Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Mr. Nobody Dec 19, 2024 @ 12:58pm
Port warband DLCs
It’d be really cool to see with fire and sword as well as Viking conquest ported over to bannerlord. I personally thought both DLCs were really well done and it’s a shame they’re not given more love.
Last edited by Mr. Nobody; Dec 19, 2024 @ 12:58pm
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Showing 1-15 of 60 comments
Ruffio Dec 19, 2024 @ 1:18pm 
Two different game engines. Should be quite a undertaking. You better start with download the mod toolkit and start working -)
Clovis Sangrail Dec 19, 2024 @ 1:32pm 
Originally posted by Ruffio:
Two different game engines. Should be quite a undertaking. You better start with download the mod toolkit and start working -)

What? Do you mean you cannot just check the checkbox that says 'Port to Bannerlord' and start the game?
Mr. Nobody Dec 19, 2024 @ 1:37pm 
Originally posted by Ruffio:
Two different game engines. Should be quite a undertaking. You better start with download the mod toolkit and start working -)
Lol you're intelligent.
Ruffio Dec 19, 2024 @ 2:06pm 
Originally posted by Mr. Nobody:
Originally posted by Ruffio:
Two different game engines. Should be quite a undertaking. You better start with download the mod toolkit and start working -)
Lol you're intelligent.

You sort of asking for something that wont happen unless you do it yourself. It would basically be to re-create it in the new engine from scratch. You can't just copy code from one to the other. Kind of like the project to remake Fallout 2 in Fallout 4 engine. It's basically building the game up from scratch.
Mr. Nobody Dec 19, 2024 @ 2:26pm 
Originally posted by Ruffio:
Originally posted by Mr. Nobody:
Lol you're intelligent.

You sort of asking for something that wont happen unless you do it yourself. It would basically be to re-create it in the new engine from scratch. You can't just copy code from one to the other. Kind of like the project to remake Fallout 2 in Fallout 4 engine. It's basically building the game up from scratch.
People port stuff from unreal 3,4, and 5 all the time? Mortal online 2 and manor lords both just did it with their entire games 0_o This is literally just using an upgraded version of warbands engine. Would it be a long process? Sure. Is it doable? Most likely so.
Last edited by Mr. Nobody; Dec 19, 2024 @ 2:30pm
Ruffio Dec 19, 2024 @ 2:37pm 
Originally posted by Mr. Nobody:
Originally posted by Ruffio:

You sort of asking for something that wont happen unless you do it yourself. It would basically be to re-create it in the new engine from scratch. You can't just copy code from one to the other. Kind of like the project to remake Fallout 2 in Fallout 4 engine. It's basically building the game up from scratch.
People port stuff from unreal 3,4, and 5 all the time? Mortal empires 2 and manor lords both just did it with their entire games 0_o This is literally just using an upgraded version of warbands engine. Would it be a long process? Sure. Is it doable? Most likely so.

Dude... porting from one version of Unreal Engine to another newer version of Unreal Engine is something quite different.

TaleWorld built their own custom game engine up from scratch. Warband, Fire & Sword, Viking Conquest is written in Python, Bannerlord use c#. Probably why the modding scene different between the games too as Python is easier to learn and write than C#.

https://www.netguru.com/blog/python-vs-c-sharp
Mr. Nobody Dec 19, 2024 @ 2:46pm 
Originally posted by Ruffio:
Originally posted by Mr. Nobody:
People port stuff from unreal 3,4, and 5 all the time? Mortal empires 2 and manor lords both just did it with their entire games 0_o This is literally just using an upgraded version of warbands engine. Would it be a long process? Sure. Is it doable? Most likely so.

Dude... porting from one version of Unreal Engine to another newer version of Unreal Engine is something quite different.

TaleWorld built their own custom game engine up from scratch. Warband, Fire & Sword, Viking Conquest is written in Python, Bannerlord use c#. Probably why the modding scene different between the games too as Python is easier to learn and write than C#.

https://www.netguru.com/blog/python-vs-c-sharp
Bro you're not a dev. I genuinely don't get people like you, if you don't like the suggestion you don't have to comment. Why are you here speaking for the devs? You have literally 0 say in if it's possible or not since you don't work at taleworlds.
kristianjakob Dec 19, 2024 @ 3:21pm 
Originally posted by Mr. Nobody:
Originally posted by Ruffio:

Dude... porting from one version of Unreal Engine to another newer version of Unreal Engine is something quite different.

TaleWorld built their own custom game engine up from scratch. Warband, Fire & Sword, Viking Conquest is written in Python, Bannerlord use c#. Probably why the modding scene different between the games too as Python is easier to learn and write than C#.

https://www.netguru.com/blog/python-vs-c-sharp
Bro you're not a dev. I genuinely don't get people like you, if you don't like the suggestion you don't have to comment. Why are you here speaking for the devs? You have literally 0 say in if it's possible or not since you don't work at taleworlds.
Yeah, know what you mean. People...

I genuinely dont get people who thinks posting on a public forum works as a private mail service to the devs.
Mr. Nobody Dec 19, 2024 @ 3:25pm 
Originally posted by kristianjakob:
Originally posted by Mr. Nobody:
Bro you're not a dev. I genuinely don't get people like you, if you don't like the suggestion you don't have to comment. Why are you here speaking for the devs? You have literally 0 say in if it's possible or not since you don't work at taleworlds.
Yeah, know what you mean. People...

