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It's totally fine if you prefer warband over bannerlord, nothing wrong w that at all. But bannerlord is a great game.
the idea that Warband had more "features" is just flat out wrong. Bannerlord has plenty of new, pointless depending on your view, features ranging from boardgames to smithing and obviously a truckload more quests.
It has taken some features like the ability to dedicate a tournament win to a lady and upgraded it to a quest instead and it has removed things like feasts because it nolonger serves a purpose.
Agreed
Battle, especially larger scale battles, are vastly superior in Bannerlord and that is ofcourse the primary selling point of both games.
But!
The skill tree is actually one of the few cases where it would make sense that some would prefer one over the other.
The problem with Bannerlord is that the mechanisms in the game really push you to scale up and leave the early game behind as quickly as possible.
Warband is alot more forgiving for someone who just want to ride around with a small band of men.
You have
- Bandit parties that scale with your level so you dont outgrow the content quite so dramatically.
- A loot system that inversely scale with your party size (and inventory slots rather than a weight-limitation to carry it)
- And a skill system that does not force you to lead a large force inorder to improve your party skills.
Both systems obviously have their flaws with Bannerlords being a heavy case "dont you waste my mother-♥♥♥♥♥♥♥ time!" and Warbands being a seriously heavy case of "go go powerlevelling!".
i hate the way i improve skills in bannerlord. i want the advantages of some perks in some skills but dont want waste my time. some skills like tactics are impossible to improve.
a simple lvl-up the mainchar ---> choose a perk from a skill you like, would be much better.
maybe Bannerlord should have Trainer for skills like in Skyrim.
you pay gold to improve a skill. the higher a skill is, the more gold you must pay.
the arena guy to respec a skill would be good for this purpose.
The only real decision I make when creating a new char is whether or not I am going to use a bow.
The rest of the skills are simply chosen based on how fast they will level leaving no scope for build variation.
I think if you could just pick and chose as you wanted, one thing would happen. Someone would figure out the most OP build, and everyone would go for that.
Skyrim was horrible unbalanced once you became like a walking god... Imho, for Bethseda games, the best skill system they had was with Morrowind.
It is not that important, what matters is that you have a choice.
Kenshi is another game that is terribly unbalanced but despite that it is a fun game; no one is forcing you to cheese it. In Kenshi´s case part of the fun is perhaps even experimenting with cheesing it.
Hell, Bannerlord can be cheesed to death too. Just gather your party of archers and archer-cheese your way to an easy victory.
Tbh to much cheese make games less fun.
But you dont have to go alchemy, enchanting and smithing in Skyrim, stealth (and 77 other exploits) in Kenshi nor archer-cheese in Bannerlord.
Most players can figure that out on their own.
No ifs or buts about it. Because when the AI can't engage each other in diplomatic warfare, then they will obviously settle their issues militarily.
You use armed warfare when diplomacy isn't enough to settle a dispute. Since no diplomacy, the default is armed warfare, doesn't matter if you only have access to Looters or Recruits. Gotta settle that beef.
Doesn't really help either that the AI makes insanely stupid decisions; such as declaring war when already in a war or when outnumbered or has a weaker economy. Realistically if you're severely outmatched without any allies, you concede whatever the other side wants from you, unless their demands are genocidal in nature, then you fight until there's nothing left.
Even with all the missing features from Warband, I still feel this is a step up from Warband overall. Would've liked if they actually implemented all the features that Warband had and then added improvements, but I don't get to choose.
Could the game have been better? Most definitely.
Is it trash? Not considering I've gotten a ton of hours of enjoyment out of it.
This is my opinion at least, each to their own.
Spending ages running in Kenshi overloaded to train strength or keep smashing training dummies forever to train weapon skills, wasn't exactly fun either. Once you start out you are a wet noodle. No, not even that, anything that just remotely give you a glare will whack you down.
Now, the question is if it is going to work for Kenshi II, that I somehow doubt. Kenshi is a game that probably does need to reinvent itself.
Bannerlord? Not really, despite whatever critic that you wish to level against it it has a formular thats works and it will probably work just as well for MB III unless something radically change by then.
I find it funny there been people on the forum here complaining about the world in Bannerlord feel empty and lacking content meanwhile promoting Kenshi. Because to be fair, the huge world of Kenshi didn't really have much content either. It was more like a canvas for mods.
Kenshi was a game of its time and thus built up a fan base. if it had dropped today, I don't think it would got the same welcome. If Kenshi 2 doesn't offer a lot more than first one did, I doubt it will be a great success beyond the actual fanbase.
Oh and before my stalker come around and claim I hate on Kenshi and its creator or whatever. I have some 500 hours in Kenshi. -)
But, yes, I do not think that Kenshi II will work without seriously reinventing itself and addressing some of the obvious flaws in its design.
M&B? Honestly, what I dont understand is why we are not on M&B IV or V by now. They would probably be critiziced to death for not being inventive/moving the franchise forward enough but the formular is in place so it would undoubtedly sell anyway.
If you look at Ubisoft or even Activision, pumping out a row of Assassin Creed, and Total War games. More isn't the same as better. If you don't do at least some effort on reinvent yourself, but just put a new coat on lipstick on the same pig. People will stop buy your games. Imho the biggest feat for Bannerlord is the game engine they built for it. Of which they probably will use in other games they make as well. You don't spend so many years on something just to put it in a desk drawer.,
I am saying that I am surprised that they havnt done that. I would probably have chunned out a ton of marginal upgrades and possibly go "warband with guns" or some such;)