Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Athletics - Ignore PAIN [And Analog in INT]
Hi, question to Bannerlord chiefs, does the +5 armour to units in my formation actually work?

I mean, there is some perks that not working in current stable version, and i was just reading all skills, and then my eye caught that.

Isnt that SOO GOOD if i merge that Atletics with INT skills in siege (engineer or something) with another +5, and then like Imperial Legioner with armour around 170 will have +40

(20 from Athletics, 20 from Engineer) = Head + Body + Arms + Legs * 2

And imagine, if that works, add to that Medicine +80 HP. Do they will take damage at all? :D
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Urmel Apr 2 @ 8:47am 
the problem with medicine is, it need very much time to skill up (like tactic).

if you dont skill "doctors oath", i think its impossible to get 275+
Originally posted by Urmel:
the problem with medicine is, it need very much time to skill up (like tactic).

if you dont skill "doctors oath", i think its impossible to get 275+
Well, there is no good reason not to spec for doctors oath but even so.. anywhere close to 330 medicine is going to be a very long proposition.

Eitherway, even ignoring medicine a combination of perks from the different trees + a banner will make for a noticable difference.

As for whether the + armor works. I havnt seen anything that indicated that it does not. But you could always try to test it.

Just save before a battle. Engage first without a captain with the perk and then with a captain with the perk while you use a bow to shoot one of your own soldiers that should be covered by the perk (distance etc. equated).
Last edited by kristianjakob; Apr 2 @ 10:18am
Athletics is the most useful skill in the game, borderline OP. (OR actually OP)
Last edited by Teralitha; Apr 3 @ 3:42am
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Date Posted: Apr 2 @ 6:58am
Posts: 3