Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Trying to fix my mods, probably causing tournaments to crash
Link to the "collection"

https://steamcommunity.com/sharedfiles/filedetails?id=3404858890

As of posting I think it's still awaiting moderation.

Anywho I'm trying to go through my mods and see if their are any known issues with any of them that cause tournaments to crash. At first I thought it was the Europe map which is why it's not there anymore, and removing it seemed to keep it from crashing after the first match. Now it still crashes relatively frequently though I can get through a full tourny sometimes.

Hoping somebody has some experience and knowledge of the ones in my list as I've kind scaled it down to what I want for the experience I'm going for.
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Showing 1-12 of 12 comments
Trying to pull that link up, but getting an error.

You've got the usual steps of making sure your mods are all compatible with the game version you are running.

Are you getting a crash report? That should tell you what modules are involved. It doesn't mean the mod is at fault, but may point you in the right direction. Mod authors usually want a crash report so they can determine the cause.
Originally posted by Action Man:
T

Are you getting a crash report?

Yeah like I said i think the "collection" is still going through steam's moderation thing. should be available soon I hope. And for the crash reports it's giving me the send report window I try to send which I figured is what compiles it and saves it in the game files, and it just gets stuck. the Watchdog crash reporter on Bannerlord has literally never worked for me even vanilla.
Originally posted by Action Man:
You've got the usual steps of making sure your mods are all compatible with the game version you are running.


As for mod compatibility. It's never really posed much issue in the past. playing with the most recent patch only is like 48 total mods. most of the older mods one or two patches behind have always worked fine no hitches and don't seem to ever get updated. going back to an old build also mean anything that has been updated to the new build will now potentially cause issues. The Europe mod IS current, caused the crashes to be more frequent....so, that's why I asked here as the patch build seems to have very little to do with actual compatibility.
So I think the game is missing a weapon type for tournaments. it's saying Object reference not set to an instance of an object. the problem here is that I have verified files multiple times. I do believe this is a fresh install though.

I'm thinking; Is there a mod with a dependency not listed? is there a mod that's corrupt or didn't download a file? Is it possible TW patched a weapon that had the name changed somehow? Are there remnants of old mods in a folder somewhere that are still affected the base game?

My guess, because I'm pretty certain that this is a fresh install as in I reinstalled ages ago but don't remember playing since then, that it's the last one and not any of my workshop mods. I've had this issue before where Nexus would mess up games on which I switched from vortex to workshop
QbeX Jan 10 @ 5:26pm 
let me list few things that WILL break your modded ongoing game - official "bugfixes", changing mod order, removing or adding mod to ongoing campaign, updating singular mod, incorrectly managing Steam Workshop mods, using steam workshop mods at all, incorrect overclock (especially memory and undervolting).
If you did any of these your game will likely crash at some point.
Best practice (2300h played, 80% time moded, on average 20-40 mods) is to came up with list of essential mods you want to install, then trim it down - less is better for stability. Most important -rtfm for each and make sure you follow it (mod order, dependencies, conflicts etc etc), install them in correct order, few at the time and stress test stability of mods in new sandbox at high speed. And then once you find stable list of mods do not change anything about that configuration.
QbeX Jan 10 @ 5:30pm 
In your specific case i think its either tournament prize of combatant equipment item missing or somehow corrupt. I would remove tournament mod completely and try vanilla tournament setup to check for crashes.
Originally posted by PorchBandit:
Originally posted by Action Man:
T

Are you getting a crash report?

Yeah like I said i think the "collection" is still going through steam's moderation thing. should be available soon I hope. And for the crash reports it's giving me the send report window I try to send which I figured is what compiles it and saves it in the game files, and it just gets stuck. the Watchdog crash reporter on Bannerlord has literally never worked for me even vanilla.
The crash report I was referring to is a window that pops up at the point of crash.

https://www.reddit.com/r/Bannerlord/comments/10coqm3/first_time_getting_a_crash_report_any_chance_at/

Pulled this screenshot of reddit. Are you getting this window? If you are, looking in the Involved Modules section will point to what's crashing.

