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Shame I wont be painting the map with my banner though lol
You're the FNG and got "volunteered" by your buddies for hazardous duty... 'Gratz, you. :)
The "save and experiment" advice from Clovis Sangreal is what I'd do/recommend. Save, burn down the world, reload. rinse/repeat
It's not "lucky" in fact it is a certainty. if you join a faction, and are a vassal.. You need do nothing but survive.. Eventually the faction leader dies of old age (or combat) and leadership goes up for vote. in 1.5.10, and 1.6.0 you win the vote 100% of the time.. even when no votes are cast "congrats you are the winner, with 0% of the vote"
This is my go-to strategy of playing recently. I like being a vassal for awhile, and eventually being leader.. and this handles all the "timing" issues.
This is sad... I assume they're going to switch that off at some time, right? I don't mind being legitimately voted-in due to my knowledgeable and purposeful efforts, but a "gimme?" Nope.
IIRC, you can refuse that, yes? (Think it was in a recent patch?)
yes I believe it will be changed, but I'm just guessing.
I supposed you could vote against yourself, but sometimes there are 10 people supporting you, so you can't outvote them lol.
Also, you can "abdicate leadership" once you are leader.. but I've nver done that. Not even sure the button works. I assume it does.
but then what? does it go to my wife? my clan? up for vote again? will I win again? does the OLD leader clan win? I dunno.
Ah, yes, it's likely Abdicate I was thinking of. I think I recall reading a dev post where they intended to put in a "Refuse" feature.
Dunno what happens with Abdicate, but I imagine TW would dump a penalty on it... As a "Clan Leader" your Abdication should apply to the entire Clan, I would think.
iirc, and I often do not.. but iirc the REFUSE button was going to be for declining an awarded fief. Like in warband.
This was because so many people hate the fact you get a pure trash fief to start, very difficult to manage, and if/when you lose it, there are penalties. So they allegedly were gonna put in a refuse.
I don't remember this in regards to leadership, because a few months back, when leader died, it was a vote, and you didn't always win... even when contributing the max amount of influence to yourself as you could.
I personally like you ALWAYS win.. if you don't want it, abdicate.. Thread over. :)
On an unrelated note, since I read that it's 100% guaranteed to go from 0 to hero in an instant the second the leader dies, as described by the gentleman above somewhere. I've decided against joining one and after downloading bannerpaste I'm looking forward to painting the map with the British Flag, however I'm stuck on how to take a settlement.
I tried the vulture technique of letting a town get taken then swooping in and seizing it when it's garrison is low, but I found that my camp builds very slowly and the enemy ballistae on the walls knocks out any siege engine I try to build before its complete. At one point i managed to build a ballista and then it was immediately destroyed by the defending ballistae, then an army of 700 troops arrived and attacked me and refused over 1m in gold to let me go so I lost all my high tiered troops getting away and running.
Once I get my kingdom started on the new one I'll go back to the old one and experiment with it but no point learning how until I figure out how to take a damn town
Got another party running around led by my PCs brother who has crazy high stewardship and leadership but he won't come near me to help me, and I can't command him without being in a kingdom at which point the town goes to them not me.
Congrats, Everything you just wrote, Is exactly how it is for the rest of us too :)
1- being given the kingdom, NO WAY makes it "0 to hero" automatically. It usually does, but has problems of its own., In fact, One campaign I almost abdicated, because I was given the kingdom when I only had 1 fief (sargot which had been captured and recaptured 4 times before I got it. it was trash)... This seems like not a big deal. but it is a very big deal.
2- When you are a king, You want Policies to help you, to grow your kingdom,, to keep your vassals kinda strong, but not too strong.. Lest they circumvent you. This is how I assume it was in real life too, back in the day. Well if you Declare and make a kingdom you get a whole slew of problems. Which have been discussed hundreds of times, in dozens of threads. basically it's a rough time, EVEN if you know some tricks to make it easier. But.... when you declare, you get to pick 4 policies for free. This is great... you pick the ones that make you more powerful, and your lords less powerful... if you do this when you got 3-4 vassals etc.. They will always vote no, and you need hundreds or thousands of influence to overrule them....
3- When you inherit a kingdom you get some policies (usually not ones I want), but now you gotta try to get them removed (outvoting 9-11 vassals who disagree). This gets expensive. Which is why I almost abdicated when I got sargot I was mentioning. I was LOSING 2.5 influence a day, due to factors.. But got 3 for being king. This means in a year (80 days) I would make 40 influence lmao. The AI was making hundreds and hundreds.. each... And there were 11 of them. not fun trying to motivate them to war, or get them to declare peace etc. I was basically along for the ride.
4-- So when we said "stick it out" and give it a try, it was so you didn't have to be an expert in many mechanics, know how alliances work, know when to time declaration, understand multiple partys in your own clan, know how to track down specific merc factions, already have 1-2 vassals with no fiefs in your sights to recruit etc........ This is kinda whats needed without some serious game breaking exploits. We were just saying (or I was at least.. I can confirm that lol). That if you inherit a kingdom, you get a FEEL for it. Without being stomped by 3-4 AI factions immediately .. You have a nice base, a nice group of Lords... already.. Now the only issue is making yourself stronger, and getting more influence to make decisions you want.
I'd say, if you have 2-3 fiefs.. are a vassal, and the leader dies, thats a GREAT situation. You have an economy, an influence income.. and now get 9-11 vassal clans to work with you? Nice.