I genuinely dont get people who thinks posting on a public forum works as a private mail service to the devs.
Do you think the devs don't look at the forums?
kristianjakob Dec 19, 2024 @ 3:34pm 
Originally posted by Mr. Nobody:
Originally posted by kristianjakob:
Yeah, know what you mean. People...

I genuinely dont get people who thinks posting on a public forum works as a private mail service to the devs.
Do you think the devs don't look at the forums?
Well. Lets see. What I think.

Despite the obvious novelty of your suggestion..

I would be surprised if the devs have never considered something along those lines themselves.
Ruffio Dec 19, 2024 @ 4:18pm 
Originally posted by Mr. Nobody:
Originally posted by Ruffio:

Dude... porting from one version of Unreal Engine to another newer version of Unreal Engine is something quite different.

TaleWorld built their own custom game engine up from scratch. Warband, Fire & Sword, Viking Conquest is written in Python, Bannerlord use c#. Probably why the modding scene different between the games too as Python is easier to learn and write than C#.

https://www.netguru.com/blog/python-vs-c-sharp
Bro you're not a dev. I genuinely don't get people like you, if you don't like the suggestion you don't have to comment. Why are you here speaking for the devs? You have literally 0 say in if it's possible or not since you don't work at taleworlds.

Just pointing out it wont happen for obvious reasons...
Mr. Nobody Dec 19, 2024 @ 4:19pm 
Originally posted by Ruffio:
Originally posted by Mr. Nobody:
Bro you're not a dev. I genuinely don't get people like you, if you don't like the suggestion you don't have to comment. Why are you here speaking for the devs? You have literally 0 say in if it's possible or not since you don't work at taleworlds.

Just pointing out it wont happen for obvious reasons...
If anything it'd make the most sense for them to do lmao
Fitness Lauch Dec 19, 2024 @ 4:40pm 
Originally posted by Mr. Nobody:
People port stuff from unreal 3,4, and 5 all the time? Mortal online 2 and manor lords both just did it with their entire games 0_o This is literally just using an upgraded version of warbands engine. Would it be a long process? Sure. Is it doable? Most likely so.

Problem is that Warband and Bannerlord aren't created in Unreal Engine which makes porting them over rather difficult. I haven't looked at the code to be honest but I doubt that the Warband and Bannerlord engine was created with the idea in mind that stuff from Warband should be ported to Bannerlord later on.
Another issue would be that most of the people who wrote the Warband code are probably not working in the same team or company anymore and therefore nobody is left who is familiar with that stuff. Overall it'd probably faster to just recreate the DLCs in Bannerlord from scratch.

I'd personally like to see that however but I'm rather pessimistic regarding DLCs. Would also love to see a DLC that takes place in a high fantasy world personally for example.
Mr. Nobody Dec 19, 2024 @ 5:57pm 
Originally posted by Fitness Lauch:
Originally posted by Mr. Nobody:
People port stuff from unreal 3,4, and 5 all the time? Mortal online 2 and manor lords both just did it with their entire games 0_o This is literally just using an upgraded version of warbands engine. Would it be a long process? Sure. Is it doable? Most likely so.

Problem is that Warband and Bannerlord aren't created in Unreal Engine which makes porting them over rather difficult. I haven't looked at the code to be honest but I doubt that the Warband and Bannerlord engine was created with the idea in mind that stuff from Warband should be ported to Bannerlord later on.
Another issue would be that most of the people who wrote the Warband code are probably not working in the same team or company anymore and therefore nobody is left who is familiar with that stuff. Overall it'd probably faster to just recreate the DLCs in Bannerlord from scratch.

I'd personally like to see that however but I'm rather pessimistic regarding DLCs. Would also love to see a DLC that takes place in a high fantasy world personally for example.
no but they use the same engine made by taleworlds which no one else has access to so in reality no one knows what the process would entail other than taleworlds and you guys seem very focused on the word "port" i simply mean to remake the games in the new engine which i thought was pretty obvious at this point.
Action Man Dec 19, 2024 @ 6:10pm 
Originally posted by Mr. Nobody:
Originally posted by Fitness Lauch:

Problem is that Warband and Bannerlord aren't created in Unreal Engine which makes porting them over rather difficult. I haven't looked at the code to be honest but I doubt that the Warband and Bannerlord engine was created with the idea in mind that stuff from Warband should be ported to Bannerlord later on.
Another issue would be that most of the people who wrote the Warband code are probably not working in the same team or company anymore and therefore nobody is left who is familiar with that stuff. Overall it'd probably faster to just recreate the DLCs in Bannerlord from scratch.

I'd personally like to see that however but I'm rather pessimistic regarding DLCs. Would also love to see a DLC that takes place in a high fantasy world personally for example.
no but they use the same engine made by taleworlds which no one else has access to so in reality no one knows what the process would entail other than taleworlds and you guys seem very focused on the word "port" i simply mean to remake the games in the new engine which i thought was pretty obvious at this point.
The games don't use the same engine though. From what I understand - and Ruffio's post - Taleworlds created a brand new engine that doesn't even use the same coding language.

You are correct in that the DLCs would have to be remade. If TW even had this inclination, I'd personally prefer to have new stuff rather than redone old stuff. Thus far, TW hasn't given any indication they have any grand plans for Bannerlord on the scale of DLC.
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Date Posted: Dec 19, 2024 @ 12:58pm
Posts: 60