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They have the same silly behavior like all NPC parties of always donating troops to garrisons of newly conquered fiefs, so it's a waste of time trying to set them up manually - your elite knights will sit around in some backwater castles for the rest of the run or the NPC owner will pull them out of the garrison and waste them. Or they delete them.
You can manually correct that behavior if you're the King (you can pull out the garrison and manually assign the troops to the parties), but it's too much work for little gain imo.
Once you join a faction, caravan can be ignored.,
At some point once you are a king and your kingdom is in a conquest mode, clan parties are great force multipliers. Utilizing them allows your clan to field an army of over 1000 troops and you have certain control of its composition.
I like running clan parties as a core of my army because:
I can offload extra prisoners to those parties. Many late game battles end up with hundreds of prisoners and I don't like them going to waste.
Same about freed prisoners, I don't like to just let them go (although those can be given to non clan parties too).
Clan parties do not cost any influence to rise and maintain, so that is a bonus too.
Leading those parties helps level up your family members/companions, that is an additional bonus.
You can freely exchange troops with those parties, I typically pick my favorite troops from them and give them the troops I am not too crazy about (or have too many of them). In the late game I will have my personal party of approx 500 elite troops, with my other clan parties of approx 200 good/average troops each to supplement.
They will auto garrison conquered cities and castles (As a king I get them automatically for a short periods so I pull back more valuable troops and re-distribute them to clan parties) or other parties in the army.
One advice I would have is to be careful in the early game, not to rise too many parties too early, especially if you struggle with finances, but once you are in the cruise mode, clan parties are very nice to have.
I was at -8000 dinars a day and now its balanced out. Guess they dumped my tier 6 cavalry....
tbh, I never found a big value in pump clan parties with high tier units etc. I just let them do their own thing. If a clan party did get defeated, It wouldn't bother me much either. Once the party leader escaped captivity I just tell them to form a new party. Sure you can form a own army with your clan parties when you get the ability to, but that doesn't really help train the party leader of those clan parties much.
If you fight enough (essentially chain-sieges) then they will more or less be able to cover their own expenses from the loot but otherwise they are probably going to be a net drain on your ressources.
The key things are really this.
Additional clan parties are only really going to add something provided you use them in an army under your own control and there is no good reason to field additional clan parties before you are ready to go all in on conquest.
The only real "currency" is power and the alternative to fielding more clan parties is to buy more clans and clans come with an often hefty sign up fee.
Clan parties generate influence whereas your vassals need to be paid influence for their services.
As for what type of troops you should give them the answer is basically just whatever troops you can get your hands on:)
Once they get up to about 50% capacity I'll drag them into my army and they can top off later. They also get Leadership from when I use my Paid in Promise and Giving Hands perks while they are in my army.
Having high scouting is obviously important to better avoid gang traps.
Its quite fun and thrilling trusting AI again after holding their hands and building them up. You guys should give it a go. Especially the vets in the forum.
Once a kingdom has had their main army beaten and disbanded is the time to let them loose and train them up, imho.