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Engage their individual clan parties and take them prisoner. If you have the right perks, they cannot escape. Hold enough and they'll want peace eventually.
Leave your doctor in a settlement, then go raid. I don't think they care if they aren't actively part of your party.
I *think* the companion with decent starting Medicine that doesn't have "Kind" is the Healer, a Battanian companion.
What's that green banner in the bottom right? Is that one of your clan parties? I'm guessing it's a caravan, seeing as it's so far away from Battanian territory. The UI is covering up the name.
Of course if you are a mercenary now with a party of 120, you can't really have that many prisoners, so actually just focus on getting their smaller parties wiped out and keep releasing the lords to build your charisma and relationship with them. Alternatively trade them to Battanians. As a mercenary your job is not to wipe factions. You are in it for money/loot/experience for yourself and your troops, charisma and renown.
Once you are a king with a party of 400 or even 500 and more, then you can actually capture entire faction and pretty much do what you want. Granted that most likely at that point other factions will attack you too, but hopefully your kingdom will be strong enough to deal with that.
If your goal is to preserve Battania, your best long time goal is to just take it all over for yourself. Either by join as a vassal which imho is a pain in itself as you get limited to what you can do as you beholden whatever ill doings your king end up do. Or by take it all for yourself and keep recruit the Battanian lords to your own kingdom.
In most games Battania will be run over and reduced to rubble because of being at war almost constant with one of their neighbors.
Do not join any army when fighting Vlandia. Since Vlandia has a very strong mix of units (Knights, Crossbows and Sergeants) You will most likely be on the losing end and even if you win, it will take you too long to recover your losses in numbers (granted that a party of 120 does not take long to rebuild). You will also get only a small amount of the loot and the prisoners, considering you potentially low contribution to an already unlikely victory. The same applies to offensive sieges.
Yeah, so much this... Joining an AI army is always bad imho.
It's better to join in on a ongoing fight if you think the numbers in your favor. If he turn his party into 120 fians that would be a good force multiplier though that should get plenty of kills. The big part that come to contribution in a fight and how much of the spoils you end up with.
As long as they have the land, they will continue to regularly yank out these 1200 men armies. Defeating their armies does only contain their expansion, which is not enough. Nor is imprisoning their lords. Once I had 50 of their lords imprisoned and it didn't change anything.
Over time, they will only produce trash armies, but that doesn't help, because they can still take towns and castles. You need to destroy their power base.
You can "force village to give you recruits" which will likely initiate a battle. Afterwards, click "raid village" and the raiding bar will already be like 3/4 of the way full
This is powerful knowledge.
Also, I was not aware I had the option to re-roll a battle. I guess I thought the results would be the same.
I don't know how Im supposed to use this knowledge. By the time you're in a position to constitute an actual threat to other lords, Vlandia is well on its way to steamroll everyone. This is based on a sample size of 2 games :|
Usually one of the in game checks against AI Faction advancement is rebellions. The AI is horrible at managing fiefs not of their own culture, and the AI is extremely against any policy that would actually help.
You could try instigating rebellions, but this is a much longer task. You would have to sit outside the fief, buying up all the food. For potentially weeks. The garrison needs to starve out so the militia outnumbers them by 2:1 (I think that's the ratio), and loyalty needs to be low (below ~20?).
Once a town rebels, take a hostile action against them, and you're at war with them. Then siege and take the fief. A bit harder as a mercenary, but you can use this to help Battania pick up some more territory.
They're going to be just as bad at managing it.
I'm not sure if it was working, because the Battanians have lost Llanoc Hen castle, Rhemtoil castle, Ab Comer castle, Uthelheim castle, Flintolg castler, and Druimmor Castle. They did capture Nevyansk Castle and Veron castle. Actually that sounds like more of a loss than anything.
This time, Battania is getting swallowed, but from a more "everywhere by everyone". The losses are split up more or less equally with the neighbouring cultures.
It's day 157 on the file, and I've managed to set up a caravan, Got a scout and quartermaster, and can field 46 troops. Clan level 0.8.
I don't think it makes sense to become a merc until you can field at least 60 troops.