Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Philip II Jan 15, 2024 @ 9:38pm
Village tasks
Are they worth doing in the long run?
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Showing 1-15 of 35 comments
The Mau Corporation Jan 15, 2024 @ 10:10pm 
Very much so. They help grow the village and are huge boons for lots of resource and rep if the player can figure out how to juggle as many as possible while travelling.
Urmel Jan 16, 2024 @ 12:21am 
wrong question.
ask yourself: do you like doing this village tasks?

i dont waste a single second with tasks i dont want to play.
kristianjakob Jan 16, 2024 @ 12:31am 
Originally posted by Vaegir Marksman:
Are they worth doing in the long run?
No, there are much more productive things you can do in the game.
Originally posted by kristianjakob:
Originally posted by Vaegir Marksman:
Are they worth doing in the long run?
No, there are much more productive things you can do in the game.
I'd love to hear you unpack this a bit more. Urmel's take is fine, makes sense if one isnt keen on better outcomes. But whats more productive than improving your future resource needs?
NMGSGaming Jan 16, 2024 @ 2:34am 
The village quests can be useful in the early game, especially the deliver herd one as it is quick and easy money. The other ones though, they can be a pain in the butt, though improving your rep with the NPC will give you access to more troops which are generally of higher quality, this can be important for recruiting faster on the higher difficulties.
kristianjakob Jan 16, 2024 @ 5:17am 
Originally posted by The Mau Corporation:
Originally posted by kristianjakob:
No, there are much more productive things you can do in the game.
I'd love to hear you unpack this a bit more. Urmel's take is fine, makes sense if one isnt keen on better outcomes. But whats more productive than improving your future resource needs?
They are just not useful. Access to new recruits is something you primarily gain through perks and status. With perks + being in the same faction you get access to all but the last slot.
In terms off what they might produce in terms of potential monetary gains. It just doesnt warrant the time. The opportunity cost is just too high compared to the gains; you will be way better off spending the time just fighting instead.
Panthaz89 Jan 16, 2024 @ 6:13am 
Originally posted by kristianjakob:
Originally posted by The Mau Corporation:
I'd love to hear you unpack this a bit more. Urmel's take is fine, makes sense if one isnt keen on better outcomes. But whats more productive than improving your future resource needs?
They are just not useful. Access to new recruits is something you primarily gain through perks and status. With perks + being in the same faction you get access to all but the last slot.
In terms off what they might produce in terms of potential monetary gains. It just doesnt warrant the time. The opportunity cost is just too high compared to the gains; you will be way better off spending the time just fighting instead.
The Village quests will end up saving a lot of hearths in the long run if you own the village from the fief eventually it will have defense force itself and provide a ton of goods for towns unfortunately castles are pretty capped while settlements can keep getting bigger albeit diminishing returns as villages grow pretty slow even with all the hearth boosts on a governor.
Action Man Jan 16, 2024 @ 6:17am 
They're tedious and repetitive. I don't like them, but resolving them goes a long way to growing your fiefs. That's what companions are for.
kristianjakob Jan 16, 2024 @ 9:55am 
Originally posted by Panthaz89:
Originally posted by kristianjakob:
They are just not useful. Access to new recruits is something you primarily gain through perks and status. With perks + being in the same faction you get access to all but the last slot.
In terms off what they might produce in terms of potential monetary gains. It just doesnt warrant the time. The opportunity cost is just too high compared to the gains; you will be way better off spending the time just fighting instead.
The Village quests will end up saving a lot of hearths in the long run if you own the village from the fief eventually it will have defense force itself and provide a ton of goods for towns unfortunately castles are pretty capped while settlements can keep getting bigger albeit diminishing returns as villages grow pretty slow even with all the hearth boosts on a governor.
Its just not enough to warrant interest.

Working on that sort of stuff compete for your time against other activities that are just infinitely more rewarding; battle... or smithing for that matter if you are into that.

So, unless it is something that you actually like doing... Dont

Personally, I too thing that the quality of the quests in Bannerlord are at the standard of your most basic and repetitive fetch quests anno 2000.
The Mau Corporation Jan 16, 2024 @ 11:09am 
They are repetitive, yes. Boring, even, sure. What I want to contest is their usefulness. They can increase notables power, relationship and therefore troop availability (pretty sure supporters even lock troops just for you too at highest lvls). Denars, renown, (cheap)resources and trait accumulation (which is actually quite powerful for getting ones way more reliably). But also town prosperity boosts and hearth growth and security (as mentioned by others). Lords will much less likely raid a village once its militia is strong enough.

