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The Charge command tells the AI to go attack the nearest enemy via the fastest available route. The gate is blocking them, so they'll run through the ladder.
Give it a try once, at least once. Start a siege and just let your troops do whatever they want, issue no orders. At least that will let you know if it works or not.
By using a three pronged attack the defenders need to split their force into 33% at each entrance. The ai will hold that position until all three are breached/secured, then push in. This is done with the best infantry you have so they can take some hits while marshaling. I always suggest using infantry with shields so they can absorb arrows as they wait.
Side note, ensure in options you have unit spawn priority set to spawn highest tier first.
It is best to have adequate ranged units during a siege. The ranged are what keep the walls clear and the ladder pushers away. And always destroy enemy siege engines in the setup before you press that attack button.
Now of course you can do whatever you fancy, but I assume the reason for your post is that what you are currently doing is not working?
1) you need time to build a siege tower or destroy the wall
2) a siege tower or a destroyed wall is a single spot the AI can easy defend .
but ladders are always 2 points and AI dont know to defend both + the enemy on the wall is a easy target for ranged units.
edit:
very important in sieges are max unit size. i always play with max size 800 or 1000.
i think with lower unit size ladders are much more powerfull.