Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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How to run a workshop?
Sorry if this is a constant thread but its been a long time since I've played and the workshops now have a warehouse, inputs and outputs. Whats the right way to manage a store to make money?

I've currently winged it and filled my brewery with grain, ticked the get inputs from the warehouse and chose to store outputs at 100% does this in turn mean I'm just stocking up on beer rather than selling it? Should I then just set the store outputs to 0% and just keep topping up with grain from time to time so the warehouse is full?
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18 yorumdan 1 ile 15 arası gösteriliyor
Set outputs at 0 ..unless you want to come by and pick up the stuff and haul it around.
So then it will just sell from the use the products from the warehouse and its just a case of filling it up from time to time?
İlk olarak UKMessy Super_Kyle tarafından gönderildi:
So then it will just sell from the use the products from the warehouse and its just a case of filling it up from time to time?
Yes
Markets about supply vs demand. Adjust your production and how much end up on the market is a good way to make sure you don't tank the market, oversupply it and end up with your production stopping.

Beer is also a food resource you can use for your party. Picking up the beer from your workshop and sell it with profit other places will give you trade xp as well afaik.
It seems that brewery is a pointless shop also. Are there still certain shops that make money and others that don't really do much?

EDIT:

Unless you Do what Ruffio suggests.
En son UKMessy Super_Kyle tarafından düzenlendi; 23 Oca @ 1:58
Mr NO say YES ! :steamthumbsup:
İlk olarak UKMessy Super_Kyle tarafından gönderildi:
It seems that brewery is a pointless shop also. Are there still certain shops that make money and others that don't really do much?

EDIT:

Unless you Do what Ruffio suggests.
Breweries are the shops which are always profitable. Best to build in towns which have villages producing grain, and with higher prosperity.
En son Mr. No tarafından düzenlendi; 23 Oca @ 2:15
I did this but it seems to be on and off for me. Its just a case of keep trying to see what works in my campaign i guess :p

Thanks for all the help and giving me a greater understanding of it everyone.
İlk olarak Ruffio tarafından gönderildi:
Picking up the beer from your workshop and sell it with profit other places will give you trade xp as well afaik.

Yes and no.

You get the Trade exp when the item (beer in this case) is produced and sent to the warehouse, NOT when you sell it elsewhere.

You only get trade exp from selling when you sell for more than you bought it for. In this case, there's no BUY stage. It's treated much like battle loot.





İlk olarak UKMessy Super_Kyle tarafından gönderildi:
Whats the right way to manage a store to make money?

The main considerations when picking where to buy a shop:
How are you going to run this joint? Since you're asking about the profitability, it's safe to assume that you want it to make you money.

1 - You want a shop which will have a regular supply of raw materials from the market. If you look at Quyaz, it has several sources of Olives to feed its Oil Press.
2 - You want a town that is on a regular trade route. Again, Quyaz is the Gateway to the South for the entire Western realms. Every caravan stops there.
3 - Depending on the trade good, you usually want a town with a high Prosperity, especially for Luxury goods like Jewelry, Velvet, and Wine. Depending on how the Aserais wars with Vlandia and Western Empire go, Quyaz usually has a pretty respectable Prosperity. This is the least vital consideration of the three, as exports will make up for local consumption.
4 - Am I likely to go to war with the faction that holds this town? The moment you go to war with them, your workshop goes bye-bye.


I've currently winged it and filled my brewery with grain, ticked the get inputs from the warehouse and chose to store outputs at 100% does this in turn mean I'm just stocking up on beer rather than selling it? Should I then just set the store outputs to 0% and just keep topping up with grain from time to time so the warehouse is full?

First thing, go to the villages near your workshop that produce what the shop needs for input. Since we are using Quyaz for our example, there's I believe 3 villages right nearby which produce Olives. It's cheaper to buy them directly from the village than from the town market (usually), so go and buy up all of the local supply. Go back to the town and dump all your olives into the warehouse, and tick the "Get Inputs from Warehouse" box. The shop will use those olives before buying any from the market.

If you are loking for profits, leave the "Store Outputs" at 0%. The workshop will now sell all production to the market.

You get paid according to the shop's capital relative to 10,000 gold. As long as that number is over 10,000, you'll make money each day.

The workshops which are my "Always going to profit" locations are:

Quyaz - Oil
Sanala - Jewelry
Diathma - Jewelry
Epicrotea - Smithy
Lageta - Tannery
Syronea - Velvet
Pen Cannoc - Pottery
Car Banseth - Wood

This is by no means an all inclusive list, and other people might have better luck with other combinations, this is just what I've found each earn me at least 300 per day, and I usually use them to be Trade xp farms mostly anyway.
En son flyingscot1066 tarafından düzenlendi; 23 Oca @ 12:15
Smithies can use crude iron instead of iron ore (all ingots really), if you can fill a warehouse with crude iron you can have a smithy make profit anywhere for the duration of a game. If I recall correct iron ore weighs 10, where crude iron weighs 0.5.

In one of my games I had 3 smithies in one town running off that, at first making big bucks, then the tool price tanked and never recovered. So use it at your own risk :P
I've never had good success with the workshops that make tools. They typically lose money or are close to neutral no matter the settings I have on them. It's best to use the iron and hardwood to complete orders, which is in the smithy tab or "special orders". The beer workshop has always been the worst one for passive for me. Even when I stock it with grain myself, it constantly loses money or halts production.

I have found that the best workshops for passive income are for things like Leather, jewelry, or other high-end goods. You can also pick them up and sell them yourself. One of my favorites so far has been the city of Rhote-Silver because it is located near small towns that produce silver ore and has a high prosperity rating. A post above describes this a lot better then me. However, an important note: if you are a mercenary or vassal, you will lose the workshop if the kingdom you are fighting battles the one with the workshop.
With silversmiths is it silver ore you need or can you produce silver from the ore?
You could not figure out how to research the topic on line, I doubt you will be able to micromanage the shops in game.
İlk olarak stecph tarafından gönderildi:
You could not figure out how to research the topic on line, I doubt you will be able to micromanage the shops in game.

Research on a line? Where are these lines to research? What do these lines look like?

I have looked *ONLINE* and what i found was from older versions of the game that don't matter anymore but I would love to find these lines that your trying to tell us all about.
İlk olarak UKMessy Super_Kyle tarafından gönderildi:
İlk olarak stecph tarafından gönderildi:
You could not figure out how to research the topic on line, I doubt you will be able to micromanage the shops in game.

Research on a line? Where are these lines to research? What do these lines look like?

I have looked *ONLINE* and what i found was from older versions of the game that don't matter anymore but I would love to find these lines that your trying to tell us all about.
Well, it cannot be denied that it was a bit incconsiderate of you to start a thread about issues related to playing the game.

This forum is primarily dedicated to threads about how the devs have ruined everyones childhood. People get mighty concerned if there isnt at least 5+ concurrent threads related to this topic.

However, should you choose, at some point, to make a thread about how the devs have also ruined your life then you do not need to look ON LINES or in otherways worry whether the topic has previously been covered.

In fact, that would just confuse the issue. Just copypaste one of the last five threads about it.

As long as people get the opportunity to write that the game is dead or that the constant updates ruin their mods they will be happy. Bonus points if they get the opportunity to say that the game is dead AND the constant updates ruin their mods!
En son kristianjakob tarafından düzenlendi; 24 Oca @ 7:36
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