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1. I have no intention of ever taking the city for my own.
2. I will take it later, but I'm currently a mercenary and I want it to rebel so I can come back as an independent and get it.
3. The local populace refuses to embrace Pastafarianism. DIE HERETICS!!
So yeah, only 2 reasons, rarely happens.
The sacked town becomes weaker and therefore has a smaller and smaller garrison, making it a target for sieges again and again until the town has nothing left. Its a bad feature.
but AI not able to improve the buildings of a fief and avoid rebellion is bad.
AI can improve the fief, it just does so at a glacially slow pace. If you conquer a town or castle that has been untouched for the most part it will have higher level improvements than ones you take at the earlier stages of the game.
I get plenty of gold through battle loot and prisoner ransom.
No real reson to do it if you just wanna win tho it does soften your enemies if you're paying attention. It does have some strategic significance against multiple enemies.
One of my main issue is the starvation when someone raids a nearby village. No food for the garrison. I suppose, selling a large load of grain alleviates it to some extent.
This isn't something you'll think about unless you're running your own kingdom, and thus have a reason to care about the finer details of whatever war you're currently in.