Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Low pay for crafted weapons?
I'm currently crafting swords with tier 4 parts but the pay is only around 2.6 k for my best ones. Granted I am crafting above my skill level at the moment but I remember before they would be worth a lot more by now. Was it nerfed? Are there other perks I need to get to maximize my earnings?
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Showing 1-6 of 6 comments
I'm pretty sure you need a skill, to decrease the trade penalty of crafted weapons. when you get that, you should make throwing glaives, since they are worth like 50k a pop.
Urmel Apr 21 @ 9:29pm 
there are key parts for a weapon for max gold

1) always craft 2h weapons with max dmg
2) always make the weapon 1h + 2h if possible
3) polearms should always have (high) swing-dmg

the perk for your mainchar only give like +50% more gold.
it will not make a 5k gold weapon into a 20 k gold weapon.
Azunai Apr 21 @ 9:35pm 
Make twohanded weapons for money. The onehanded weapons sell for way less.
Fenris Apr 22 @ 2:45am 
I use this mod from Nexus:
https://www.nexusmods.com/mountandblade2bannerlord/mods/4318?tab=images

I used it to turn off smithing stamina, yeah I know it's a cheat ... don't care, didnt want to waste days on smithing :D

Anyway, one of the features of the mod is to show how much a weapon will be worth if crafted at a normal quality. And while people are right that two handed weapons are worth more, a lot of the other tips are incorrect. Damage sometimes helps with how much a weapon is worth and sometimes does not depending on what blades you have unlocked. I was surprised to see that making a max damage sword was worth less than the same blade doing less damage. Handles and pommels seem all over the place with how much a weapon is worth also.

Anyway if you are fine with mods but still want the vanilla feel, you can leave the settings alone and the only thing the mod will do is show you how much the weapon will be worth.

But even without mods, it wont be long before you can buy every weapon a town has, smelt them down, reforge them into twohanded swords, then sell them back to the town bankrupting it and the next 2 or 3 other towns you walk into.
Sehnix Apr 22 @ 3:19am 
Originally posted by Urmel:
3) polearms should always have (high) swing-dmg

Hey,
right,
just to add,
the throwing staff fetches a price about 50% higher than any other staff...

but a throwing ability isn't meant for personal use (in my opinion), since I myself click the wrong gaming mouse button far too often in the hustle and bustle (since the buttons on the Logitech G502 mouse are too close together, in my opinion, and I'm therefore too happy to throw away this polearm throwing hammer, as I call it, in the heat of battle and then look stupid when I'm left without a weapon...^^, since I usually carry a bow or crossbow as a secondary weapon...

For swords, it increases the selling price by about 50% if these weapons can also be carried civilianly...

and it's not just the damage that determines the highest price,
but rather A balanced result between damage, attack speed, and length.

Very often, you get more if, for example, you forego 2-3 damage but gain 4-5 more attack speed or a longer range.

By adjusting this better average, you're much more likely to achieve a legendary crafting result, which means the maximum price.

edit;

thx for new honor and..,

This price is +50% more money for forged weapons without the skill.
But I think it's fake, as a higher price is always displayed in the warehouse than on the city market page.
I just wanted to show more legendary forging results, so my weapons in the warehouse and inventory are shown here on the left and right, and no market items or prices.
But I think this always directly shows the maximum price that could be achieved with all weapon price-increasing skills.

I'd rather forge more weapons and then get more experience credited than get more money for my weapons.
Because as a blacksmith, you always have several million in your account anyway.


https://steamcommunity.com/sharedfiles/filedetails/?id=3468491805


https://steamcommunity.com/sharedfiles/filedetails/?id=3468500546

edit 2;

The T3 Vougle or similar head performs best.
There are two different Vougle heads:
with fine steel, and the lower Vougle head only costs steel.

The Vougle head with fine steel costs + throwing staff + fine steel clasp + fine steel end pommel,
gives the best price and experience result when forging and smelting.
It then costs 1 wood + 4 fine steel production costs and results in approximately 35,000 Thaler. With a 50% price increase, it results in approximately 50,000 Thaler, and approximately 2,850 experience for forging and the same experience for smelting.
While you then get 1 wood, 3 fine steel, and 1 steel.

You can also forgo the fine steel clasp and use a good steel one, which doesn't change the price that much, only about 8000 less if you don't have that much fine steel.

By saving the fine steel by using the end pommel and a steel pommel, you can
save the cost by another 1 fine steel and then only pay 2 steel + 2 fine steel + 1 wood, and still get a tidy sum.

As a new blacksmith, you should first buy Battanian + Sturgian throwing locks, starting at about 1500-2500 Thaler, and melt them down.

This is the fastest way to unlock your own throwing spears, because there are hardly any researchable categories there, and crafting them is very easy. This way, you can quickly get the necessary change to buy the expensive polearms, which you can then make yourself. smelted to unlock his new polearm recipes.., (don't forget the smithing skill, which gives 100% faster recipes when smelting!!!), curious smith I think was the skill..,
Last edited by Sehnix; Apr 22 @ 4:39am
Urmel Apr 22 @ 3:23am 
right, always use "throwing" staff for polearms. :steamthumbsup:

i didnt mention it, cawse there is only one .
(but its tier 2 or 3 so everybody could get it fast)
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