Originally posted by PorchBandit:
As for mod compatibility. It's never really posed much issue in the past. playing with the most recent patch only is like 48 total mods. most of the older mods one or two patches behind have always worked fine no hitches and don't seem to ever get updated. going back to an old build also mean anything that has been updated to the new build will now potentially cause issues. The Europe mod IS current, caused the crashes to be more frequent....so, that's why I asked here as the patch build seems to have very little to do with actual compatibility.
If you really want to be sure, you should activate mods one at a time. Load up the game, make sure things are working - do something the mod is supposed to affect. If things appear to be working, load up the next. When you get crashes, you've found an issue. This may not be the only issue.

Originally posted by PorchBandit:
So I think the game is missing a weapon type for tournaments. it's saying Object reference not set to an instance of an object. the problem here is that I have verified files multiple times. I do believe this is a fresh install though.

I'm thinking; Is there a mod with a dependency not listed? is there a mod that's corrupt or didn't download a file? Is it possible TW patched a weapon that had the name changed somehow? Are there remnants of old mods in a folder somewhere that are still affected the base game?

My guess, because I'm pretty certain that this is a fresh install as in I reinstalled ages ago but don't remember playing since then, that it's the last one and not any of my workshop mods. I've had this issue before where Nexus would mess up games on which I switched from vortex to workshop
It's certainly possible you're missing a dependency. You would have to go through all your mods to find they're requirements and make sure they're correctly installed. If you're using an older mod, a newer game version could be an issue. TW renamed a perk a few patches back and that caused issues with some mods.

You should go one at a time to see when you start running into crashes.
Originally posted by QbeX:
In your specific case i think its either tournament prize of combatant equipment item missing or somehow corrupt. I would remove tournament mod completely and try vanilla tournament setup to check for crashes.

Yeah I think so. The culprit I thought it was, Would have been Open Source Armory, But I just got the crash again. I don't think it's necessarily the prizes, as they always seem to be vanilla prizes and I get the sense that it would crash the second the game determines the prize yet I'm not getting it until moving onto one stage or another of the tournament itself.

The problem now is that both mods that affect the weapons in game (as far as I'm aware) were removed, I can't think of anything else on my list that adds any equipment at all... I will certainly have to do a fully vanilla run and go through the hassle of restarting a tournament as many times as it takes to cause a crash.
QbeX Jan 15 @ 5:22am 
I've found some tournament mods can be problematic, the one that works for me on multiple plays is "arena overhaul" and I almost always use OSA with it, found them to be most problem free
QbeX Jan 15 @ 5:30am 
To test I would leave town with tournament, save the game in open terrain, remove offending tournament mod, load game without it, fast forward time in game few hours, save the game, quit game, add Arena Overhaul, load save, make new save, quit, restart game, configure AO to your liking, and load your last save. Test few tournaments and see if crashes are gone, if they still there - problem is with other mod you have active most likely
Last edited by QbeX; Jan 15 @ 5:31am
Originally posted by QbeX:
I've found some tournament mods can be problematic, the one that works for me on multiple plays is "arena overhaul" and I almost always use OSA with it, found them to be most problem free


I don't have any tournament mods though. after removing the armory and weapon mods I'm at a loss for what's going on. Something in some mod is renaming an equipment or weapon but it's seemingly unrelated. My best guess after the armor and weapon mods is MAYBE relentless smith because it does deal with weapons in some capacity, though it shouldn't be adding forged weapons as tournament gear.
QbeX Jan 16 @ 6:27am 
it could be one of your armour or weapon mods introduced corrupted item, one way to check it is to enable cheat mode in game ini, load your game and open inventory screen, that way on left panel game will show you all in game items and if any corrupted item exist it will crash your game, disable cheat mode in ini files after checking
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Date Posted: Jan 10 @ 3:57pm
Posts: 12