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Feudal Warfare - This makes recruitment a lot harder, and it splits the troop trees. Getting high tier troops is a much bigger challenge. It also allows AI clans more clan parties so there's more to fight.
The author of Feudal Warfare has a whole suite of mods that I use.
Enemy Troops Reinforced - This mod grants passive experience to the NPCs so they can level up and keep up with (or surpass!) the player. You can choose how much experience in each skill you want to give NPCs daily. It won't apply to anyone in your clan. There may be a setting that allows it, but I don't use it if it exists. You can also give troops bonus health to make them harder. Generally I don't care for sponge difficulty, but I'll take what I can get. This mod also grants a daily gold bonus to the AI clans so they can afford these stronger troops. This mod also allows NPCs to respawn with more troops at higher tiers.
True Noble Opinion - This makes all relation gains/losses apply to the individual, not the clan. Combined with Feudal Warfare, it makes recruitment harder, and I also like it for creating my own narrative with what friends and enemies I make.
Various Mods that add mercenary factions - More mercs means more fighting.
Calradia Expanded - This changes the fiefs on the world map a bit. More towns, more castles, some moved around a bit.
AI Executioner - What it says on the tin - the AI will execute enemies. How much they do this is up to your settings, but it makes the game more interesting. Too much and the world becomes a ghost town though. I learned that the hard way.
Small Talk - this adds various dialogue options you can use to interact with NPCs. Depending on the traits of you and the NPC, as well as what skills your character is good at, you can gain a little of relation, gain a lot, or even lose relation. You have to pay attention to choose the correct option. It's not always the same thing.
Mods I use sometimes:
Separatism - this can make every clan independent. Things start slower, but clans will join (and leave) factions, changing the overall layout of the world. It adds some more randomness.
Various armor mods - I like playing BannerBling. When I'm conquering the world, I want to look good doing it. The trouble is that a LOT of these armors are overpowered, so I have to go into their game files and bring them more in line with the in game stuff. Keeping track of that can be...tedious.
I'd love to try out BannerKings, but it conflicts with some of my mods, and I don't want to roll back to 1.2.9. Trying to figure out my mod setup for that feels like more trouble than it's worth. BannerKings does seem to add a LOT to the non-combat side of the game. It's too bad it relies on RBM to go fully into it. Some of the changes that mod makes are just bad.
I use plenty more, but these are the ones that I like the most.