Aside from their outcomes, they offer changes in gameplay. Protecting villages (we can choose to use limited unit if we want), alley fights, duels, etc. More narrative options more immersion, but I guess that can be a problem too depending on how a player interacts with them, ie efficiency machine just getting ♥♥♥♥ done.

I find they are less boring if we understand what they do and we do them in a synergetic way that results in magnified outcomes; more gains and flow is the height of the gameplay loop.
kristianjakob Jan 16, 2024 @ 12:23pm 
Originally posted by The Mau Corporation:
They are repetitive, yes. Boring, even, sure. What I want to contest is their usefulness. They can increase notables power, relationship and therefore troop availability (pretty sure supporters even lock troops just for you too at highest lvls). Denars, renown, (cheap)resources and trait accumulation (which is actually quite powerful for getting ones way more reliably). But also town prosperity boosts and hearth growth and security (as mentioned by others). Lords will much less likely raid a village once its militia is strong enough.
I cant even remember the last time someone raided a village of mine (though, even if they did I probably wouldnt care anyway).

The best defense for your villages is to just not be close to the frontline. So, just conquer more:) Aside from that, it still seems like AI lords dont raid you if you are on friendly terms with them?

Anyway, if you find it useful, for immersion, then it works for you.

Its just not part of, what I would term, an efficient strategy to do. So, to the OP´s question. Is optional, your are not really missing out on anything important.
Last edited by kristianjakob; Jan 16, 2024 @ 12:24pm
Ruffio Jan 16, 2024 @ 12:28pm 
Some village quests can be done instant, like supply grain, tools. Trade stuff... low effort ones, bandit hideouts, hunting down bandit parties (start of the game), later on when you have to like hunt down 8 parties etc, not worth it (can send a companion though).

Some of the village quests does count towards raise up some character perks if you into that. Like mercy ..
Last edited by Ruffio; Jan 16, 2024 @ 12:52pm
Philippe_at_bay Jan 16, 2024 @ 12:45pm 
It all depends on the relationship you plan on having with that particular village.

If the village doesn't produce anything that's of use to you (and maybe even if it does), or if you would never want to raise troops there either because the recruits are the wrong nationality or because they're so low level they're more trouble than they're worth, blow the place off, dis the village elders, and don't give it a second though.

But there are a few villages that you might want to cultivate.. These produce things like hardwood or glintor ponies, or are the ones that you can raise troops from that aren't blubbering recruits but that already know how to use a bow or a spear. When I come across a village like that (and there are a few of them scattered around) I go out of my way to fulfill any quest they might need, no questions asked.

At some point later in the game you're going to be riding around with a large army that needs to have its losses replaced. If you don't have friends in strategically placed villages you won't be able ti reduplicate Pompey's trick of raising an army by stamping his foot.
kristianjakob Jan 16, 2024 @ 12:52pm 
Originally posted by Philippe_at_bay:
At some point later in the game you're going to be riding around with a large army that needs to have its losses replaced. If you don't have friends in strategically placed villages you won't be able ti reduplicate Pompey's trick of raising an army by stamping his foot.
And at that point you most definitely want to ride half the way across the world so you can recruit from your favorit village;)
Originally posted by kristianjakob:
Originally posted by Philippe_at_bay:
At some point later in the game you're going to be riding around with a large army that needs to have its losses replaced. If you don't have friends in strategically placed villages you won't be able ti reduplicate Pompey's trick of raising an army by stamping his foot.
And at that point you most definitely want to ride half the way across the world so you can recruit from your favorit village;)
You will if you're guaranteed max number (21?) high end troops per village, even more per town.

But what you say is fair depending on how one plays. Its totally viable to just plough ahead and "win" faster with a motley mess of an army. Spending some time to cultivate an ordered and highly efficient kingdom can be done too via quests. And Id argue brings less frustrating back and forward results in the lategame.

EDIT: If my wording around motley sounds trivialising its not my intention, either. Just trying to state some folk play with whatever troop they can find =)
Last edited by The Mau Corporation; Jan 16, 2024 @ 1:16pm
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Date Posted: Jan 15, 2024 @ 9:38pm
Posts: 35