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^-- This.
Though, I'll add that Castles should not be accepted by a player as their first/only fief. They haven't managed to make owning a castle, alone, economically viable nor do I see TW doing much there to make such a situation easier for a new player or even a veteran early-mid-game player who may be beset with other normally occurring issues.
If one just owns a castle, one must consider that a large portion of their play is going to be dedicated to building up and sustaining that castle until they can balance a garrison that will discourage a weak Lord, but won't bankrupt the player. (Only ever garrison a fief with enough to dissuade opportunistic attacks by weak Lords and Armies (in the case of a Town.)) Count on having to respond oneself until one's fief is no longer easily reachable by an enemy faction.
Towns are the money-makers and, with enough of them managed appropriately, money is not an issue for late-game players.
The biggest issue that causes players money-problems once they start owning fiefs is, if the forum threads are any indication of it, over-garrisoning fiefs. Either too much of a garrison or garrisons that can't easily be supported because the Town needs more improvements/prosperity/etc.
Towns are better for income than castles, but then war and smithing are faster than either.
There are policies that can help or hurt, e.g. that impact security/prosperity/loyalty over time. But if the bound villages keep getting raided by enemy lords or the villagers and caravans wiped by roaming hordes of bandits or enemy lords, those need to be dealt with first. And sometimes the AI seems to fixate on raiding particular villages, even if the last dozen lords that tried it during the same war all got defeated and captured. *sigh* Could hold ExecutionFest, but then every noble in the world would apparently view me as Satan.
Castles are supposed to be self sufficient with their village incomes. They are fiefs, not just points of defence. And yes the player can manage a castle with that income. So much misinformation in this topic. I have started my own kingdom from just a single castle and expanded from there before. So yea, dont believe the lies. Protect and help your villages. Thats your duty as lord.
It's from the 'Parties' section in the Clan tab. Each garrison gets an entry, where you can disable autorecruit entirely or set up a maximum payroll.
Those freshly swaped castles you get thrown on often come with raided villages, it easily takes years for them to yield anything.
I'm going to disagree with goffik, castles aren't even good for defense. Compared to towns, they are rather lightly defended moneysinks.
To me, castles serve only for two purposes early on. Having a place to store troops and owning a fief to start your own kingdom. And the second only as worst case scenario.
2147483647
That is the number. it is common in nearly all games. And it can not be reached legit.
So turn off the mods or cheats... and you will never have to worry about it.