beneficial for your tiny party because even steppe bandits can be inclined to attack you in your situation.
I am sorry that you struggle with this game so much, but please dont hesitate to call for my help again. I believe you still can learn much from us.
Just waiting for the last part to occur since your such a troll sheepify.
Seems to be your common pattern, you suit an A.I lord because your so STUPID!
Not going to point out in your usual point format where i am wrong.
Why not cat got your tongue? or your just got nothing REAL to say!
You seem to have the time all day to do this, you get paid to troll right every user because your not playing the game just trolling every thread.
Ok since you dont want to learn from your superiors in YouTube , I will help you here with some expert advice :
1- Never dump social stat (play only MP or custom game otherwise if this information is too much to understand for you)
2- Always use a ranged weapon. Even looters throw stone for some good reason in this game. You should know there are walls in this game and above walls there can be some dudes that throws nasty objects to you.
3- Cavalry moves around world and combat very fast. Horse archers can bring pain from 200 meters easily and they shoot fast and kill way faster than you can do with any infantry.
4- For basics of economy , watch some YouTube guides. I cant help you from here too much to write sorry.
5- Int is a dump stat. You can delegate it easily and it has few useful party skills.
6- Having many high tier troops in your clan makes you powerful. With power you can win the game. More power , easier victory , happy players , get it?
7- Never compare Khan's Guards to skirmisher. This alone gives the message to players you know nothing and shouldnt be taken seriously.
8- Try to support your troops with party leader perks, captains and banners.
9- At least try to advertise your build as a challenge build , this way maybe you can trick players to respect you.
10- Play only on freebooter difficulty. Upper difficulties can frusturate you and make you uninstall the game. Be patient.
Thats all! Good luck in your adventures
Do you realise you are the only one defending your ridiculous no social no ranged build? You are really good at entartaining us
Without bow party leader perks you miss party size , bonus xp and a thousand arrows. Your character cant even ranged and weak in every aspect. Why do you even melee then? Challenge yourself more and dont melee.
Lets compare: Compared to your joke build my character and clan can field parties with insanely more soldiers than yours. Your build cant even fight ranged. Your character and party and clan lacks extremely useful social perks. Due to having no leadership and charm you are permamently gimped yourself by having -1 party, -1 companion and hugely lesser party size.
You handicap yourself extreme but for what? For +2 companions to use as governors which no one ever needs in this game
I have 11 companions, I use 1 of them as surgeon , 10 companions are more than enough for any other task.
And you call your build as ultimate? You are lucky you didnt post it in TW forums. Never do this unless you want to entertain the masses
2 Social with 0 Focus: No charm, no leadership. No charm: -1 Companion limit (it will be permanently limited at 10 instead of 11). Influence starved, less recruit slot from npcs.
No leadership: -105 unit size , -1 to Clan Party limit (total clan party number will be permanently 4 instead of 5) , Every clan party size is 80 units less. Without leader of the masses perk each town wont give +5 party size, so with 10 towns, party size will be -50 units. Total main character party size will be 160 units (5 from marry men) smaller (on average) than a main character with Leadership. Without leadership, npc recruitment slots will take a permanent -1 hit. Prisoner recruitment rates are permanently way slower (so no replenishing troops on the way with prisoners), there will be no daily troops xp, or 200xp to per freshly recruited troops etc. What is worse is you cant assign charm and leadership roles to anyone else. So these huge handicaps are permanent.
- No ranged: Imagine playing a character without any ranged weapons and call it "Ultimate". Nuff said.
- Maxing intelligence instead of social: Unlike social , steward, medicine and engineering skills can be very efficiently assigned to any npc. For example my brother has max steward now and he is the quartermaster. My surgeon companion has 270 medicine now. My Engineer has 10 int and 5 focus on engineering and she nearly maxed it. There are very few party leader perks for intelligence so you can safely allow someone else for these roles.
For those huge handicaps compared to my build, he still managed to bring something positive! Yes , he will have 2 more free companions than me! ( I have 11 companions, lets pretend that I use 3 of them to roles, 11-3=8, Sheepify will have 10 if we pretend that he doesnt use any companions in party roles). What advantage is +2 companions in this game? Since my clan party size are filled with family members with great party leader skills (like steward, tactics, scouting), there is absolutely no advantage in leading parties. On the contrary he handicaps himself even more if he uses companions on party leader roles. Because they are way inferior than some great Lord NPCs. As he admits only option remaining is to use companions as governors. Remember that I too still have 8 companions which can be assigned as governors. +2 more companions as governors means absolutely nothing in game. First, companions make very weak governors, second and more important thing is: Loyalty becomes a completely non issue after enacting correct policies ( for example in my current game I am Khuzait, my empire towns are governed by no one and their loyalty is off the charts). Third: What little money a companion has potential to bring by governing a town is nothing. I didnt assign anyone to 3/4 of my towns and I am swimming in cash whole game.
Summary of Sheepify's "Ultimate Character Build"
Negatives:Hundreds of less troops: Maun party will have 160 troops less , your clan will have 650 troops less total (-160 main party, -240 from 3 parties, -250 on average from missing fifth party), permanently -1 companion, permanently -1 clan party, permanently reduced clan strength, no ranged whole game.
Positives : +2 freed companions you can use as governors because you assigned intelligence roles to yourself.
He also thinks Battanian skirmishers are better than Khan's Guards.
I am going to put this to front page for everyone to see the glorious "Sheepify's Ultimate Character Build", I'll update this from time to time so that new generation of players can benefit from his build too.