Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You stand there while someone hits you in the face with a sword or a mace, then we'll see if you complain about imbalance again, eh?
You're probably right about imbalance but it keeps the combat moving.
Step 2.) Take out an average metal table spoon, not a tea spoon.
Step 3.) Grasp spoon firmly
Step 4.) Knock yourself on the thick armored part in front of your skull (aka forehead) with the convex part of the spoon
Step 5a.) If you pulled your strength even a little, congratulations, you actually respect weapons
Step 5b.) If you actually smashed your skull with a metal spoon at full strength because some ass on the internet told you to...then, bro..waswrongwithyou
Anyway, Bannerlord is low tech, armor wise. It's not the age of walking tanks.
Also, it's not massive damage that is the problem, its the fact that TINY damage staggers you and THEN you can get whacked by Cownan and his +5 mace of 'Let's just fall down instead of wiffle batting one another for 5 minutes'
I mean really damage like in the real life. One skillfull hit is mostly enough to kill an enemy.
all of you almost fully missed my point. i dont give a ♥♥♥♥ about realism, neither on warband or bannerlord. i gave an opinion on why the game should reward picking different weapon choices, giving them different strengths and weaknesses for different situations would enhance gameplay, far, FAR more than a bland:
"it doesnt matter what armour they are wearing, or what weapon you are using, because they will die in one hit, despite the fact that you landed a slow moving GLANCING blow on the shoulder of a cataphract and still somehow pulled off 150 damage because some pile of cartilage on the dev team decided to give nearly 200 core damage to polearms"
also i dont think it's as realistic as you all think it is anyways. menavlion polearms are just short spears. literally a small sword on the end of a stick. it shouldn't have 150 damage... hit a long sharp spear blade into someones heavy helmet, assuming they have some sort of coif padding underneath... would it hurt? yes, would they be dazed a bit? i dont know, probably... would they instantly die from the hit, that according to the game would still kill them EVEN if you halved the intensity of the blow? not even close.
you can't just >>slash<< through plate armour, no matter how "low tech" you think it is
"gO hIt YoUrSeLf WiTh A mAce iN rEaL lIfE" pfffff come on guys you are better than this
And yet fights between heavily armored men-at-arms could last for hours. See: the Combat of the Thirty. Good armor is very good at keeping people alive.
Please. The best armor in Bannerlord is essentially equivalent to that in use in Europe in the late 13th century. Coats-of-plates and enclosed helmets were excellent armor, just not quite to the level of full plate. If we're going by historical standards, mail alone should be sufficient to protect from everything except for strong bows and crossbows, polearms, maces, and couched lances. See "the Knight and the Blast Furnace" for tests using actual armor.
You really want prolonged fights with Bannerlords system?
Bannerlord (and the other M&B) games are fun because it's quite binary, you die fast, you kill fast, and you evade death by arcade style 100% damage reduction blocks.
A tiny dagger can block a voulge. A looter can hold up his cracked müllnir (müll = trash in German) he found in a dead horses prison wallet and nullify Lord Byrons 88mph vorpal lance charge on Kokuou from Fist of the North Star without even flinching.
THATS the damage reduction of note the game designers have put in.
Heavy armor is for arrows and dying after 2 or 3 hits instead of one (and with perks and stuff, and endgame armor you WILL be passively tanky)
Otherwise armor just looks cool, and does little else, other than arrow protection and a tiny sliver of potential living after getting smashed with the weapons.
Do they do too much damage? Maybe, but not for Bannerlord.
IRL even a damn hefty branch does damage. Certainly more than "club" from Diablo 2, which cites 1-2 damage or something (been a while)
Hence me going with a spoon. THAT is low damage, but still not very pleasant, you might even give yourself a lump if you're good at spoony forehead, but otherwise it's just a bit of pain.
But a damn thick branch? In the nose? The orbital? The jaw? The teeth?
It won't be 1-2 damage. You won't DIE (probably) but chances are that you'll be removed from the fight anyway after you hear sine waves bleeping up and down the octaves in your ear while pain throbs behind your eyes. It's quite likely that you'll do various protected hand gestures so that the branch swinger doesn't give you another helping of arboreal high fiber treats delivered at blazing speeds.
You won't be dead. But your fighting mood might just tank a little.
This is not modeled in the game. There are routs, etc, but man you really, REALLY want to not only have stupid back and forth woodchopping on shields, but also on armor?
Can you imagine smashing down the AIs shield, then they still block with the weapon, and then finally a hit goes through and it only does a quarter damage... that ain't fun.
Running ahead of looters to wind up a two handed axes swing and then spinning around ilke a derwish, cutting down three in one blow is fun.
Bannerlord combat isn't interesting, it's high risk high reward fun.
You have not shot any living being remotely human-sized with a bow before, lmao, and it should have been fairly evident in 2014 that Lars hadn't either. Take a bow with twice the draw weight of his (I'd guess 40# up from 20#ish), pull it to full draw (i.e. to your jaw at least, probably 28" or more up from about 12") and shoot any medium-sized game animal in the leg at the distance he shoots (about quarter-court, 20-25ish feet) and you'll find out pretty soon just how worthwhile his shooting would be against a pissed off grown man who's being paid to kill you.
Not to say that Mount & Blade weapons are particularly realistic let alone the bows, but in reality, enemies would be far quicker, more reactive and have much more protective armor than is depicted in this game.